ERIC Number: EJ1370396
Record Type: Journal
Publication Date: 2022
Pages: 13
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0020-739X
EISSN: EISSN-1464-5211
Designing Levels of a Video Game to Promote Spatial Thinking
International Journal of Mathematical Education in Science and Technology, v53 n11 p3138-3150 2022
In this article, we present an educational proposal designed to work on spatial geometry and three-dimensional thinking with students in the last years of Primary Education. The proposal is comprised of several activities that combine the use of a classroom videogame and working with manipulative materials to create a representation of the videogame in the real world. The final goal of the sequence is to design levels that could be incorporated into the video game. This exercise enables students to work on visualization and positioning in three-dimensional structures and on a problem-solving task.
Descriptors: Video Games, Design, Spatial Ability, Geometric Concepts, Elementary School Students, Manipulative Materials, Preadolescents, Problem Solving, Mathematics Instruction
Taylor & Francis. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Elementary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A

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