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Cho, Njichop Richard – ProQuest LLC, 2023
As higher education institutions go online to reap the benefits of technology and align their programs with a world economy that is increasingly becoming digital, the multimedia learning theory warns of possible challenges. Large device screens have been used to present related information elements of a learning task simultaneously to facilitate…
Descriptors: Online Courses, Educational Technology, Handheld Devices, Computer System Design
Rijo-Garcia, Sara; Segredo, Eduardo; Leon, Coromoto – IEEE Transactions on Education, 2022
Contribution: This document presents a systematic bibliographic review that demonstrates the need to conduct research on how the user experience impacts the development of computational thinking. Background: In the field of computer science, computational thinking is defined as a method that enhances problem-solving skills, system design, and…
Descriptors: Computation, Thinking Skills, Computer Science Education, Problem Solving
Wendy Rowan; Stephen McCarthy; Selam Mebrahtu; Christophe Gauche; Katie O’Reilly; Damilola Odili – Journal of Information Systems Education, 2024
Sustainability refers to the achievement of present needs without compromising the ability of future generations to meet their own needs. While prior research has highlighted the potential of Information Systems (IS) to support sustainability objectives -- for instance, through supporting eco-efficient work practices and democratising healthcare…
Descriptors: Information Systems, Computer System Design, Computer Science Education, Sustainability
William Cain – Journal of Interactive Learning Research, 2023
As education, technology, and society become ever more intertwined with emerging forms of artificial intelligence (AI), the need to comprehend the potential consequences of its integration has reached a critical juncture. This study seeks to address this need by exploring emerging, formative tensions in the integration of AI in educational…
Descriptors: Artificial Intelligence, Technology Integration, Ethics, Data
Gunwant, Shilpa; Pande, Jeetendra; Bisht, Raj Kishor – Journal of Learning for Development, 2022
The continual evolution of employment opportunities in the present industrial era has raised the need for career-long expert advice. Similar to other fields, thankfully technology has come to our rescue in the area of career guidance also. This paper presents a systematic review of Expert Systems (ES) developed for career guidance, course…
Descriptors: Career Guidance, Technology Uses in Education, Artificial Intelligence, Distance Education
Prakash, K. R.; Santhosh, M. S.; Purushothama, G. K.; Ramya, M. V. – International Journal of Web-Based Learning and Teaching Technologies, 2021
Practical learning methodologies have become the need of the hour in the education sector, in particular in engineering education, to achieve technical competencies and skills. Advancements in web-based learning strategies have evolved over the years, and technology has played a major role in creating e-learning resources, among which remote labs…
Descriptors: Internet, Laboratories, Engineering Education, Automation
Mujahidin, Endin; Rosyadi, Abdul Rahmat; Ginting, Novita Br; Hartono, Rudi; Tanjung, Hasan Basri – International Journal of Education in Mathematics, Science and Technology, 2023
This study aims to (1) comprehensively describe the design of web-based sexual violence information systems (SIM) in universities, (2) Describe sexual violence efforts in (3) Explore and explain the role of web-based Management Information Systems (SIM) in efforts to prevent sexual violence in Higher Education. This research was designed with the…
Descriptors: Universities, Web Sites, Rape, Violence
Haverkamp, Ymkje E.; Bråten, Ivar; Latini, Natalia; Salmerón, Ladislao – Reading and Writing: An Interdisciplinary Journal, 2023
This study focused on the potential effects of screen size (smartphone vs. tablet) and text movement (scrolling vs. paging) on integrated understanding of text information, strategic backtracking, and intrinsic reading motivation when Norwegian university students read an informational text on either a smartphone or a tablet by either scrolling or…
Descriptors: Electronic Publishing, Handheld Devices, Laptop Computers, Computer System Design
Shapsough, Salsabeel Y.; Zualkernan, Imran A. – IEEE Transactions on Learning Technologies, 2020
Ubiquitous learning environments move learners out of a classroom and into the real world where learners engage in experiential and tangible learning involving instrumented physical things. Learners use peer-to-peer networks connecting learners, teachers, and a host of learning "things," such as instrumented pieces of art, flower pots,…
Descriptors: Electronic Learning, Educational Technology, Internet, Experiential Learning
Parlakkiliç, Alaattin – Education and Information Technologies, 2022
Responsive design allows users to benefit from the web page without having to worry about screen size and resolution. The aim of this study is to investigate the effect of responsive design on usability. For this purpose, a questionnaire consisting of a five-point Likert was applied to university students. According to the results, it was seen…
Descriptors: Usability, Web Sites, College Students, Handheld Devices
Kelsey S. Bitting; Katherine Ryker; Rachel Teasdale – Journal of Geoscience Education, 2024
Triggered situational interest in introductory courses can encourage student engagement, motivation, and value for the geosciences. In-person labs have traditionally played a unique role in triggering situational interest compared to lectures, but the COVID transition online disrupted these dynamics. We examine students' self-reported situational…
Descriptors: Measurement Techniques, Student Interests, Electronic Learning, Introductory Courses
Özaydin Aydogdu, Yildiz; Yalçin, Nursel – Malaysian Online Journal of Educational Technology, 2020
Adaptive educational hypermedia is an environment that offers an individualized learning environment according to the characteristics, knowledge and purpose of the students. In general, adaptive educational hypermedia, a user model is created based on user characteristics and adaptations are made in terms of text, content or presentation according…
Descriptors: Educational Technology, Hypermedia, Computer System Design, Usability
Lim, Siet Fah; Kamin, Yusri – International Journal of Learning Technology, 2023
This study aims to design and develop a framework for designing a metacognitive-supported augmented reality application for teaching and learning basic pneumatic systems. This multi-method study with the fuzzy delphi method (FDM) and interpretive structural modelling (ISM) approach involved 12 experts in multidisciplinary fields. The data was…
Descriptors: Computer System Design, Computer Simulation, Expertise, Multimedia Instruction
Ghai, Akanksha; Tandon, Urvashi – Higher Learning Research Communications, 2022
Objectives: The purpose of the study is to examine various dimensions of aesthetic visual design and their role in predicting usability in e-learning in higher education institutions of northern India. Using quantitative means of data collection, this research identified, ways and means to make learning content effectively usable, that is,…
Descriptors: Aesthetics, Usability, Electronic Learning, Higher Education
Miller, Robert A.; Stenmark, Cheryl K.; van Ittersum, Kyle – Journal of Computer Assisted Learning, 2020
Dual display desktop computers are becoming more prevalent in the home, workplace, and schools, yet there has been little research into how learning and productivity are impacted by having a second display. One useful method in exploring this question is to measure cognitive load during an intensive learning event. This study compared perceived…
Descriptors: Computers, Computer Peripherals, Visual Aids, Computer System Design

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