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Kablitz, David; Conrad, Matthias; Schumann, Stephan – Empirical Research in Vocational Education and Training, 2023
Immersive virtual reality (IVR) based simulation and training is gaining increasing importance in vocational education and training (VET). However, while IVR is primarily investigated and utilized in technical domains, its implementation and the resulting effects in commercial education remain largely unexplored. Moreover, the experience of motion…
Descriptors: Foreign Countries, Retailing, Distributive Education, Trainees
Gary Spruce – Music Education Research, 2024
This article explores some of the intersections and relationships between 'knowledge' and 'social justice' particularly as manifest in the context of English school music education. It takes as its starting point the tensions resulting from different understandings of these terms as revealed in the Society for Music Analysis's (SMA) report…
Descriptors: Social Justice, Music Education, Intersectionality, Music
Dawn Lees; Anka Djordjevic – British Journal of Guidance & Counselling, 2024
Taking action is crucial at all stages of career development learning to develop skills and employability with no particular career goal, or for specific career ambitions. This article explores the concept of grand challenges in the context of education for employability through the case study of an extra-curricular programme at a UK university.…
Descriptors: Employment Potential, Foreign Countries, Career Development, Skill Development
Nelumdini Samaranayake – Journal of Online Learning Research, 2024
Feedback is essential to enhance students' performance in an online learning environment, although this is influenced by how feedback is delivered. Feedback is an assessment of learning and promotes motivation to the learner. With the COVID-19 pandemic, teaching and learning rapidly shifted to online learning, and the importance of instructor…
Descriptors: COVID-19, Pandemics, Undergraduate Students, Graduate Students
Kapp, Karl M.; Valtchanov, Deltcho; Pastore, Ray – Educational Technology Research and Development, 2020
This study focused on the use of casual games to motivate learners in a corporate retail settings to engage in a online learning platform. The study analyzed two populations of learners who were using the learning platform. One group of learners was in a game condition. In this condition, the learners were provided the option to play a casual game…
Descriptors: Games, Game Based Learning, On the Job Training, Distributive Education
Aspeling, Jonathan M.; Mason, Roger B. – International Journal of Web-Based Learning and Teaching Technologies, 2020
E-learning is of increasing importance in delivering flexible and distributed programmes for workforce skill development such as induction, product knowledge, systems compliance, and customer service. This research consists of a desktop exploratory review of e-learning concepts, policies, surveys, and a set of proposals and recommendations from…
Descriptors: Electronic Learning, Educational Technology, Labor Force Development, Retailing
Paul, Rik; Ponnam, Abhilash – Decision Sciences Journal of Innovative Education, 2018
Services are intangible in nature. For a marketing educator, it is difficult to illustrate to students the means of creating favorable customer experiences through standard lectures or case studies in a services context, considering this intangibility property. This paper describes a simple role playing game that uses the Chinese puzzle 'Tangram'…
Descriptors: Consumer Education, Retailing, Distributive Education, Business Administration Education
Crick, James M. – Education & Training, 2018
Purpose: The purpose of this paper is to explore how marketing can be taught to students originating from non-marketing or non-business backgrounds (non-marketers), so that academics can engage such students in lectures and tutorials. Design/methodology/approach: The research design involved a qualitative methodology using data from two…
Descriptors: Foreign Countries, Comparative Education, Marketing, Distributive Education
Sternquist, Brenda; Huddleston, Patricia; Fairhurst, Ann – Journal of Marketing Education, 2018
We provide an overview of ways to involve undergraduate business and retailing students in faculty research projects and discuss advantages of these student-faculty collaborations. We use Kolb's experiential learning cycle to provide a framework for creating an effective and engaging undergraduate research experience and use it to classify types…
Descriptors: Undergraduate Students, Retailing, Distributive Education, Research Projects
Lange, Fredrik; Rosengren, Sara; Colliander, Jonas; Hernant, Mikael; Liljedal, Karina T. – Journal of Marketing Education, 2018
In this article, we present an educational approach that bridges theory and practice: an applied retail track. The track has been co-created by faculty and 10 partnering retail companies and runs in parallel with traditional courses during a 3-year bachelor's degree program in retail management. The underlying pedagogical concept is to move retail…
Descriptors: Theory Practice Relationship, Retailing, Distributive Education, Experiential Learning
Yarrington-Young, Susan; Castleberry, Stephen B.; Coleman, Joshua T. – American Journal of Business Education, 2016
A comprehensive project for the Advanced Selling course that has been tested at three universities is introduced. After selecting an industry and a company, students engage in a complete industry analysis, a company sales analysis, a sales-specific SWOT analysis, complete a ride day with a salesperson in that firm, then present their findings in a…
Descriptors: Business Administration Education, Advanced Courses, Salesmanship, Sales Occupations
Sarkar, Sourish; Kumar, Sanjay – Decision Sciences Journal of Innovative Education, 2016
This article describes a classroom tool to teach the impact of supply chain disruptions and mitigation strategies based on information sharing and collaboration. The tool is an adaptation of the Beer Distribution Game, is easy to play, and can be hosted online or on local servers. The game considers several scenarios based on the location of the…
Descriptors: Educational Games, Computer Games, Distributive Education, Classroom Techniques
Harnowo, Akhadian S.; Calhoun, Mikelle A.; Monteiro, Heather – Decision Sciences Journal of Innovative Education, 2016
Studies show that supply chain integration (SCI) is important to organizations. This article describes an activity that places students in the middle of an SCI scenario. The highly interactive hands-on simulation requires only 50 to 60 minutes of classroom time, may be used with 18 to about 36 students, and involves minimal instructor preparation.…
Descriptors: Integrated Activities, Distributive Education, Case Method (Teaching Technique), Teaching Methods
Temesgen, Fikru; Gobena, Efa; Megersa, Hailu – Journal of Education and Practice, 2017
This study was aimed at marketing chain of sesames in Gimbi Woredas of Oromia Region with specific objectives of identifying marketing channels and factors affecting outlet choice decisions of farm households. The data were collected from both primary and secondary sources. The primary data for this study were collected from 127 farmers, 17…
Descriptors: Foreign Countries, Marketing, Distributive Education, Community Surveys
Schwieger, Dana; Liu, Ziping – Information Systems Education Journal, 2018
The case provides a realistic scenario that can be used in a systems analysis and design, accounting information systems or graduate level management information systems course. The case details the steps in the revenue and expense cycle processes of a health supply wholesale company providing students with the opportunity to map the business…
Descriptors: Systems Development, Data Processing, Health Services, Allied Health Occupations Education

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