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Rolf Ploetzner – Interactive Learning Environments, 2024
Interactive videos are frequently employed in education. Although several reviews and syntheses indicate that interactively engaging with videos might benefit learning, up until now no quantitative synthesis of the effectiveness of enhanced interaction features in educational videos has been published. Enhanced interaction features explicitly aim…
Descriptors: Interactive Video, Educational Technology, Active Learning, Instructional Effectiveness
Liudmila Shafirova; Maria Helena Araújo e Sá – International Journal of Multilingualism, 2024
Watching Netflix, YouTube or TikTok videos are day-to-day activities of young people which can produce different language encounters. We argue that watching videos online opens opportunities for students to use their plurilingual repertoires through different and combined modalities and analysing these practices is useful to construct the…
Descriptors: Foreign Countries, College Students, Social Media, Interactive Video
Manda J. Williamson; Jonah Garbin – Teaching of Psychology, 2024
Background: Research suggests improved retention for difficult concepts when courses incorporate retrieval practice with immediate feedback. Objective: This study assessed the utility of targeted feedback during learning on final exam performance for Introduction to Psychology's difficult concepts. Method: Students in Introduction to Psychology (N…
Descriptors: College Students, Introductory Courses, Psychology, Feedback (Response)
Forrest Hisey; Tingting Zhu; Yuhong He – Active Learning in Higher Education, 2024
Lack of student engagement in online learning is reported as the major challenge contributing to poor academic performance and completion rates. When transforming an in-person undergraduate remote sensing course to online, this study implemented interactive storytelling lecture trailers (ISLTs) as a tool to effect changes in the realms of…
Descriptors: Undergraduate Students, Distance Education, Story Telling, Learner Engagement
Qiuchen Yu; Jiangfeng Gou; Yan Li; Zhongling Pi; Jiumin Yang – British Journal of Educational Technology, 2024
Instructional videos risk overloading learners' limited working memory resources due to the transient information effect. Learner control is one way to mitigate this concern, but has shown almost zero overall effect and considerable heterogeneity. Consequently, it is essential to identify when learner control is most beneficial. The present study…
Descriptors: Video Technology, Audiovisual Aids, Cues, Student Behavior
Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
Davoud Masoumi; Maryam Bourbour; Gunilla Lindqvist – Early Childhood Education Journal, 2024
This study aims to examine children's actions in relation to the preschool teacher's scaffolding action in a context where an interactive whiteboard (IWB) is used. Over five months, 22 children aged between 4 and 6 years old, along with their five preschool teachers, were video observed. The study of these teaching moments has provided a rich seam…
Descriptors: Preschool Children, Preschool Teachers, Teacher Student Relationship, Child Behavior
Ratrapee Techawitthayachinda – ProQuest LLC, 2023
Collaborative Video Viewing (CVV) transforms passive video-based learning into an engaging, active process. While collaborative modes have different affordances that could potentially influence knowledge co-construction, no study has directly assessed the impact of collaborative modes in CVV activities. Therefore, this current study seeks to…
Descriptors: Interactive Video, Educational Technology, Undergraduate Students, Cooperation
Rhona Anne Dick – Childhood Education, 2024
"Screen time" has become a loaded phrase, conjuring images of sedentary, isolated children absorbed in a virtual world... so-called "screen zombies"! However, it's crucial to recognize that not all screen time is created equal. In this article, the authors explore the imperative of providing educators and caregivers with…
Descriptors: Children, Technology Uses in Education, Handheld Devices, Interactive Video
Sara Ahmed Sayed Ali; Neila Chettaoui; Ayman Atia; Med. Salim Bouhlel; Dalia Mohamed Abdel Mohaiman – Interactive Learning Environments, 2023
Montessori considers as an effective method that is commonly used in nurseries to improve the mental performance and develop the cognitive skills toward children. Tangible user interfaces (TUI) is an effective tool that allows interaction with physical objects in a way that makes this interaction augmented through embedded computation. This paper…
Descriptors: Montessori Schools, Computer Interfaces, Interactive Video, Motivation Techniques
Jiang, Rundong; Ding, Xiaotong; Sung, Shannon H.; Bulseco, Dylan; Xie, Charles; Li, Chenglu – Physics Teacher, 2022
Video analysis tools such as Tracker are used to study "mechanical motion" captured by photography. One can also imagine a similar tool for tracking "thermal motion" captured by thermography. Since its introduction to physics education, thermal imaging has been used to visualize phenomena that are invisible to the naked eye and…
Descriptors: Physics, Science Instruction, Interactive Video, Scientific Concepts
Stephen Miko – ProQuest LLC, 2022
The topic for this study was police cadet perceptions of learning using video simulators. The main research question for this project was: "How are video simulators perceived by police cadets as a learning method at the police academy?" The participants for this qualitative study were 16 recently graduated police cadets from an anonymous…
Descriptors: Police Education, Graduates, Student Attitudes, Computer Simulation
Brewer, Latoya Lynn – ProQuest LLC, 2023
This comparative, multiple-case qualitative study aimed to learn more about how students learn with and behave during mathematics instructional videos. While some researchers suggest that learning and teaching mathematics online is more complex than other disciplines, others believe that learning in the video learning environment can be effective…
Descriptors: Mathematics Instruction, Video Technology, Program Effectiveness, Student Behavior
Ezgi R. Diri Koç; Diler Öner – Journal of Educational Technology and Online Learning, 2023
The purpose of this study is to compare the use of elaborated and metacognitive feedback strategies in interactive instructional videos in terms of undergraduate students' engagement and metacognitive awareness levels. This study also aims to investigate undergraduate students' evaluations of elaborated and metacognitive feedback in these…
Descriptors: Metacognition, Feedback (Response), Interactive Video, Educational Technology
Koenig, Kathleen; Maries, Alexandru; Teese, Robert; Chabot, Michelle – Physics Teacher, 2022
Students in introductory college physics often have wide ranges of preparation, making it challenging to deliver effective instruction for all. While numerous educational products and strategies have been shown to be broadly effective, there is a need for research-based online materials that support personalized learning and focus specifically on…
Descriptors: Science Instruction, College Science, Introductory Courses, Physics

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