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Showing 301 to 315 of 818 results Save | Export
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Nagelberg, Mark; Little, Dennis L. – Simulation and Games, 1970
Descriptors: Bibliographies, Computer Programs, Game Theory, Simulation
Zemke, Ron – Training, 1982
Gaming situations and their use in business training are examined. Various types of games are described and their benefits to trainees and teachers are discussed. (CT)
Descriptors: Game Theory, Games, Job Training, Simulation
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Elstad, Eyvind – Scandinavian Journal of Educational Research, 2002
Discusses how the conceptual apparatus and modus operandi of games theory provides a research heuristic for understanding the strategic possibilities inherent in typical classroom situations in which the interests of students and teachers are partially concurrent and partly in conflict. Also discusses the preconditions for contracts between…
Descriptors: Educational Research, Game Theory, Heuristics, Learning Strategies
Lopez-Varela, Asuncion, Ed. – InTech, 2012
This is a unique and groundbreaking collection of questions and answers coming from higher education institutions on diverse fields and across a wide spectrum of countries and cultures. It creates routes for further innovation, collaboration amidst the Sciences (both Natural and Social) and the Humanities and the private and the public sectors of…
Descriptors: Social Sciences, Hermeneutics, Observation, European History
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Caswell, Jim – New Directions for Student Services, 2006
This chapter explores students' perspectives regarding campus gambling by listening to their gambling-related experiences and stories. Similarly, the chapter presents the perspective of a senior student affairs officer regarding campus gambling.
Descriptors: Student Personnel Workers, Student Experience, Personal Narratives, Student Attitudes
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Stull, William J. – Economics of Education Review, 2006
This paper analyzes a simple game-theoretic model of curriculum integration decision-making in a high school with academic and vocational tracks. The model is based on a formal theory of how curriculum integration affects learning. Teachers choose to include a curriculum integration unit in their classes only when it increases learning relative to…
Descriptors: Integrated Curriculum, Instructional Leadership, High Schools, Teaching Methods
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Steinkuehler, Constance A. – Mind, Culture, and Activity, 2006
This article has two primary goals: (a) to illustrate how a closer analysis of language can lead to fruitful insights into the activities that it helps constitute, and (b) to demonstrate the complexity of the practices that make up Massively Multiplayer Online Gaming (MMOGaming) through just such an analysis. The first goal is in response to the…
Descriptors: Video Games, Discourse Analysis, Aptitude Treatment Interaction, Cognitive Style
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Coombs, Don H. – Planning for Higher Education, 1975
The fourteenth in a series of profiles documenting experiences with the use of instructional technology describes the way an entire course can be shaped around a single game. Projects established to promote and support gaming and sources for more information on the subject are also presented. (Author/MLF)
Descriptors: Educational Games, Educational Technology, Game Theory, Instructional Innovation
Baerwaldt, James; Talley, Martha – 1974
Groups of students were required to respond to the same eight two-person games, two variants each of four qualitatively different separable games including Prisoner's Dilemma. The games were generated by varying a payoff parameter which altered the potential maximum per trial difference between payoffs for the two players. The groups differed…
Descriptors: Behavior, Behavioral Science Research, Game Theory, Games
Hanson, Allen R. – 1969
The paper investigates classes of adaptive systems used as prediction machines in certain simple games. Ideally the machine should approach a state which will maximize its expected gain. The simplest machine takes the form of an urn, similar to the urn models of Polya and Friedman, but modified so as to form an adaptive system. The machine is…
Descriptors: Computer Programs, Decision Making, Feasibility Studies, Game Theory
Berg, A. I.; And Others – 1969
Five articles which were selected from a Russian language book on cybernetics and then translated are presented here. They deal with the topics of: computer-developed computers, heuristics and modern sciences, linguistics and practice, cybernetics and moral-ethical considerations, and computer chess programs. (Author/JY)
Descriptors: Computers, Cybernetics, Game Theory, Linguistics
Snelsire, Robert W. – 1969
The problem of designing computer programs that will approach human capabilities in pattern recognition is discussed. Human beings are much better at recognizing patterns that are highly structured than at recognizing patterns that are not. In contrast, a computer system's performance in pattern recognition is almost independent of the amount of…
Descriptors: Classification, Game Theory, Learning, Mathematical Models
Masterman, Margaret – 1968
This paper examines Wittgenstein's conception of a language game. It is contended that there is, as yet, no linguistic science and that a great deal more deep philosophical imagining and "playing" is needed before we have enough knowledge to develop a real science of language. Similarly, superficial and over-literary British…
Descriptors: Child Language, Computers, Game Theory, Learning
Shubik, Martin; Brewer, Garry D. – 1972
This annotated bibliography represents the initial step taken by the authors to apply standards of excellence to the evaluation of literature in the fields of gaming, simulation, and model-building. It aims at helping persons interested in these subjects deal with the flood of literature on these topics by making value judgments, based on the…
Descriptors: Annotated Bibliographies, Educational Games, Game Theory, Games
Fennessey, Gail M.; And Others – 1972
An environmental problems unit was organized to be taught with three approaches. One approach contained two simulation exercises, one contained a simulation game and a simulation exercise, and one contained no simulations. These approaches were compared for their effectiveness for teaching facts and relationships and for producing favorable…
Descriptors: Environmental Education, Environmental Influences, Game Theory, Simulation
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