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Hendikawati, Putriaji; Zahid, Muhammad Zuhair; Arifudin, Riza – International Journal of Instruction, 2019
Computer Assisted Instruction (CAI) is one form of advances in information technology and computers that are proliferating today that can access anywhere and can be utilised as innovative learning resources. This research aims to develop Android-based Computer Assisted Instruction and evaluate its effectiveness. The Android-based CAI media were…
Descriptors: Handheld Devices, Computer Assisted Instruction, Instructional Effectiveness, Independent Study
Harrison, Michelle – Open Praxis, 2018
Over the past decade we have seen a rise in the adoption and proliferation of social technologies, and along with these a move to build on the capacity to embrace new pedagogies and practices that can open our boundaries for both teaching and learning. How do we determine what we mean by space specifically in online environments and how can we…
Descriptors: Educational Environment, Online Courses, Electronic Learning, Online Systems
Parental Educational Decision Making: The Information They Seek and What They Want from Data Systems
Mandinach, Ellen B.; Miskell, Ryan C.; Gummer, Edith S. – Teachers College Record, 2020
Background/Context: Parents are important consumers of educational information, especially with stipulations in ESSA. Yet, research on parental information needs is limited. It is important to understand how the information is displayed for parents in accessible and understandable ways. This study uses a theoretical perspective of parental…
Descriptors: Parent Attitudes, Decision Making, Information Seeking, Information Needs
Popescu, Elvira; Badea, Gabriel – Educational Technology & Society, 2020
The Community of Inquiry (CoI) framework has been widely used in blended and online educational research, more recently being applied also to social media settings. This paper explores the learning community created in such a social media-based educational environment, using an extended version of CoI, which includes four components: cognitive…
Descriptors: Communities of Practice, Active Learning, Inquiry, Social Media
Jain, Rakshak; Singh, Akhilesh K. – International Journal of Information and Communication Technology Education, 2020
Success of any web product and application relies upon how thoughtfully and wisely technology has been implemented for developing and deploying that product -- be it e-commerce product or e-learning product. Alongside pedagogy, application of appropriate technology is the important determinant for an effective and engrossing learning experience of…
Descriptors: Electronic Learning, Expertise, Integrated Learning Systems, Standards
Yuan, Chia-Ching; Li, Cheng-Hsuan; Peng, Chin-Cheng – Interactive Learning Environments, 2023
Fighter jets are a critical national asset. Because of the high cost of their manufacture and that of their related equipment, both pilots and maintenance personnel must complete intensive training before coming into contact with a jet. Due to gradual military downsizing, one-on-one training is often impracticable, and the level of familiarization…
Descriptors: Artificial Intelligence, Man Machine Systems, Technology Uses in Education, Educational Technology
Kundu, Arnab; Bej, Tripti; Dey, Kedar Nath – International Journal of Information and Learning Technology, 2020
Purpose: Self-efficacy is one's belief in one's ability. In this context, information and communication technology (ICT) self-efficacy is the judgment of one's capability to use ICT -- the familiar and effective teaching tools for the 21st century classrooms. The purpose of this empirical study was to investigate the correlation between teachers'…
Descriptors: Information Technology, Telecommunications, Self Efficacy, Foreign Countries
Rodafinos, Angelos; Garivaldis, Filia; McKenzie, Stephen – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This paper describes the context, development, implementation, and the potential transferability of an integrated online research environment that allows its users to conduct all aspects of research online. Background: While the content of most traditional courses can be delivered online and learning outcomes can be achieved by…
Descriptors: Foreign Countries, Student Research, Online Systems, Online Courses
Shahzad, Muhammad; Nadeem, Muhammad Asif; U-Nisa, Zaib – Pakistan Journal of Distance and Online Learning, 2021
The study was conducted in three phases that is testing, using multimedia and observation of the controlled group. Major objective of the research were to assess the implications of software development design on learners and to identify effects of interactive multimedia environment on learning patterns of learners' at graduate level. The…
Descriptors: Educational Environment, Multimedia Instruction, Instructional Effectiveness, Hypermedia
Suciu, George; Todoran, Gyorgy; Vulpe, Alexandru; Suciu, Victor; Bulca, Cristina; Cheveresan, Romulus – International Association for Development of the Information Society, 2015
Innovation in Internet of Things (IoT) requires more than just creation of technology and use of cloud computing or big data platforms. It requires accelerated commercialization or aptly called go-to-market processes. To successfully accelerate, companies need a new type of product development, the so-called validated learning process.…
Descriptors: Internet, Innovation, Computer System Design, Commercialization
Davey, Andrew; Marx, Simone – Research-publishing.net, 2020
The English for Academic Purposes (EAP) Toolkit provides a wide range of online learning resources which are used in a mixture of self-study, blended, and classroom settings, primarily by students whose first language is not English. The Toolkit was developed by the eLanguages team at the University of Southampton and first licensed in 2004. This…
Descriptors: English for Academic Purposes, Student Needs, Blended Learning, Electronic Learning
Chen, Jie; Perie, Marianne – Computers in the Schools, 2018
Due to increased use of computer-based assessments, comparability studies are moving beyond paper-and-pencil versus computer-based assessments to analyze variances with computers. It is therefore practically important to determine whether screen size and definition of the device affect students' performance. Using data from a large school district…
Descriptors: Computer Assisted Testing, Laptop Computers, Computer System Design, Probability
Theodorou, Paraskevi; Meliones, Apostolos – Education Sciences, 2020
The development of mobile apps, which are either suitably adapted or especially designed for use by sensory-deprived people, have contributed significantly to the continuously increasing adoption of digital assistive technologies by people with disabilities. Throughout the design of two assistive navigation mobile apps for blind and visually…
Descriptors: Visual Impairments, Assistive Technology, Computer Software, Telecommunications
Novacek, Paul F. – Adult Learning, 2016
Consistent user interface standards are necessary with the development of e-learning courseware, as they are the glue that binds the users' experience with their expectations. For example, the user controls for video playback were standardized many years ago, and we all benefit knowing a right-facing triangle signifies a play function, while dual…
Descriptors: Electronic Learning, Compliance (Legal), Academic Standards, Courseware
Adkins, Joni K. – Information Systems Education Journal, 2018
Trends in higher education call for teachers to do more to provide students an engaging and meaningful classroom experience. When active learning activities are added to classes, students interact and investigate topics in an interactive manner instead of relying solely on lecture to learn content. Often planned learning activities can also serve…
Descriptors: Graduate Students, Active Learning, Formative Evaluation, Student Attitudes

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