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Demetrios G. Sampson Ed.; Dirk Ifenthaler Ed.; Pedro Isaías Ed. – International Association for Development of the Information Society, 2023
These proceedings contain the papers of the 20th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2023), held in Madeira Island, Portugal, from 21 to 23 October 2023 and organized by the International Association for Development of the Information Society (IADIS). The CELDA conference aims to address the…
Descriptors: Learning Processes, Educational Technology, Teaching Methods, Cognitive Psychology
Joao Alberto Arantes do Amaral – Journal of Problem Based Learning in Higher Education, 2023
In this case study, we present our findings regarding a massive open online Scratch programming course. The course, which followed a project-based learning approach, was delivered from July 4 to 30, 2022 to 186 students in Brazil. The students were challenged to develop individual coding projects. Our research goal was to investigate teaching and…
Descriptors: MOOCs, Programming, Computer Science Education, Computers
Moore, Michael G. – American Journal of Distance Education, 2020
In this article, Michael Moore provides a bibliography of early 1980s online learning literature which was compiled when he was Director of the American Center for Study of Distance Education. The bibliography was compiled around 1990 and notes the names of some of the first thinkers and early initiatives in the field of online learning.
Descriptors: Electronic Learning, Educational History, Higher Education, Telecommunications
Marín, Verónica; Sampedro, Begoña Esther; Muñoz González, Juan Manuel; Vega, Esther María – Cogent Education, 2022
Augmented reality is a great value resource in the area of education, as it allows the students to become immersed in a hybrid context between the real world and the digital one, bringing realities closer to the classroom which would otherwise be impossible to reach, improving the student's motivation and also facilitating the construction of…
Descriptors: Primary Education, Computer Simulation, Preservice Teachers, Foreign Countries
Davis, Taylor – ProQuest LLC, 2022
Secondary English as a Second Language (ESL) students commonly face obstacles that put them at greater risk for learning gaps in computer assisted learning (CAL). These obstacles include but are not limited to computer attitudes, computer self-efficacy, digital empathy, and connectivity gaps. Student attitudes towards computers as learning devices…
Descriptors: Secondary School Students, English Language Learners, English (Second Language), Student Attitudes
Arpaci, Ibrahim; Masrek, Mohamad Noorman; Al-Sharafi, Mohammed A.; Al-Emran, Mostafa – Education and Information Technologies, 2023
The association between information management and cloud computing has been supported substantially in the existing literature. However, little is known about the role of national culture in this relationship. Accordingly, this study aims to investigate the role of national culture in the relationship between information management and the…
Descriptors: Internet, Computer Software, Computers, Users (Information)
Ran Tao – ProQuest LLC, 2023
Vision classification tasks, a fundamental and transformative aspect of deep learning and computer vision, play a pivotal role in our ability to understand the visual world. Deep learning techniques have revolutionized the field, enabling unprecedented accuracy and efficiency in vision classification. However, deep learning models, especially…
Descriptors: Classification, Vision, Documentation, Data Collection
Raza, Syed Ali; Khan, Komal Akram – Interactive Technology and Smart Education, 2022
Purpose: Collaboration, communication, critical thinking and creativity are the most essential Cs of education. However, at present, these Cs are interlinked with technology to make it more effective and reliable. Educational technology infuses higher education, many people use it on a daily basis. Students are eager to adopt such technologies…
Descriptors: Academic Achievement, Educational Technology, Higher Education, Internet
Hebebci, Mustafa Tevfik; Bertiz, Yasemin; Alan, Selahattin – International Society for Technology, Education, and Science, 2022
Today's digital games attract the attention of many people from various age groups. Some sources suggest that acquaintance with digital games is as low as three years old. When digital games are evaluated from a general perspective, it is seen that the largest user group is individuals in adolescence and youth period. Individuals at this age spend…
Descriptors: Computer Games, Addictive Behavior, Student Attitudes, Physical Health
Phayponpruek, Kanokwan; Nuangchalerm, Prasart – Journal of Education and Learning (EduLearn), 2022
The study explored primary teachers and students' anxiety toward online instruction during COVID-19 pandemic, the factors affecting anxiety related to online instruction of students and teachers in primary school. This research study was designed to collect data from primary teachers and students on the factors that affect anxiety in online…
Descriptors: Elementary School Teachers, Anxiety, Distance Education, Electronic Learning
Sher, Varshita; Hatala, Marek; Gaševic, Dragan – Journal of Learning Analytics, 2022
Recent advances in smart devices and online technologies have facilitated the emergence of ubiquitous learning environments for participating in different learning activities. This poses an interesting question about modality access, i.e., what students are using each platform for and at what time of day. In this paper, we present a log-based…
Descriptors: Time Factors (Learning), Use Studies, Learning Management Systems, Handheld Devices
Cansu, Sibel Kiliçarslan; Cansu, Fatih Kürsat – International Journal of Computer Science Education in Schools, 2019
Computers and smart devices have become ubiquitous staples of our lives. Computers and computer-controlled devices are used in all industries from medicine to engineering, and textile production. One field where computers have inevitably spread into is education, and one pre-requisite of controlling computers, or increasing the level and…
Descriptors: Computation, Thinking Skills, Problem Solving, Computer Science Education
Diteeyont, Watsatree; Ku, Heng-Yu – Educational Media International, 2021
The elderly benefit from using the Internet for various purposes, and achieving Internet literacy is essential for their participation as digital citizens. This study investigates the levels and influential factors of Internet literacy among 534 elderly in Thailand. The results showed that the participants had an intermediate level of Internet…
Descriptors: Foreign Countries, Older Adults, Internet, Technological Literacy
Cossa, Sérgio Paulo; Ramos, Fernando – Journal of Learning for Development, 2022
This article describes part of the results, taken from ongoing initial research, on the potential of new media in distance education. The article explores the technological conditions that students involved in Open and Innovative Schooling (OIS) experience, focusing on the fifteen schools in Mozambique. Participants were selected by intentional…
Descriptors: Foreign Countries, Access to Education, Distance Education, Open Education
Jiang, Yongfeng; Li, Yuan – International Journal of Information and Communication Technology Education, 2022
This paper has designed a professional and practical SIMD computer mathematical model based on the SIMD physical machine model combined with the variable addition method. Furthermore, the model is applied in image collection, processing, and display operations, and a SIMD data parallel image processing system is finally established by absorbing…
Descriptors: Algorithms, Artificial Intelligence, Computers, Mathematical Models

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