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Deja L. Jones – ProQuest LLC, 2023
Research often overlooks the cultural significance of outdoor spaces for Black communities and their interactions with nature. Because of this prevalent oversight, there is a lack of emphasis on successful examples of how nature interactions have positively impacted Black children. This research study counteracted deficit models in environmental…
Descriptors: Cultural Influences, Natural Resources, African American Children, Family Influence
Baysal, Emine A.; Ocak, Ijlal; Öztürk, Kübra – Pegem Journal of Education and Instruction, 2022
The aim of this study was to develop a reliable and viable scale to determine secondary school students' attitudes towards outdoor games. During development process, firstly, relevant area was scanned and key expressions that would prepare theoretical ground were determined. Based on these key expressions, eleven open-ended questions were prepared…
Descriptors: Student Attitudes, Secondary School Students, Outdoor Education, Test Construction
Oh, Hyun-Ju – Journal of Physical Education, Recreation & Dance, 2022
Novel games can enrich a physical education (PE) curriculum by providing students opportunities to increase their moderate to vigorous physical activity and understanding new game concepts, playing positions and physical skills (Clancy et al., 2007). Quidditch is a relatively new game that includes unique characteristics to enhance an existing…
Descriptors: Physical Education, Physical Activity Level, Teaching Methods, Games
Siddique, Saba; Jeffery, Linda; Palermo, Romina; Collova, Jemma R.; Sutherland, Clare A. M. – Developmental Psychology, 2022
Who do children trust? We investigated the extent to which children use face-based versus behavior-based cues when deciding whom to trust in a multiturn economic trust game. Children's (N = 42; aged 8 to 10 years; 31 females; predominantly White) trust decisions were informed by an interaction between face-based and behavior-based cues to…
Descriptors: Nonverbal Communication, Behavior, Cues, Games
Osman Sengül; O. V. Kozyreva; Umut Davut Basoglu – Online Submission, 2024
The aim of this study was to investigate the effect of therapeutic play training on physical health in 10-12 year old children with back muscle weakness. Experimental research model was used in the study. According to the results of the Functional Movement Screening test, 16 children (8 Study, 8 Control) with back muscle weakness were included in…
Descriptors: Physical Therapy, Play, Games, Foreign Countries
Keetam D. F. Alkahtani – Behavioral Disorders, 2024
Students with attention-deficit/hyperactivity disorder (ADHD) may engage in disruptive classroom behaviors. The Caught Being Good Game (CBGG) has been identified as an intervention for managing class-wide behaviors. The purpose of the current study was to evaluate the effect of the CBGG in increasing class-wide academically engaged behavior (AEB)…
Descriptors: Intervention, Attention Deficit Hyperactivity Disorder, Behavior Change, Games
Parekh, Priyanka; Gee, Elisabeth; Tran, Kelly; Aguilera, Earl; Pérez Cortés, Luis E.; Kessner, Taylor; Siyahhan, Sinem – International Journal of Science Education, 2021
Framing, implementing, and engaging youth in authentic scientific inquiry are highly valued in science education; however, we have very limited knowledge of the nature and use of tools that accomplish these. Therefore, we proposed that board game design is a meaningful tool for engaging youth in understanding environmental issues. We reported…
Descriptors: Environmental Education, Water Pollution, Scientific Literacy, Game Based Learning
Brooks, Collin; McMullen, Jaimie – Strategies: A Journal for Physical and Sport Educators, 2021
The aim of this paper is to provide strategies for coaches to improve their ability to implement goal setting practices with groups or teams. First, an overview of effective goal setting practices is provided. Next, a three-step goal setting system is introduced to assist when setting goals with teams. Concrete examples from a variety of different…
Descriptors: Goal Orientation, Physical Education, Learner Engagement, Game Based Learning
Farber, Matthew – Peter Lang Publishing Group, 2021
Games enable children to practice emotions in spaces that are free from actualized consequences. With thoughtful guidance, games can help children manage emotions, perspective-take, demonstrate empathic concern, and exhibit prosocial behaviors. Emerging research suggests that these competencies--also known as social and emotional learning (SEL)…
Descriptors: Game Based Learning, Games, Play, Children
Pearl, Dennis K.; Lesser, Lawrence M. – Teaching Statistics: An International Journal for Teachers, 2021
Jokes, cartoons, songs, poems, and games can be useful ways to engage students in discussion and learning key concepts about regression.
Descriptors: Statistics Education, Teaching Methods, Regression (Statistics), Humor
Turmudi, Turmudi; Susanti, Elly; Rosikhoh, Dewi; Marhayati, Marhayati – Participatory Educational Research, 2021
The aim of this research was to describe the results of the exploration of mathematical concepts in Malang City's traditional game Tong Tong Galitong Ji or Nasi Goreng Kecap. This research is a qualitative study with an ethnographic approach. Data were collected through field observations, documentation (photographing and video recording), and…
Descriptors: Mathematical Concepts, Games, High School Students, Ethnology
Jenks, Theodore G. – ProQuest LLC, 2022
The purpose of this action research was to implement a digital game development project and describe its effects on the performance and attitudes of eighth-grade students in a required computer science course at South Carolina School District Alpha. The following research questions were explored: (1) How does the game development project impact…
Descriptors: Middle School Students, Active Learning, Student Projects, Games
Rousell, David; Wijesinghe, Thilinika; Cutter-Mackenzie-Knowles, Amy; Osborn, Maia – Educational Review, 2023
Set within a theatrical unfolding of global youth climate movements, this paper explores the role of digital media in staging new possibilities for climate change education and activism. We engage Deleuze's method of dramatisation to theorise how young people are using digital platforms to perform climate activism and construct new political…
Descriptors: Climate, Environmental Education, Activism, Philosophy
Jug, Tjaša – Education for Information, 2023
In the library environment, games and gamification can be used to improve various services and activities. Although many successful gamification projects have already been implemented, some librarians still lack knowledge and are sceptical about the use of games in libraries. This is also the case in Slovenia, where library gamification projects…
Descriptors: Games, Gamification, Academic Libraries, Teacher Attitudes
Karaaslan, Özcan – International Journal of Curriculum and Instruction, 2023
The aim of this study was to investigate the effectiveness of teaching with graduated guidance on teaching the playing backgammon skill, which is one of the leisure skills, to children with "Autism Spectrum Disorder (ASD)". Three children with ASD participated in this research. A multiple probe design across the participants was used in…
Descriptors: Autism Spectrum Disorders, Children, Skill Development, Leisure Time

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