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Wei-Ying Li; Tzu-Chuen Lu – Informatics in Education, 2024
This study investigates the effect of programming courses on the computational thinking (CT) skills of elementary school students and the learning effectiveness of students from different backgrounds who are studying programming. We designed a OwlSpace programming course into an elementary school curriculum. Students in fourth and fifth grades…
Descriptors: Programming, Computation, Thinking Skills, Elementary School Students
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Claudio Alvarez; Maira Marques Samary; Alyssa Friend Wise – Journal of Computing in Higher Education, 2024
Computer programming is a skill of increasing importance in scientific and technological fields. However, in introductory computer science (CS1) courses in higher education, approximately one in every three students fails. A common reason is that students are overwhelmed by an accelerated and inflexible pace of learning that jeopardizes success.…
Descriptors: Mastery Learning, Computer Science Education, Programming, Action Research
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Melis Arzu Uyulgan; Nalan Akkuzu Güven – Discourse and Communication for Sustainable Education, 2024
The primary aims of environmental education and courses at universities are for students to develop an environmental mentality and to be able to apply that mindset to solving real-world issues. In this study, pre-service elementary students participated in active learning environments through creating educational radio program activities by…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Environmental Education
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Samia Drissi; Aida Chefrour; Karima Boussaha; Hafed Zarzour – Education and Information Technologies, 2024
In this research, a GAmified Mobile Leaning Framework (GAMOLEAF) developed as a new intelligent application designed for mobile devices to ensure learning, assessing, and advancing learners' knowledge in programming complex data structures in Java programming language. GAMOLEAF adopted motivational strategies to solve motivational problems during…
Descriptors: Gamification, Handheld Devices, Telecommunications, Technology Uses in Education
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Ülker, Ezgi Deniz – Cypriot Journal of Educational Sciences, 2020
The ability of analysing and designing an algorithm is quite essential for computer science education. The students in the Analysis and Design of Algorithms (ADA) course are expected to be able to solve problems by choosing one of the proper design methods and to analyse the algorithm's performance in terms of various aspects. Instead of using…
Descriptors: Computer Science Education, Design, Mathematics, Programming
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Indriasari, Theresia Devi; Luxton-Reilly, Andrew; Denny, Paul – ACM Transactions on Computing Education, 2020
Peer review is the standard process within academia for maintaining publication quality, but it is also widely employed in other settings, such as education and industry, for improving work quality and for generating actionable feedback to content authors. For example, in the software industry peer review of program source code--or peer code…
Descriptors: Peer Evaluation, Programming, Higher Education, Computer Science Education
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Vandenberg, Jessica; Tsan, Jennifer; Boulden, Danielle; Zakaria, Zarifa; Lynch, Collin; Boyer, Kristy Elizabeth; Wiebe, Eric – ACM Transactions on Computing Education, 2020
The language and concepts used by curriculum designers are not always interpreted by children as designers intended. This can be problematic when researchers use self-reported survey instruments in concert with curricula, which often rely on the implicit belief that students' understanding aligns with their own. We report on our refinement of a…
Descriptors: Elementary School Students, Knowledge Level, Computer Science, Student Attitudes
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Csapó, Gábor; Csernoch, Mária; Abari, Kálmán – Education and Information Technologies, 2020
In the modern, information driven society managing and handling data is unavoidable. The most common form of data handling is to organize data into tables and complete operations on them in spreadsheets. Sprego (Spreadsheet Lego) is a programming-oriented methodology focusing on schemata construction and authentic problem-solving working with only…
Descriptors: Instructional Effectiveness, Spreadsheets, Data Processing, Computer Software
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Donoghue, Thomas; Voytek, Bradley; Ellis, Shannon E. – Journal of Statistics and Data Science Education, 2021
Nolan and Temple Lang's "Computing in the Statistics Curricula" (2010) advocated for a shift in statistical education to broadly include computing. In the time since, individuals with training in both computing and statistics have become increasingly employable in the burgeoning data science field. In response, universities have…
Descriptors: Statistics Education, Teaching Methods, Computation, Curriculum Design
Ruiqi Shen – ProQuest LLC, 2021
With the large demand for technology workers all around the world, more people are learning programming. Studies show that human tutoring is the most effective way to learn for novice programmers. However, problems such as the inaccessibility to physical classes, prohibitive costs, and the lack of educators may limit students' opportunities to…
Descriptors: MOOCs, Online Systems, Interactive Video, Computer Assisted Instruction
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van Kessel, Cathryn; Kline, Kip – Journal of Curriculum and Pedagogy, 2019
The HBO series, "Westworld," challenges our notions about what might be real. As such, the series provides a provoking platform for exploring an oft-neglected topic in contemporary education-the fetishization of technology and the murder of the real in Jean Baudrillard's sense. Current educational systems in Canada and the United States…
Descriptors: Programming (Broadcast), Television, Simulation, Realism
Villamor, Maureen M.; Rodrigo, Ma. Mercedes T. – Research and Practice in Technology Enhanced Learning, 2019
A dual eye tracking experiment was performed on pairs of novice programmers as they traced and debugged fragments of code. These programming pairs were categorized into successful and unsuccessful pairs based on their debugging scores. Cross-recurrence quantification analysis (CRQA), an analysis using cross-recurrence plots (CRP), was used to…
Descriptors: Eye Movements, Programming, Coding, Cooperation
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Abarkan, Ali; BenYakhlef, Majid – Education and Information Technologies, 2022
Learning to code is far from an easy task, it is a promising approach that underscores the use of the video game culture of students to motivate them to invest their time in the practice of programming. The students in this discipline are often discouraged by the amount of information to remember and the complex and constraining syntaxes.…
Descriptors: Programming Languages, Educational Games, Computer Games, Learning Motivation
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Li, Jiansheng; Liu, Jiao; Yuan, Rui; Shadiev, Rustam – Educational Technology & Society, 2022
This study explores the role of socially shared regulation on computational thinking performance in cooperative learning. Ninety-four middle school students from China aged between 16 and 18 participated in this study. Forty-six students were in the experimental group, and 48 students were in the control group. Students in the experimental group…
Descriptors: Computation, Thinking Skills, Cooperative Learning, Foreign Countries
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Stratton, Micheal T.; Clayton, Russell; Schaffer, Bryan; Julien, Mark – Management Teaching Review, 2022
The first episode of the critically acclaimed television series, "Band of Brothers," juxtaposes two leaders navigating an environment of uncertainty and high-risk stakes. We review this first episode, titled "Currahee," with the intention of adding to the library of teaching resources that instructors may use to illustrate…
Descriptors: Television, Programming (Broadcast), Leadership, Power Structure
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