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Showing 1 to 15 of 21 results Save | Export
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Weitl-Harms, Sherri; Spanier, Adam; Hastings, John; Rokusek, Matthew – Journal of Cybersecurity Education, Research and Practice, 2023
Gamification in education presents a number of benefits that can theoretically facilitate higher engagement and motivation among students when learning complex, technical concepts. As an innovative, high-potential educational tool, many educators and researchers are attempting to implement more effective gamification into undergraduate coursework.…
Descriptors: Gamification, Undergraduate Students, Information Security, Game Based Learning
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Garcia, David; Rabbani, Farshad – Journal of Learning and Teaching in Digital Age, 2022
Computer science became a distinct academic discipline in the early 1950s. The first computer science degree program was founded in Belize around 45 years later, under the auspices of the nascent University College of Belize, which would subsequently become the University of Belize. We present a twenty-year synopsis of a degree program created in…
Descriptors: Computer Science Education, Educational History, Foreign Countries, Undergraduate Study
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Ilham Muhammad; Husnul Khatimah Rusyid; Swasti Maharani; Lilis Marina Angraini – International Journal of Education in Mathematics, Science and Technology, 2024
This study aims to map the landscape of the importance of previous research on computational thinking (CT) in mathematics learning over the last decade. This research is a literature review research, there are 113 publications collected from the Scopus database which are then analyzed using the bibliometric analysis method assisted by the…
Descriptors: Thinking Skills, Mathematics Education, Bibliometrics, Databases
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Arif Ainur Rafiq; Mochamad Bruri Triyono; Istanto Wahyu Djatmiko; Ratna Wardani; Thomas Köhler – Informatics in Education, 2023
In today's world, the ability to think computationally is essential. The skillset expected of a computer scientist is no longer solely based on the old stereotype but also a crucial skill for adapting to the future. This perspective presents a new educational challenge for society. Everyone must have a positive attitude toward understanding and…
Descriptors: Computation, Thinking Skills, Bibliometrics, Computer Science
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Barbosa Rocha, Hemilis Joyse; Cabral De Azevedo Restelli Tedesco, Patrícia; De Barros Costa, Evandro – Informatics in Education, 2023
In programming problem solving activities, sometimes, students need feedback to progress in the course, being positively affected by the received feedback. This paper presents an overview of the state of the art and practice of the feedback approaches on introductory programming. To this end, we have carried out a systematic literature mapping to…
Descriptors: Classification, Computer Science Education, Feedback (Response), Problem Solving
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Regina Célia Coelho; Matheus F. P. Marques; Tiago de Oliveira – Informatics in Education, 2023
Learning programming logic remains an obstacle for students from different academic fields. Considered one of the essential disciplines in the field of Science and Technology, it is vital to investigate the new tools or techniques used in the teaching and learning of Programming Language. This work presents a systematic literature review (SLR) on…
Descriptors: Electronic Learning, Programming, Computer Science Education, Logical Thinking
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Rovshenov, Atajan; Sarsar, Firat – Journal of Educational Technology and Online Learning, 2023
This study examines the methodological dimensions of programming education articles published in educational sciences journals indexed in SSCI by exploring their general trends. To do this, 162 articles published between January 2012 and February 2020 in 30 international journals indexed in SSCI were analyzed with a systematic review method using…
Descriptors: Computer Science Education, Programming, Educational Trends, Trend Analysis
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da Cruz Alves, Nathalia; Gresse von Wangenheim, Christiane; Martins-Pacheco, Lúcia Helena – Informatics in Education, 2021
Creativity has emerged as an important 21st-century competency. Although it is traditionally associated with arts and literature, it can also be developed as part of computing education. Therefore, this article presents a systematic mapping of approaches for assessing creativity based on the analysis of computer programs created by the students.…
Descriptors: Creativity, 21st Century Skills, Computer Science Education, Programming
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Hou, Haoxiang; Zhang, Xianyi; Wang, Dan – Best Evidence in Chinese Education, 2022
Cultivating innovative talents has become a critical strategy for building China into a strong country in science and technology. Catering to the trend of educational reform in the intelligent era, the use of robotics in developing student creativity proves to be of greater practical value. The findings of this study are that: first, the overall…
Descriptors: Teaching Methods, Meta Analysis, Robotics, Creativity
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Ida L. Oesteraas – Journal of Cybersecurity Education, Research and Practice, 2023
The National Security Agency (NSA) awards Center of Academic Excellence (CAE) designations to institutions that commit to producing cybersecurity professionals who will work in careers that reduce vulnerabilities in our national infrastructure. A review of the curricula in the 327 institutions and their degree programs reveal that only two…
Descriptors: National Security, Federal Government, Public Agencies, Computer Security
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Kussaiynkyzy, Gulmira; Dringó-Horváth, Ida – Latin American Journal of Content and Language Integrated Learning, 2021
Computer science is regarded one of the subjects best suited for teaching with ICT-supported CLIL, as the English language is the lingua franca of computing, and the computer science classroom is an ideal place to apply digital technologies. This paper aims to explore the role of content and language integrated learning (CLIL) in the teaching and…
Descriptors: Computer Science Education, Content and Language Integrated Learning, Second Language Learning, Language of Instruction
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Choudhary, Heena; Bansal, Nidhi – Digital Education Review, 2022
Digital literacy training programs (DLTPs) are influential in developing digital skills to help build a more inclusive and participatory ecosystem. This study reviews 86 studies related to DLTPs for marginalised populations in developed and developing countries. It aims to understand (a) the profile of DLTPs, (b) the digital competences…
Descriptors: Access to Computers, Disadvantaged, Digital Literacy, Developed Nations
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Nurzhanov, C.; Pidlisnyuk, V.; Naizabayeva, L.; Satymbekov, M. – World Journal on Educational Technology: Current Issues, 2021
The general purpose of this study is to conduct a content study on 'computer' and 'educational technologies' research and trends between 2016 and 2020. The topics were evaluated according to years, universities of the authors, citations, keywords, document type, source, sponsors and publication languages. The articles examined in the research…
Descriptors: Computer Science Education, Educational Technology, Educational Research, Educational Trends
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Agbo, Friday Joseph; Sanusi, Ismaila Temitayo; Oyelere, Solomon Sunday; Suhonen, Jarkko – Education Sciences, 2021
This study investigated the role of virtual reality (VR) in computer science (CS) education over the last 10 years by conducting a bibliometric and content analysis of articles related to the use of VR in CS education. A total of 971 articles published in peer-reviewed journals and conferences were collected from Web of Science and Scopus…
Descriptors: Computer Simulation, Computer Science Education, Educational Research, Research Methodology
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Jaumot-Pascual, Nuria; Ong, Maria; Silva, Christina; Martínez-Gudapakkam, Audrey – Education Sciences, 2021
This paper synthesizes 20 years (1999-2019) of empirical research on women of color (WOC) in computing and tech graduate education. Using complementary theoretical frameworks of social pain and community cultural wealth (CCW), we identify factors in the research literature that affect WOC's experiences, participation, success, and persistence.…
Descriptors: Minority Group Students, Graduate Students, Females, Cultural Capital
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