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John Gough – Australian Mathematics Education Journal, 2023
Polyiamonds are the 'and so on' when unit-squares are replaced with unit-equilateral triangles. Polyiamonds are used to play the satisfying Blokus variant, Blokus Trigon, where the playing grid is also hexagonal, and the playing pieces are all the polyiamonds from mono- to hex. This article discusses the use of polyiamonds in puzzles.
Descriptors: Puzzles, Geometric Concepts, Mathematics, Problem Solving
Leao, Aline A. S.; Oliveira Filho, Adaiton M.; Toledo, Franklina M. B. – International Journal of Mathematical Education in Science and Technology, 2023
The purpose of this note is to describe a classroom activity that can be used in introductory Operations Research courses. It consists of modelling a one-dimensional puzzle using mathematical programming to produce glider models. The exercise is designed to motivate the students in solving a problem with the opportunity of producing by themselves…
Descriptors: Puzzles, Programming, Class Activities, Introductory Courses
Burton, Olivia R.; Bodner, Glen E.; Williamson, Paul; Arnold, Michelle M. – Metacognition and Learning, 2023
Meta-reasoning requires monitoring and controlling one's reasoning processes, and it often begins with an assessment of problem solvability. We explored whether "Judgments of Solvability (JOS)" for solvable and unsolvable anagrams discriminate and predict later problem-solving outcomes once anagrams solved during the JOS task are…
Descriptors: Accuracy, Prediction, Problem Solving, Thinking Skills
Marissa L. Clapson; Shauna Schechtel; Brian Gilbert; Vivian Janet Mozol – Journal of Chemical Education, 2023
Gamification of learning in chemistry education is a growing field. Chemistry themed escape room activities, incorporating course learning objectives into puzzle solution, have become a popular tool allowing for students to apply course knowledge in novel settings. Escape room activities, like their public counterparts, provide subtle guidance to…
Descriptors: Scientific Concepts, Chemistry, Gamification, Teaching Methods
Tongxi Liu – British Journal of Educational Technology, 2024
To date, extensive work has been devoted to incorporating computational thinking in K-12 education. Recognizing students' computational thinking stages in game-based learning environments is essential to capture unproductive learning and provide appropriate scaffolding. However, few reliable and valid computational thinking measures have been…
Descriptors: Elementary Secondary Education, Game Based Learning, Puzzles, Problem Solving
Susan Boyd; Liza Bondurant; Annalise Johnson – Mathematics Teacher: Learning and Teaching PK-12, 2024
Building activities can be used any time in the school year in mathematics classes to promote problem solving, perseverance, and to develop students' spatial thinking. Spatial visualization skills are the "ability to mentally manipulate, rotate, twist, or invert a pictorially presented stimulus object." The authors were guided by the…
Descriptors: Mathematics Instruction, Puzzles, Manipulative Materials, Visualization
Rachelle Emily Rawlinson; Nicola Whitton – Electronic Journal of e-Learning, 2024
The increasingly neoliberal course of Higher Education is linked to rises in student anxiety around assessment and increased fear of the consequences of failure. Making mistakes is an inevitable part of any learning process (and of life generally) and managing failure in a productive and positive way is crucial for success and wellbeing beyond…
Descriptors: Educational Games, Play, Failure, Learning Processes
Yu, Yuhua; Oh, Yongtaek; Kounios, John; Beeman, Mark – Creativity Research Journal, 2023
To solve a new problem, people spontaneously engage multiple cognitive processes. Previous work has identified a diverse set of oscillatory components critical at different stages of creative problem solving. In this project, we use hidden state modeling to untangle the roles of oscillation processes over time as people solve puzzles. Building on…
Descriptors: Creativity, Creative Thinking, Problem Solving, Cognitive Processes
Marlin E. Blaine – Hispania, 2023
This article describes "Verse Chronograms" in the Cabrera Portrait (1750) of Sor Juana. The author explains the meaning of three hard-to-see sets of verses inscribed on the canvas, that are a kind of text known as a chronogram, a literary puzzle in which the numerical values of letters that correspond to Roman numerals are added up so…
Descriptors: Painting (Visual Arts), Portraiture, Puzzles, Alphabets
Enrique Ortiz – Mathematics Teacher: Learning and Teaching PK-12, 2023
This article presents an original puzzle that supports students' development of visual thinking and geometry ideas based on the Van Hiele levels of geometric thought. The "Triangle Puzzle" is one of many tools teachers can use to guide students' learning of geometry. The Van Hiele's theory provides a way to assess and support this…
Descriptors: Puzzles, Geometry, Mathematics Instruction, Geometric Concepts
Anita A. Wager; Brittany Caldwell; Jamie Vescio – Mathematics Teacher: Learning and Teaching PK-12, 2023
When given the opportunity to play with mathematical materials and ideas, children demonstrate their mathematical understanding in innovative ways. The open-ended nature of the "Pattern Blocks" activity provides agency for children to decide how to approach the tasks, ways to differentiate beyond more common pattern-block puzzle choices,…
Descriptors: Mathematics Instruction, Toys, Play, Instructional Materials
Oeri, Niamh – Journal of Cognition and Development, 2022
The study aimed to examine the difference between cheating and persistence during a persistence task to advance persistence measurement. Through a within-subject design (N = 78, mean age: 5.2 years), two different versions of the puzzle box task were administered. The original puzzle box task was administered in condition I (i.e., open version).…
Descriptors: Cheating, Persistence, Puzzles, Attention
Jonathan D. Watkins; Andrew M. Gatza; Michelle E. Harris – Mathematics Teacher: Learning and Teaching PK-12, 2024
Educational escape rooms (ER) are an instructional activity designed to incorporate many elements of recreational ERs, which have become popular in recent years. There are many reasons to consider incorporating educational ERs into K-12 math instruction or after-school programs/camps. First, they are highly motivating for students because they…
Descriptors: Gamification, Mathematics Instruction, Elementary Secondary Education, Teamwork
Jeremy Bernier – ProQuest LLC, 2024
Play has been discussed by mathematicians and mathematics educators as essential to mathematical progress and has been widely acknowledged to have a role in learning. Yet, play is rarely acknowledged, leveraged, or studied for mathematics learners beyond early childhood. Moreover, there are theoretical and empirical challenges with designing for…
Descriptors: Problem Solving, Play, Puzzles, Undergraduate Students
A. Berrizbeitia – PRIMUS, 2024
Escape the Math Room is a fun, interactive, sequence of puzzles designed to encourage mathematical collaboration, team work, and ingenuity. Using advanced mathematical topics in an accessible way, Escape the Math Room appropriately challenges students ranging from high school to advanced undergraduate. The activity can be adjusted by adding or…
Descriptors: Puzzles, Mathematics Instruction, Cooperative Learning, Teamwork

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