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Mohammad Mahdi Amanzadeh – ProQuest LLC, 2022
The overarching theme of this research project is to build a machine-accessible and mathematically precise abstraction of human body movement through experiments in programming an articulated puppet that imitates the human body structure and mobility within a "Real-Time Interactive Computer Animation" (RTICA). Human movement has been the…
Descriptors: Motion, Human Body, Programming, Man Machine Systems
Terrell K. Glenn – ProQuest LLC, 2022
Makerspaces can support educational experiences in prototyping for young learners, while physical computing platforms enable high levels of creativity and expression. However, each of these have high barriers of entry, especially for youth without prior experience. Commercial microcontrollers have become a popular tool to use when designing both…
Descriptors: Design, Internet, Simulated Environment, Cooperation
Fabian Grütter – Learning, Media and Technology, 2024
This article analyzes the development, commercialization and demise of the Smaky school computer in French-speaking, Western Switzerland between 1973 and 1997. By examining archival material, I consider the connections between this locally assembled and used school computer, and the globally embedded economic developments during the period of…
Descriptors: Foreign Countries, Educational Technology, Historical Interpretation, Computers
Zhongcheng Lei; Hong Zhou; Wenshan Hu; Guo-Ping Liu – IEEE Transactions on Learning Technologies, 2024
Online laboratories have been widely used in education, research, and industrial applications. For online laboratories, various architectures have been constructed to provide good user experience and powerful capabilities for online experimentation, in which the controller is a crucial part to connect the server with a controlled test rig.…
Descriptors: Online Courses, Laboratories, Distance Education, Computers
Maro, Marin Salome; Kondoro, Aron; Haßler, Björn; Mtebe, Joel; Proctor, Jamie – Journal of Learning for Development, 2023
Low-powered mobile devices such as Raspberry Pis and tablets can be used as microservers to implement offline Learning Management Systems (LMS). Despite their potential, especially for low-income countries, such as Tanzania, no research is available detailing the affordances of these devices for supporting LMS features. This study investigated the…
Descriptors: Foreign Countries, Learning Management Systems, Developing Nations, Costs
Mercy Jaiyeola – ProQuest LLC, 2021
Efforts to increase the participation of groups historically underrepresented in computing studies, and in the computing workforce, are well documented. It is a national effort with funding from a variety of sources being allocated to research in broadening participation in computing (BPC). Many of the BPC efforts are funded by the National…
Descriptors: Computer Science, Computers, Career Pathways, Minority Groups
Mario Vallarino; Saverio Iacono; Edoardo Bellanti; Gianni V. Vercelli – IEEE Transactions on Learning Technologies, 2024
This article introduces a novel approach to remote laboratory instruction, specifically designed for teaching three-dimensional modeling using Blender software. The lab uses virtual machines to provide students with the necessary computational power to carry out the course activities, along with the correct version of the software. The flipped…
Descriptors: Flipped Classroom, Distance Education, Laboratories, Peer Evaluation
Sara Vogel; Aman Yadav; David Phelps; Aankit Patel – Journal of Technology and Teacher Education, 2024
To coherently integrate computing and digital technology into teacher education, stakeholders at teacher preparation institutions must grapple with a complex landscape of problems and opportunities. This paper's literature review maps that landscape into problems and opportunities that are (1) technological, (2) pedagogical, definitional (3)…
Descriptors: Technology Integration, Information Technology, Computers, Teacher Education
Mark S. Kim – ProQuest LLC, 2021
The late Paul Gray was a pioneer in the research tradition of IS education and curriculum (Gorgone and Gray 1999). Recently, the joint ACM/AIS IS2020 Task force published a new "Competency Model" to improve and update the IS curriculum (Leidig and Anderson 2020). This dissertation contributes to this research tradition by introducing a…
Descriptors: Information Systems, Computer Science Education, Digital Literacy, Skill Development
Dennis Murphy Odo – Applied Linguistics, 2023
Texts used in L2 classrooms have traditionally been simplified manually, but recent technological advances allow us to investigate whether automatic text simplification (ATS) software can help L2 learners comprehend texts in second and foreign languages. Participants were divided into low and high L2 reading proficiency groups and assigned to read…
Descriptors: Automation, Computer Software, Second Language Learning, Reading Ability
Hyoju Ahn – ProQuest LLC, 2023
As literacy and reading evolve, it is important to identify and describe the strategies and skills used in constructing meaning. This study examines online multimodal reading (OMR) strategies: those used in constructing meaning from multimodal information sources (e.g., images, audio, written words) on the Internet. Participants read online…
Descriptors: Learning Modalities, Reading Strategies, Electronic Learning, Reading Comprehension
Michelle Marie Carter – ProQuest LLC, 2022
The increase in distance learning offerings and the deficit in providing an equivalent engagement mechanism for haptic subjects for online learners is stimulating educators to seek new pedagogical methods to meet the needs of the curriculum. A quantitative quasi-experimental study deploying a two nonequivalent groups design was conducted to…
Descriptors: Computer Science Education, Computers, Simulated Environment, Computer Simulation
Andreas Larsson; Karin Stolpe – International Journal of Technology and Design Education, 2024
In recent years, subject content such as programming and digital literacy has become an integral part of technology education. However, research shows that many programming teachers lack sufficient formal education to teach programming and show disparate educational and professional experiences. This study investigates how three teachers'…
Descriptors: Knowledge Base for Teaching, Teacher Characteristics, Digital Literacy, Technology Education
Adam Ishak – Malaysian Online Journal of Educational Technology, 2024
Despite vast improvements in technology infrastructure and classroom technology implementation across Malaysia, there still remain teachers who fail to seamlessly integrate technology in their lessons. Potential explanations for this behaviour span from low self-efficacy and computer anxiety to personal attitudes and beliefs. Technology has been…
Descriptors: Preservice Teachers, Technology Uses in Education, Computers, Student Attitudes
Sudipta Mondal – ProQuest LLC, 2024
Graph neural networks (GNN) are vital for analyzing real-world problems (e.g., network analysis, drug interaction, electronic design automation, e-commerce) that use graph models. However, efficient GNN acceleration faces with multiple challenges related to high and variable sparsity of input feature vectors, power-law degree distribution in the…
Descriptors: Graphs, Models, Computers, Scaling

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