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Ompok, Connie Cassy; Mei Teng, Ling; Sapirai, Jaini – Southeast Asia Early Childhood, 2021
This study aims to investigate if there a significant different in pre and post of Early Mathematics performance. A single group pre-test and post-test with intervening Early Mathematics based games was used in this research. This involved assessment on the early Mathematics abilities (Ginsburg & Baroody, 2003). This program was conducted…
Descriptors: Games, Game Based Learning, Performance Factors, Mathematics Skills
Nurmukhamedov, Ulugbek, Ed.; Sadler, Randall, Ed. – TESOL Press, 2020
For young learners to adults, "New Ways in Teaching with Games" offers over 90 fresh activities -- each with video instruction -- that involve play and games that will enrich your EFL and ESL classrooms. This innovative volume: (1) Introduces traditional, online, and commercial games and explains how they can be used to practice…
Descriptors: Teaching Methods, Learning Activities, Video Technology, Play
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MacDonald, Beth L.; Moss, Diana L.; Hunt, Jessica H. – Mathematics Teacher: Learning and Teaching PK-12, 2020
In this article, the authors share how gameplay with dominoes can leverage students' quantitative reasoning to promote number development and additive reasoning. This article explores three domino games (Basic Dominoes, Just Before/Just After, and Ten Train), and considers the following: (1) rules and details; (2) students' subitizing and unit…
Descriptors: Games, Mathematics Instruction, Computation, Numeracy
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Wilkinson, Kate; Dafoulas, George; Garelick, Hemda; Huyck, Christian – British Journal of Educational Technology, 2020
Recently, there has been an increased volume of pedagogical research and practice of mobile learning (m-learning) and gameplay in education. This paper presents the findings of a study that examined the effect on achievement and explored student perception towards quiz-game play prior to an anatomy assessment in first year Higher Education…
Descriptors: Games, Test Preparation, Anatomy, Higher Education
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Thomas St. Pierre; Jida Jaffan; Craig G. Chambers; Elizabeth K. Johnson – Cognitive Science, 2024
Adults are skilled at using language to construct/negotiate identity and to signal affiliation with others, but little is known about how these abilities develop in children. Clearly, children mirror statistical patterns in their local environment (e.g., Canadian children using "zed" instead of "zee"), but do they flexibly…
Descriptors: Language Usage, Group Membership, Vocabulary Skills, Children
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Saman Ebadi; Maryam Amiri – Journal of Psycholinguistic Research, 2024
Researchers, parents, and policymakers from previous generations have recently expressed concern about the inevitable exposure of youngsters to digital media and its potentially detrimental effects on their development. Private speech is the overt audible self-talk people produce when engaged with challenging problem-solving tasks and is believed…
Descriptors: Second Language Learning, Language Acquisition, Inner Speech (Subvocal), Early Adolescents
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Ka Ieong Lok; Hsu-Min Chiang; Yueh-Hsien Lin; Chunlian Jiang – International Journal of Developmental Disabilities, 2024
Limited special education and related services are available for children with autism spectrum disorder (ASD) in Macau, especially those who are educated in general education classrooms. No intervention study has been conducted on these children. This study was conducted to explore the relationship between a board game play intervention and board…
Descriptors: Foreign Countries, Children, Autism Spectrum Disorders, Games
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Jaime Balladares; Martín Miranda; Karen Cordova – Early Years: An International Journal of Research and Development, 2024
The study evaluated the effects of board games on children in a range of cognitive areas, considering both inclusion (i.e. pre- and post-comparisons, playing style [board games], participants belonging to PreKinder and Kindergarten, and experimental approach) and exclusion criteria (i.e. video games). Nineteen articles were selected using both…
Descriptors: Games, Mathematics Skills, Preschool Children, Kindergarten
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Ye, Chao; Gao, Yang; Yu, Jie; He, Yixu – Journal of Geography in Higher Education, 2021
Using games to teach is an interesting and worthwhile practice; however, the couplet game has not been described before. In this study, first-year students played a couplet game with their teacher at the end of the course. Each student was asked to summarize and write individual opinions on human geography in one keyword; then, the teacher wrote…
Descriptors: Geography Instruction, Human Geography, Instructional Effectiveness, Game Based Learning
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Morgan, Lewis; Turner, Ian – Primary Science, 2021
"Dungeons and Dragons" is classified as a table-top role-playing game (TTRPG) and it is not surprising that TTRPGs exist for every genre and period that can possibly be imagined. TTRPGs are, as the name suggests, played around a table and benefit from not relying on some of the potential barriers players may perceive when playing…
Descriptors: Role Playing, Games, Academic Achievement, Elementary School Students
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Obery, Amanda; Lux, Nick; Cornish, Jamie; Grimberg, Bruna Irene; Hartshorn, Anthony – TechTrends: Linking Research and Practice to Improve Learning, 2021
This investigation was conducted to examine middle school students' use of formative assessment technologies in informal science learning contexts. Specifically, this study focused on students' overall preferences when using a game-based student response system (GSRS; Wang, 2015) as a formative assessment. Data sources included students' (n = 42)…
Descriptors: Competition, Games, Game Based Learning, Audience Response Systems
Pinder, Patrice Juliet – Online Submission, 2023
Parts of this contributing article for educators was taken from a presentation given on December 1, 2022, by Dr. Patrice J. Pinder in collaboration with the University of the West Indies' (UWI) Mona Faculty of Science and Technology who hosted a UNESCO sponsored Disaster Heritage Webinar, i.e., Disaster heritage -- Jamaica National Commission for…
Descriptors: Foreign Countries, Natural Disasters, Coping, Resilience (Psychology)
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Yuniasih, Ririn; Bone, Jane; Quiñones, Gloria – Contemporary Issues in Early Childhood, 2023
Traditional games are commonly understood for their long establishment, passed down over generations and characterised by the simplicity of their materials. The aim of this article is to explore traditional games where materials are at the centre, focusing on games with stones. Through a new-materialist perspective, using Barad's concept of…
Descriptors: Elementary School Students, Traditionalism, Games, Interaction
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Kim, Mijoo; Rivera, Christian Martínez; Arroyo-Rojas, Fabián; Sánchez, Omar; Watanabe, Rio; Hodge, Samuel R. – Strategies: A Journal for Physical and Sport Educators, 2023
In this article, five different traditional activities from Chile, Japan, Mexico, Puerto Rico, and South Korea will be shared. For each traditional activity, the following four questions will be addressed: (1) What is the culture and language background of the activity? (2) How is it played? (3) What modifications can be made to be inclusive of…
Descriptors: Physical Education, Multicultural Education, Elementary Secondary Education, Cultural Activities
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Liliana Medina, Carmen; del Rocío Costa, Maria – Pedagogies: An International Journal, 2023
Grounded in 10 years of critical literacy work in Puerto Rico, the authors engage readers creatively, to share key events in both our experiences as local teachers and as theatre activists in Puerto Rico. Our long-term purpose has been to explore new creative approaches to doing educational research and pedagogies that rupture traditional colonial…
Descriptors: Puerto Ricans, Critical Literacy, Decolonization, Creative Activities
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