NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1 to 15 of 9,111 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jiyuan Zeng; Daner Sun; Chee-Kit Looi; Andy Chun Wai Fan – British Journal of Educational Technology, 2024
Gamification, characterized by the integration of game design elements into non-game environments, has gained popularity in classrooms due to its potential for increased engagement and enjoyment compared to traditional lecture-based teaching methods. While students generally exhibit positive attitudes towards gamification, its impact on academic…
Descriptors: Gamification, Educational Games, Academic Achievement, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Samuel J. Richardson; A. P. McRobert; D. Vinson; C. J. Cronin; C. Lee; S. J. Roberts – Quest, 2024
This study represents the first comprehensive qualitative systematic review on sport coaches' and teachers' perceptions and application of Game-Based Approaches (GBA) and Constraints-Led Approach (CLA). From searching 12 electronic academic databases from 1982 to 2020, 29 studies met the eligibility criteria and were included in the meta-study.…
Descriptors: Athletic Coaches, Teacher Attitudes, Educational Games, Content Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Noemi Honorato; Aiganym Soltiyeva; Wilk Oliveira; Saul Emanuel Delabrida; Juho Hamari; Madina Alimanova – Smart Learning Environments, 2024
The education of autistic children presents significant challenges, compelling various educational stakeholders to seek solutions that can enhance teaching and learning experiences for these individuals. Among the most promising strategies are gameful approaches, including gamification, card games, and simulators. Despite recent efforts,…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Gamification, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Joel Roberts; Lise A. Johnson; Jonathan P. Dyhr – Advances in Physiology Education, 2024
The multidisciplinary nature of physiology requires students to acquire, retain, apply, and evaluate knowledge from different scientific disciplines. Optimal learning techniques, such as active learning, interleaving topics and conditions, and recall, can greatly enhance the speed and effectiveness with which students achieve this type of…
Descriptors: Undergraduate Students, Graduate Students, Physiology, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Daniel Jato-Espino; Marta Vila-Cortavitarte; Jorge Rodriguez-Hernandez; Daniel Castro-Fresno – Journal of Civil Engineering Education, 2024
Gamification has emerged in recent years as an application of game mechanics to improve learning processes through increased motivation and engagement. Civil engineering is a suitable field for gamification because it encompasses a variety of areas involving both management and fieldwork tasks. To gain insight into the use of gamified approaches…
Descriptors: Gamification, Civil Engineering, Engineering Education, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jody A. Thompson – Journal of Extension, 2024
As coastal populations grow, so does the exposure to natural hazards such as hurricanes and flooding, creating the potential for increased social and economic disasters. The literature indicates coastal residents remain complacent when planning before, during, and after an event. There is a growing successful use of serious games in natural…
Descriptors: Game Based Learning, Educational Games, Natural Disasters, Planning
Peer reviewed Peer reviewed
Direct linkDirect link
Marcel Fernandes Dallaqua; Breno Nunes; Marly M. Carvalho – British Journal of Educational Technology, 2024
The number of scientific publications about serious games has exponentially increased, often surpassing human limitations in processing such a large volume of information. Consequently, the importance of frameworks for summarising such fast-expanding literature has also grown. This paper draws a panorama of serious game research streams, focusing…
Descriptors: Educational Games, Higher Education, Engineering Education, Bibliographic Databases
Peer reviewed Peer reviewed
Direct linkDirect link
Jiaopin Ren; Wei Xu; Ziqing Liu – International Journal of Game-Based Learning, 2024
The objective of this study is to examine and compare the impact of serious games and gamification on learning achievement and motivation. The results of the meta-analysis indicate that gamification has a more positive influence on learning achievement and motivation compared to serious games. The analysis reveals that gamification demonstrates a…
Descriptors: Educational Games, Gamification, Academic Achievement, Meta Analysis
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kingkarn Buranasinvattanakul – Journal of Education and Learning, 2024
The purposes of this research were to: 1) develop and determine the efficiency of instruction media in board games to enhance the capability in the Development of Thai Textbook and the happiness in learning for undergraduate students, 2) compare the undergraduate students' learning capability in the Development of Thai Textbook before and after…
Descriptors: Teaching Methods, Media Literacy, Foreign Countries, Textbooks
Peer reviewed Peer reviewed
Direct linkDirect link
Fiona van Schaik – Environmental Education Research, 2023
Uncertainty complicates the issue of climate change. Climate change education should therefore help students to address uncertainty. The question, then, is how to educate students about that which is 'in the dark'. Here, we might find a role for games as a resource for climate change education. This study explores which climate change-related…
Descriptors: Ambiguity (Context), Climate, Environmental Education, Games
Peer reviewed Peer reviewed
Direct linkDirect link
Fátima Monteiro; Armando Sousa – Journal of Environmental Education, 2024
Faced with the current unsustainability and recognizing the importance of engineering (and technology) in the Capitalocene, it is important to develop educational approaches that facilitate the awareness and training of engineering students to the sustainable future's construction. The main objective of the study is the evaluation of the…
Descriptors: Educational Games, Engineering Education, Ethics, Sustainability
Peer reviewed Peer reviewed
Direct linkDirect link
Tal Yachin; Miri Barak – Research in Science Education, 2024
The growing trend of "escape games" in science education instigates debate over their pedagogical value, with researchers calling for more emphasis on theory-based design processes. Thus, the current study's goal was to identify situated learning components that can be associated with educational escape games and to generate a…
Descriptors: Science Education, Educational Games, Game Based Learning, Situated Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Derks, Suzanne D. M.; Willemen, Agnes M.; Wouda, Mirjam; Sterkenburg, Paula S. – Journal of Applied Research in Intellectual Disabilities, 2024
Background: Mentalising and stress regulation pose challenges for adults with mild to borderline intellectual disabilities (MBID), emphasising the importance of an intervention program. The study examined the effectiveness and social validity of the serious game 'You & I' in enhancing mentalising and stress regulation among adults with MBID.…
Descriptors: Educational Games, Adults, Intellectual Disability, Metacognition
Declan Andrew McClintock – ProQuest LLC, 2024
Serious games research shows that games can increase engagement and improve learning outcomes over traditional instruction, but the impact of specific elements of serious games has yet to be fully explored across many contexts. Additionally, many existing intervention studies omit the details of the game design and development theory that informed…
Descriptors: Outcomes of Education, Game Based Learning, Intervention, Design
Peer reviewed Peer reviewed
Direct linkDirect link
Mouna Denden; Ahmed Tlili; Soheil Salha; Mourad Abed – Technology, Knowledge and Learning, 2024
Several studies highlight the effects of gamification on behavioral changes in education. Furthermore, the students' personality traits were shown to be an important factor on the different levels of perception of educational gamification systems. However, despite the importance of considering personality in educational gamification, little is…
Descriptors: Gamification, Personality Traits, Student Behavior, Learner Engagement
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  608