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Khaleel Asyraaf Mat Sanusi; Daniel Majonica; Deniz Iren; Nardie Fanchamps; Roland Klemke – Education and Information Technologies, 2024
Developing immersive learning systems is challenging due to their multidisciplinary nature, involving game design, pedagogical modelling, computer science, and the application domain. The diversity of technologies, practices, and interventions makes it hard to explore solutions systematically. A new methodology called Multimodal Immersive Learning…
Descriptors: Taxonomy, Multimedia Materials, Innovation, Creativity
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Richard E. Mayer – Educational Psychology Review, 2024
The cognitive theory of multimedia learning (Mayer, 2021, 2022), which seeks to explain how people learn academic material from words and graphics, has developed over the past four decades. Although the name and graphical representation of the theory have evolved over the years, the core ideas have been constant--dual channels (i.e., humans have…
Descriptors: Multimedia Instruction, Multimedia Materials, Learning Theories, History
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Stacey F. Stearns; Jennifer E. Cushman; Joseph A. Bonelli; Bonnie E. Burr – Journal of Extension, 2024
Genetically modified organisms (GMOs) and their uses are often misunderstood. Consumers are regularly unsure what GMOs are, or if they are safe for consumption and the environment. Contradictory and sometimes inaccurate information is available from numerous sources, and challenges consumers and others to separate the facts from sensationalized…
Descriptors: Extension Education, Genetics, Agriculture, Food Standards
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Yueru Lang; Shaoying Gong; Xiangen Hu; Boyuan Xiao; Yanqing Wang; Tiantian Jiang – Journal of Educational Computing Research, 2024
The present research conducted two experiments with an intelligent tutoring system to investigate the overall and dynamic impact of emotional support from a pedagogical agent (PA). In Experiment 1, a single factor intergroup design was used to explore the impact of PA's emotional support (supportive vs. non-supportive) on learners' emotions,…
Descriptors: Psychological Patterns, Learning Strategies, Multimedia Instruction, Multimedia Materials
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Jungmin Lim; Matt Kessler – Language Teaching, 2024
Multimodal composing, which has sometimes been referred to synonymously as multimodal composition or multimodal writing, is the use of different semiotic resources (e.g., audio, visual, gestural, and/or spatial resources) in addition to linguistic text for making meaning. Notably, multimodal composing is neither a new type of writing nor a new…
Descriptors: Writing Strategies, Multimedia Materials, Semiotics, Writing (Composition)
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Seung-Hee Claire Son; Kirsten R. Butcher – Journal of Research in Reading, 2024
Background: Rapid growth in early childhood device usage has raised critical questions about the potential impact of digital storybooks on children's reading outcomes. The current study examined how two types of multimedia animations in digital storybooks -- animations of storyline elements or details in the illustrations -- influenced the story…
Descriptors: Story Reading, Multimedia Materials, Animation, Preschool Children
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Evelina Jaleniauskiene; Kallia Katsampoxaki-Hodgetts – Communication Teacher, 2024
Students' engagement in multimodal remediation of learning material in the form of slideshow presentations dominates universities. Yet, diversification of learning artifacts through the creation of more diverse types of multimodal content is scarce. The current article therefore proposes an innovative project during which students summarize…
Descriptors: Multimedia Materials, Journal Articles, Research Methodology, Visual Aids
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Fei Victor Lim; Chin Ee Loh; Taina Teravainen – Journal of Adolescent & Adult Literacy, 2024
The COVID-19 pandemic and the subsequent lockdown measures in many countries have increased young people's engagement with digital media. The digital divide goes beyond just having devices and includes differences in how well young people can use digital technology. In this paper, we shift our attention beyond screen time to the nature of the…
Descriptors: Digital Literacy, COVID-19, Pandemics, Adolescents
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Cavanagh, Thomas – Business and Professional Communication Quarterly, 2023
Slide decks are a ubiquitous form of communication in both academia and business, and business communication instructors must be able to model and teach multimedia design principles. The literature regarding multimedia design has traditionally fallen into two camps: the cognitive school, focused on designing multimedia messages that accommodate…
Descriptors: Visual Aids, Computer Software, Design, Business Communication
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Yang, Xiaomeng; Wang, Fuxing; Mayer, Richard E.; Hu, Xiangen; Gu, Chuanhua – Journal of Educational Psychology, 2023
The spatial contiguity principle is that people learn and perform better when corresponding printed text and graphics are placed near rather than far from each other on the screen or page. This is a well-established design principle in multimedia learning. However, there is insufficient research to establish the appropriate distance between text…
Descriptors: Spatial Ability, Eye Movements, Multimedia Materials, Visual Perception
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Frank Serafini – Australian Journal of Language and Literacy, 2023
To consider whether multimodality matters, literacy researchers and educators must first explore the theoretical foundations of social semiotics and multimodality, how these theories have evolved to address current social, cultural, and material contexts, and the implications of these theories on literacy pedagogy. In addition to conceptualizing…
Descriptors: Childrens Literature, Scholarship, Educational Research, Semiotics
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Caroline Corves; Matthias Stadler; Martin R. Fischer – European Journal of Psychology of Education, 2024
Authenticity in simulation-based learning is linked to cognitive processes implicated in learning. However, evidence on authenticity across formats is insufficient. We compared three case-based settings and investigated the effect of discontinuity in simulation on perceived authenticity. In a quasi-experiment, we compared formats of simulation in…
Descriptors: Authentic Learning, Medical Education, Role Playing, Computer Simulation
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Kucirkova, Natalia – Reading Research Quarterly, 2023
Digital edible literacies (DEL) are a new media phenomenon that has recently surfaced in social media but has not been examined in scholarly literature before. I exemplify the entanglements of food, media, and children's stories in three DEL exemplars shared on a private blog, Instagram, and connected Meta channels. Drawing on a genre analysis, I…
Descriptors: Social Media, Food, Multimedia Materials, Childrens Literature
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Jonathan Marrujo; Federico Martín González; Magalí Martínez; Roberto Muiños; Débora I. Burin – Journal of Educators Online, 2023
This study analyzed the contribution of spontaneous note-taking when undergraduates studied expository texts and videos. The study examined whether spontaneous note-taking had any effect on comprehension and if it was different for digital texts, presentation videos, or videos with decorative, irrelevant images. In addition, it explored whether…
Descriptors: Foreign Countries, College Students, Notetaking, Electronic Learning
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Ring, Malte; Brahm, Taiga; Richter, Juliane; Scheiter, Katharina; Randler, Christoph – Applied Cognitive Psychology, 2022
Integrating multiple representations into a coherent mental model is one of the challenges when learning with multimedia. In this experimental study (N = 173), we examined how highlighting corresponding information in text-graph learning material can help higher education students to make the necessary connections and improve learning outcomes in…
Descriptors: Graphs, Reading Materials, Higher Education, Multimedia Materials
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