NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 151 to 165 of 3,431 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ohlsson, Stellan – International Journal of Artificial Intelligence in Education, 2016
The ideas behind the constraint-based modeling (CBM) approach to the design of intelligent tutoring systems (ITSs) grew out of attempts in the 1980's to clarify how declarative and procedural knowledge interact during skill acquisition. The learning theory that underpins CBM was based on two conceptual innovations. The first innovation was to…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Models, Learning Theories
Peer reviewed Peer reviewed
Direct linkDirect link
Teranishi, Shogo; Yamagishi, Yoshio – Journal of Educational Multimedia and Hypermedia, 2018
Recently, virtual reality (VR) has attracted much attention. We have developed a VR learning application that simulates the process of constructing a self-built PC. Users can virtually experience the process of PC assembly with our system. Our system comprises a head-mounted display called the "Oculus Rift DK2" and a motion sensor called…
Descriptors: Outcomes of Education, Computer Simulation, Computers, Manufacturing
Peer reviewed Peer reviewed
Direct linkDirect link
Kumar, Bimal Aklesh; Chand, Sailesh – International Journal of Virtual and Personal Learning Environments, 2018
In order to assist in delivering of courses in distance mode at Fiji National University a mobile learning app was designed and evaluated. The main objective of this app was to provide learning support to learners who are studying in distance mode. The app was designed for android based smart phones and usability study was conducted to evaluate…
Descriptors: Foreign Countries, Computer Oriented Programs, Electronic Learning, Distance Education
Peer reviewed Peer reviewed
Direct linkDirect link
Sabitha, A. Sai; Mehrotra, Deepti; Bansal, Abhay – Education and Information Technologies, 2017
Currently the challenges in e-Learning are converging the learning content from various sources and managing them within e-learning practices. Data mining learning algorithms can be used and the contents can be converged based on the Metadata of the objects. Ensemble methods use multiple learning algorithms and it can be used to converge the…
Descriptors: Electronic Learning, Metadata, Computer System Design, Design Preferences
Peer reviewed Peer reviewed
Direct linkDirect link
Sengupta, Souvik; Dasgupta, Ranjan – Education and Information Technologies, 2017
This paper illustrates an approach for architectural design of a Learning Management System (LMS), which is verifiable against the Learning Technology System Architecture (LTSA) conformance rules. We introduce a new method for software architectural design that extends the Unified Modeling Language (UML) component diagram with the formal…
Descriptors: Architecture, Integrated Learning Systems, Educational Technology, Computer Software
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Debabi, Wassila; Champagnat, Ronan – International Association for Development of the Information Society, 2017
Serious games seem to be a promising alternative to traditional practices for learning. Recently, their use in computer science education and learning programming became more widespread. Actually, many students in programming courses have difficulties to master all required competencies and skills especially at introductory level and games have…
Descriptors: Computer Games, Educational Games, Computer System Design, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wright, M. Keith – Journal of Learning in Higher Education, 2016
There is now a preponderance of evidence suggesting that the types of online course management software (OCMS) used in purely online undergraduate college courses, do not meet the needs of younger immature students. These students often lack the learning skills necessary to succeed in such courses, nor do the popular OCMS include the vigilance…
Descriptors: Online Systems, Electronic Learning, Undergraduate Students, Courseware
Peer reviewed Peer reviewed
Direct linkDirect link
LoSchiavo, Frank M. – Teaching of Psychology, 2016
Instructors often use spreadsheet software (e.g., Microsoft Excel) in their statistics courses so that students can gain experience conducting computerized analyses. Unfortunately, students tend to make several predictable errors when programming spreadsheets. Without immediate feedback, programming errors are likely to go undetected, and as a…
Descriptors: Statistics, Spreadsheets, Courseware, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Larraza-Mendiluze, Edurne; Garay-Vitoria, Nestor; Soraluze, Iratxe; Martín, José; Muguerza, Javier; Ruiz-Vazquez, Txelo – ACM Transactions on Computing Education, 2016
The computer input/output (I/O) subsystem and its functioning are very abstract concepts that are difficult for undergraduate freshmen to understand. However, it is important that freshmen assimilate these low-level concepts if they are going to be taught about the operating systems (OS) working over that architecture layer, or working directly…
Descriptors: Active Learning, Student Projects, Computer Science Education, College Freshmen
Filho, Nemésio Freitas Duarte; Barbosa, Ellen Francine – International Association for Development of the Information Society, 2014
Even providing several benefits and facilities with regard to teaching and learning, mobile learning environments present problems and challenges that must be investigated, especially with respect to the definition and standardization of architectural aspects. Most of these environments are still built in isolation, with particular structures and…
Descriptors: Electronic Learning, Computer System Design, Design Requirements, Educational Environment
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kimmons, Royce; Hunsaker, Enoch; Jones, J. Evan; Stauffer, McKell – International Review of Research in Open and Distributed Learning, 2019
This study sought to collect URLs (web addresses) of all K-12 schools in the United States (N = 98,477) and analyze website home page system and service data for all available U.S. institutional websites (n = 65,899). Building upon previous research related to Web 2.0 educational potentials, this first-of-its-kind study sought (a) to provide…
Descriptors: Web Sites, Adoption (Ideas), Audiences, Open Source Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Mikroyannidis, Alexander; Gómez-Goiri, Aitor; Smith, Andrew; Domingue, John – Interactive Learning Environments, 2020
The main challenges commonly associated with acquiring practical network engineering skills are the requirements for access to specialised and up-to-date network equipment, as well as the high costs associated with obtaining and maintaining this equipment. The PT Anywhere initiative addresses these challenges by offering a mobile environment for…
Descriptors: Computer Science Education, Computer Networks, Data Analysis, Engineering
Peer reviewed Peer reviewed
Direct linkDirect link
Daily, Shaundra B.; James, Melva T.; Roy, Tania; Darnell, Shelby S. – Technology, Instruction, Cognition and Learning, 2015
Recently, there has been a growing push to explore the potential of noncognitive factors in helping students reach their fullest potential. Engagement, one predictor of student achievement, is such a factor. Because the conditions under which engagement is elicited may vary, EngageMe, a visualization tool whose purpose is to assist instructors'…
Descriptors: Visualization, Physiology, Feedback (Response), Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Sang Joon; Wilder, Charlie; Yu, Chien – Teaching in Higher Education, 2018
Service-learning is an experiential learning experience where students learn and develop through active participation in community service to meet the needs of a community. This study explored student learning experiences in a service-learning group project and their perceptions of service-learning in an undergraduate web design course. The data…
Descriptors: Student Attitudes, Service Learning, Learning Experience, Undergraduate Students
Pages: 1  |  ...  |  7  |  8  |  9  |  10  |  11  |  12  |  13  |  14  |  15  |  ...  |  229