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Showing 1 to 15 of 372 results Save | Export
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Tran Thi Le Quyen; Shyhnan Liou; Chia Han Yang – Problems of Education in the 21st Century, 2024
In contemporary higher education, aligning student competencies with sustainable development goals (SDGs) is crucial for enhancing their employability. This necessity extends to graphic design undergraduate programs, pivotal in nurturing designers capable of addressing global sustainability challenges. Using a mixed-methods approach, this study…
Descriptors: Graphic Arts, Design Crafts, Sustainable Development, Undergraduate Students
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Marion Botella; Léonore Robieux; Benjamin Frantz – Journal of Creative Behavior, 2023
Art and design involve divergent creative processes. Design is a more constrained domain than art. While creativity in some specific domains, such as painting, sculpture, and music, has been widely studied, some have as yet been little explored. One example is stone carving. What characterizes stone carving, as a creative occupation? What is a…
Descriptors: Visual Arts, Handicrafts, Masonry, Creative Thinking
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Tamara J. Galinsky – Art Therapy: Journal of the American Art Therapy Association, 2023
A diorama, a three-dimensional scene created within a box or vessel, can be used in art therapy to explore aspects of the sexual self, including: sexual identity, fantasy, and desire, as well as issues pertaining to self-image, gender identity, and sexual empowerment. Based on case examples in workshop settings, the sexuality diorama intervention…
Descriptors: Art Therapy, Design Crafts, Art Products, Art Expression
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Zulfiqar Busrah; Hikmawati Pathuddin; Andi Aras; Buhaerah – Journal of Research and Advances in Mathematics Education, 2023
This research is an ethnomathematical research that aims to explore the mathematical abilities of the Bugis people in weaving the "lipa' sabbe." This study applies a qualitative method with an ethnographic approach. The data were collected through observation, interviews, and documentation. Based on the results, it can be explained that…
Descriptors: Foreign Countries, Mathematics Skills, Ethnology, Mathematics
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Anna Keune – International Journal of Computer-Supported Collaborative Learning, 2024
A key commitment of computer-supported collaborative learning research is to study how people learn in collaborative settings to guide development of methods for capture and design for learning. Computer-supported collaborative learning research has a tradition of studying how the physical world plays a part in collaborative learning. Within the…
Descriptors: Design Crafts, Visual Arts, Algorithms, Cooperation
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Gulsara Kozhakhmetova; Saule Tazhibayeva; Gulgaysha Sagidolda; Lyazzat Beisenbayeva; Nurgul Abeshova – Eurasian Journal of Applied Linguistics, 2024
The jewellery names and the ethnic identity of the Kazakh culture are lexically correlated as clearly evident from various ethnolinguistic analyses of jewellery vocabulary. This study aimed to analyze some common jewellery names as jüzük (ring), biläzük (bracelet), sïr?a (earring), moncak (necklace, beads), tügma (button), belba?, qur, qadis…
Descriptors: Naming, Turkic Languages, Metal Working, Design Crafts
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Sujinda Chemsripong – International Journal of Learning and Change, 2024
This research aims to analyse the key factors of the gem and jewellery business affecting Thailand's export performance, and to examine the relationship between the business model, marketing environment, and the export performance of the gem and jewellery industry in Thailand during the COVID-19 pandemic. Quantitative research based on 400…
Descriptors: Marketing, COVID-19, Pandemics, Business Skills
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Hanna Hofverberg – International Journal of Art & Design Education, 2024
The aim of this paper is to contribute to the concept of design literacy by exploring what it means to learn design literacy through making. To support my argumentation, I draw on a case study where I followed two student teachers of design and craft as they learned design literacy through woodworking. Due to COVID-19, the learning environment was…
Descriptors: COVID-19, Pandemics, Educational Environment, Handicrafts
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Ferhunde Küçüksen Öner; Ayla Cetin-Dindar; Hazal Sari – European Journal of Education, 2024
The aim of this study was to describe the design process of an educational board game, the Planet-Dart. This board game design is based on the science curriculum and aims to enhance middle school students' basic concepts about solar system. The purpose of developing this educational game was to provide an entertaining way for learning science. A…
Descriptors: Grade 5, Educational Games, Game Based Learning, Instructional Materials
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Zhiyong Wang – Design and Technology Education, 2024
Along with the rapid development of Chinese modern design since the 1980s, modern design education has grown in China. Many studies have already been conducted to examine the key aspects of this historical phenomenon, e.g., heroic figures and well-known institutes. This article, however, investigates the anonymous activities of modern design…
Descriptors: Foreign Countries, Fine Arts, College Students, College Faculty
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Dionne Cross Francis; Serife Sevinc; Ayfer Eker Karakaya; Verily Tan – Mathematics Teacher: Learning and Teaching PK-12, 2024
Providing students with opportunities to build, and test and revise ideas, can help them develop critical thinking and problem-solving skills. In this article, the authors describe how core measurement and geometry concepts were embedded within a "Model It!" task. They replicate an industry-based, interdisciplinary problem, but only…
Descriptors: Secondary School Mathematics, Geometric Concepts, Problem Solving, Creative Thinking
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Strand, Ingri; Lutnæs, Eva – Design and Technology Education, 2022
Designing built environments demands the ability to make translations between your visions, visual representations of these, and the full-scale environment that is to be built. Pupils working on architectural tasks face these challenges of translation. How can the teacher come to their aid? Research on teaching strategies for the architectural…
Descriptors: Spatial Ability, Physical Environment, Design, Art Education
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Nenad Pavel – Design and Technology Education, 2023
Learning in makerspaces is free from curriculum and evaluation and is believed to yield practical, self-driven and solution-oriented learners. This study explores how makerspace pedagogy can be emulated in formal higher education settings to support this kind of learning. Action research was used to cultivate and review this pedagogical approach…
Descriptors: Machine Tools, Design Crafts, Visual Arts, Computer Peripherals
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Hofverberg, Hanna; Westerlund, Stina – International Journal of Art & Design Education, 2021
Design and craft education, like that of the Swedish school subject, Sloyd, has great potential for Education for Sustainable Development (ESD). With so many possibilities, it is relevant to investigate what teachers teach about sustainability, and how. Therefore, the aim of this article is to examine what Sloyd teachers express that they do as…
Descriptors: Design Crafts, Handicrafts, Art Education, Art Teachers
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Murzyn-Kupisz, Monika; Holuj, Dominika – Education Sciences, 2021
Fashion designers can have a key role to play in making fashion more sustainable, as they are able to influence and contribute to all dimensions of fashion impact (economic, environmental, social, and cultural), both positive and negative. Fashion design education should be seen as a chance to make aspiring designers aware of the challenges and…
Descriptors: Clothing, Textiles Instruction, Design Crafts, Sustainable Development
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