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Leda Cempellin; Elizabeth Tofte – Educational Research and Evaluation, 2024
This case study combines Stephen Brookfield's Critical Incident Questionnaire (CIQ) and Tuckman's phases of small group development to study students' perception of teamwork within a humanities course. As the semester progressed and students' experiences within the team cycle evolved, their reliance towards direct teaching decreased and their…
Descriptors: Student Attitudes, Teamwork, Humanities, Cooperative Learning
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Bone, Frédérique; Hopkins, Michael M.; Ràfols, Ismael; Molas-Gallart, Jordi; Tang, Puay; Davey, Gail; Carr, Antony M. – Research Evaluation, 2020
Growth in collaborative research raises difficulties for those tasked with research evaluation, particularly in situations where outcomes are slow to emerge. This article presents the 'Diversity Approach to Research Evaluation' (DARE) as a novel way to assess how researchers engaged in knowledge creation and application work together as teams.…
Descriptors: Diversity, Research Projects, Cooperation, Evaluation Methods
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Bakhtiar, Aishah; Hadwin, Allyson F. – Frontline Learning Research, 2020
The cognitive and social demands of collaboration can raise significant motivation challenges. Task progression relies on team members strategically taking control of the problems and adapting accordingly. Theory indicates that productive collaboration involves groups using three modes of regulation: self-regulation, co-regulation, and socially…
Descriptors: Cooperation, Motivation, Teamwork, Self Control
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Forsyth, Carol; Andrews-Todd, Jessica; Steinberg, Jonathan – International Educational Data Mining Society, 2020
Collaborative problem solving (CPS) is considered a necessary skill for students and workers in the 21st century as the advent of technology requires more and more people to frequently work in teams. In the current study, we employed theoretically-grounded data mining techniques to identify four profiles of collaborative problem solvers…
Descriptors: Teamwork, Profiles, Problem Solving, Cooperative Learning
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Demas, Jason – Strategies: A Journal for Physical and Sport Educators, 2021
Winning teams have it, losing teams want it, and every coach wants to create it at the start of a new season. Culture can influence and determine the success or failures of any athletic program, especially if it is ignored. Any team needs a recipe for success, and one can create greatness by training and developing your team to be their best.…
Descriptors: Team Sports, Organizational Culture, Self Evaluation (Groups), Athletes
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Ahmad, Adnan; Zeeshan, Farrukh; Marriam, Rutab; Samreen, Alia; Ahmed, Sohaib – Journal of Computing in Higher Education, 2021
Gamification--the use of game elements in serious contexts, has been prevalent to enhance users' motivation and engagement in difficult activities. In the literature related to higher education, the use of gamification has emerged as a new pedagogical approach in order to improve students' learning behaviors. On the other hand, traditional…
Descriptors: Outcomes of Education, Game Based Learning, Group Dynamics, Higher Education
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Strauß, Sebastian; Rummel, Nikol – International Journal of Computer-Supported Collaborative Learning, 2021
Unequal participation poses a challenge to collaborative learning because it reduces opportunities for fruitful collaboration among learners and affects learners' satisfaction. Social group awareness tools can display information on the distribution of participation and thus encourage groups to regulate the distribution of participation. However,…
Descriptors: College Students, Cooperative Learning, Student Participation, Equal Education
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Andrade, Maureen; Zeigner, Shaylana – e-Journal of Business Education and Scholarship of Teaching, 2021
One of the goals of management courses is to help students develop the ability to plan, organize, lead, and control. They also need to develop human and conceptual skills. These skills are reflected in what many higher education institutions refer to as essential learning outcomes or cross-cutting skills (e.g., communication, teamwork, ethical…
Descriptors: Electronic Publishing, Portfolios (Background Materials), Business Administration Education, Skill Development
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Puente-Palacios, Katia Elizabeth; Barouh, Raquel Trinchão de Jesus – Journal of Workplace Learning, 2021
Purpose: The purpose of this paper is two-fold: first, to demonstrate that learning occurs as a collective process in addition to traditional individual learning and second, to identify its antecedents and consequences at the team level. Design/methodology/approach: Data were gathered using questionnaires answered by 356 participants organized in…
Descriptors: Correlation, Teamwork, Group Dynamics, Learning Processes
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Kemer, Gulsah; Rocha, Johana; Reiter, Alyssa; Dominguez, Vanessa N.; Giresunlu, Yesim – Counselor Education and Supervision, 2021
We examined the scope of peer feedback exchanged during group supervision of beginning supervisors throughout a semester-long doctoral-level experiential counseling supervision course. Concept mapping revealed 13 clusters representing five areas of beginning supervisors' peer feedback. Supervisors of supervisors and supervisor training programs…
Descriptors: Peer Evaluation, Feedback (Response), Supervision, Group Dynamics
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Hornsby, Elizabeth Robertson; Davis, Allyson; Reilly, James C. – InSight: A Journal of Scholarly Teaching, 2021
Collaborative Autoethnography (CAE) is an emerging practice that combines group interaction with qualitative research. Group projects are often deployed in course design to maximize the value of collaborative learning environments. Using existing scholarship, we describe best practices for group projects that apply principles of CAE. To advance…
Descriptors: Cooperative Learning, Ethnography, Group Activities, Student Projects
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Stinchfield, Tracy A.; Hill, Nicole R.; Bowers, Ryan – Counselor Education and Supervision, 2019
The authors conducted a phenomenological study of 10 practicum students' experiences of the integrative reflective model of group supervision. Six categories emerged: (a) intentional listening, (b) engaged in the process, (c) extension and application of the model, (d) personalization feedback, (e) mindful listening, and (f) dimensional feedback.…
Descriptors: Practicums, Practicum Supervision, Student Experience, Group Dynamics
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Gibbons, Deborah E.; Freeman, Michael – Decision Sciences Journal of Innovative Education, 2022
Multirole online games offer advantages for learning in business schools, as students process information and coordinate with others while pursuing measurable goals. Gaming environments can be complex, and the choices and timing of players' actions may have long-term effects on the state of the game. Team members practice communication skills as…
Descriptors: Decision Making, Group Dynamics, Computer Games, Educational Games
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Gunning, Tiffany K.; Conlan, Xavier A.; Collins, Paul K.; Bellgrove, Alecia; Antlej, Kaja; Cardilini, Adam P. A.; Fraser, Catherine L. – International Journal of Educational Technology in Higher Education, 2022
A STEM-based faculty in an Australian university leveraged online educational technology to help address student and academic concerns associated with team-based assessment. When engagement and contribution of all team members cannot be assured, team-based assessment can become an unfair and inaccurate measure of student competency. This case…
Descriptors: Learner Engagement, Self Evaluation (Groups), Cooperative Learning, Educational Technology
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Chen, Chih-Ming; Wang, Jung-Ying; Zhao, Rong-Hua – Interactive Learning Environments, 2022
Many studies have verified that the effective promotion of both positive interactions among individual group members and group accountability is a critical issue in collaborative problem-based learning (CPBL). This work, therefore, proposes a group incentive mechanism (GIM) that is based on considering several important factors that influence…
Descriptors: Incentives, Cooperative Learning, Problem Based Learning, Peer Relationship
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