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Pruitt, Dean G. – J Personality Soc Psychol, 1970
Sees motives of cooperation and noncooperation as a function of the game's reward system and infers that the same motives may operate in real-life situations. Bibliography, tables, and graphs. (RW)
Descriptors: Attitudes, Behavior Theories, Behavioral Science Research, Cognitive Processes
Swingle, Paul G. – J Personality Soc Psychol, 1970
Descriptors: Behavior Patterns, Behavioral Science Research, College Students, Enlisted Personnel
Peer reviewedSalisbury, Lee – TESOL Quarterly, 1970
Argues that in teaching standard English to groups which, like Eskimos and speakers of Hawaiian Pidgin, are quite removed from mainstream American culture, role playing, as natural human behavior, can provide the bridge between classroom drill and real-life utilization of new language patterns. (FB)
Descriptors: Behavior Change, Cultural Differences, Disadvantaged Youth, Game Theory
Bailey, John A. – J Employment Counseling, 1969
NECA Luncheon speech presented at the American Personnel and Guidance Association Convention, Las Vegas, Nevada, March 30, 1969.
Descriptors: Behavior Theories, Career Choice, Career Development, Career Planning
Brodbelt, Samuel – Soc Educ, 1969
Descriptors: Decision Making, Game Theory, Motivation, Problem Solving
Peer reviewedFaherty, Vincent E. – Journal of Education for Social Work, 1983
The potential for use of simulation and game theory in social work education to make problem solving more real and to supplement experience in analysis is examined. Simulation models, materials, methods, and topics are discussed. (MSE)
Descriptors: Class Activities, Curriculum Development, Evaluative Thinking, Game Theory
Stolovitch, Harold D. – Viewpoints in Teaching and Learning, 1982
Two game concepts, "frame games" and "game chains," are described, with suggestions of how they can be used to build effective, interactive teaching and learning situations. The frame game approach is based on applying selected teaching strategies in diverse settings, while game chains link frame games in a learning sequence. (FG)
Descriptors: Educational Games, Educational Strategies, Elementary Secondary Education, Game Theory
Peer reviewedMarsh, Colin J. – Theory into Practice, 1981
Simulation games are discussed as innovative educational techniques for social studies teachers. Theories of simulation and selecting, creating, and implementing simulation games are among topics discussed. (JN)
Descriptors: Attitude Change, Decision Making Skills, Educational Games, Game Theory
Peer reviewedMullet, Gary M. – Mathematics Teacher, 1980
Some counterintuitive ideas in probability are examined. In particular, for sequential selection procedure, such as drawing cards, it is shown that there is probabilistic advantage to drawing first (or early) relative to drawing last (or late) in the sequence. (Author/MK)
Descriptors: Decision Making, Game Theory, Mathematical Applications, Mathematics
Peer reviewedCline, Starr – Gifted Child Quarterly, 1979
The article discusses the use of simulation games (an activity in which participants interact within an artificially produced environment which recreates some aspect of social reality) with gifted children. (PHR)
Descriptors: Bibliographies, Class Activities, Educational Games, Elementary Secondary Education
Peer reviewedGiraud, Kelly L.; Herrmann, Mark – Journal of Economic Education, 2002
Describes a renewable resource allocation game designed to stimulate student interest in and understanding of market failure associated with open-access types of resource use. Employs the game to discuss advantages and disadvantages of property rights and regulation schemes. States the game benefits noneconomics majors in natural resource…
Descriptors: College Students, Economics, Economics Education, Fisheries
Peer reviewedShor, Mikhael – Journal of Economic Education, 2003
States making game theory relevant and accessible to students is challenging. Describes the primary goal of GameTheory.net is to provide interactive teaching tools. Indicates the site strives to unite educators from economics, political and computer science, and ecology by providing a repository of lecture notes and tests for courses using…
Descriptors: Computer Assisted Instruction, Computer Science, Ecology, Economics
Butterworth, William T.; Coe, Paul R. – PRIMUS, 2004
"The Price is Right" ("TPIR") is a rich source of examples of applied probability, combinatorics, and game theory. While some of the games played on stage by individual contestants stress a knowledge of pricing, many are also heavily based on probability. "TPIR" stage games are a treasury of interesting modules that can be effective learning tools…
Descriptors: Game Theory, Mathematics Education, Probability, Mathematics Anxiety
Elstad, Eyvind – Journal of Curriculum Studies, 2006
This paper discusses how the curriculum is shaped by the situational logic of a technology-filled classroom, and how this logic is under the influence of ideas about student--teacher interactions and "do-it-yourself learning." It analyses case material from a school using game theory. Free access in the classroom to the Internet, games,…
Descriptors: Accountability, Independent Study, Computer Uses in Education, Teacher Student Relationship
Peer reviewedDixit, Avinash – Journal of Economic Education, 2005
The author suggests methods for teaching game theory at an introductory level, using interactive games to be played in the classroom or in computer clusters, clips from movies to be screened and discussed, and excerpts from novels and historical books to be read and discussed.
Descriptors: Game Theory, Teaching Methods, Video Games, Economics Education

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