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Mohan Yang; Courtney Miller; Helen Crompton; Zilong Pan; Noah Glaser – TechTrends: Linking Research and Practice to Improve Learning, 2024
The implementation of virtual reality (VR) has gained popularity in the organizational settings in responding to the digital transformation in the era of Industry 4.0. VR offers immersive and authentic experiences for learners through simulated real-life scenarios during training. While the affordances have been widely discussed, there is a need…
Descriptors: Computer Simulation, Organizational Learning, Training, Technology Integration
Charlotte Smith; Cath Gregory; Lucy Bryant – International Journal of Language & Communication Disorders, 2024
Background: Undertaking voice and communication training is an important part of the gender-affirming journey for many trans, gender-diverse and non-binary individuals. Training supports the alignment of voice with gender identity helping to reduce gender dysphoria as individuals are better able to connect with their voices. However, for training…
Descriptors: Computer Simulation, Speech Therapy, Sexual Identity, LGBTQ People
Tom Harrison – Journal of Moral Education, 2024
Virtual reality (VR) is an increasingly popular artificially mediated, immersive experience that is accessed through a headset. Recent research is starting to provide evidence about the positive impact that virtual reality technology can have on teaching and learning. This research, to date, has been primarily undertaken in higher education and in…
Descriptors: Computer Simulation, Values Education, Educational Technology, Ethics
Sebahat Gok; Robert L. Goldstone – Cognitive Research: Principles and Implications, 2024
Interactive computer simulations are commonly used as pedagogical tools to support students' statistical reasoning. This paper examines whether and how these simulations enable their intended effects. We begin by contrasting two theoretical frameworks--"dual processes" and "grounded cognition"--in the context of people's…
Descriptors: Computer Simulation, Thinking Skills, Teaching Methods, Interaction
Tanja Käser; Giora Alexandron – International Journal of Artificial Intelligence in Education, 2024
Simulation is a powerful approach that plays a significant role in science and technology. Computational models that simulate learner interactions and data hold great promise for educational technology as well. Amongst others, simulated learners can be used for teacher training, for generating and evaluating hypotheses on human learning, for…
Descriptors: Computer Simulation, Educational Technology, Artificial Intelligence, Algorithms
Jaeyoung Ha; Kawthar Alrayyan; M. M. Lekhon Alam – Discover Education, 2024
There is much interest in employing computer technology in design professions and education. However, few attempts have been made to apply immersive visualization technology to learn design details in landscape architecture. This study aims to illuminate how virtual reality (VR) technology helps students with design details in landscape…
Descriptors: Computer Simulation, Computer Uses in Education, Design, Horticulture
Enrica Lovaglio – ProQuest LLC, 2024
The present investigation aims to identify best practices to design virtual reality (VR) story-worlds to promote prejudice reduction and foster prosocial attitudes toward under-represented groups. Past research shows that VR, which allows the simulation of scenarios that would otherwise be prohibitively difficult or impossible in real life, can be…
Descriptors: Computer Simulation, Prosocial Behavior, Perspective Taking, Minority Groups
Seth King; Anne Estapa; Tyler Bell; Joseph Boyer – Journal of Behavioral Education, 2024
Researchers increasingly identify virtual reality (VR) simulations as a potentially effective professional development tool. However, simulations used in education and behavior analysis typically require active oversight from technicians and instructors. "Smart" VR integrated with artificial intelligence could independently administer…
Descriptors: Computer Simulation, Skill Development, Behavior Modification, Verbal Communication
Rhonda Bondie; Elizabeth City – Learning Professional, 2024
New questions and concerns arise every day about the impact of AI in schools, such as how teachers will learn about AI and leverage it in their classrooms, how they can use it to develop their own teaching expertise, and if AI for educators really leads to better teaching and learning. The authors believe that AI can help teachers become more…
Descriptors: Preservice Teacher Education, Artificial Intelligence, Computer Simulation, Microteaching
Ahmet Berk Ustun; Fatma Gizem Karaoglan-Yilmaz; Ramazan Yilmaz; Mehmet Ceylan; Orhan Uzun – Education and Information Technologies, 2024
The primary aim of the study is to develop an augmented reality (AR) acceptance scale within the framework of the unified theory of acceptance and use of technology (UTAUT) model to measure individuals' acceptance and use of AR technology. The study was performed with a total of 546 university students with three participant groups in the…
Descriptors: Test Construction, Computer Simulation, College Students, Test Reliability
Effects of Adaptive Prompts in Virtual Reality-Based Social Skills Training for Children with Autism
Jewoong Moon; Fengfeng Ke – Journal of Autism and Developmental Disorders, 2024
The purpose of this single-case experimental design (SCED) study is to investigate how adaptive prompts in virtual reality (VR)-based social skills training affect the social skills performance of autistic children. Adaptive prompts are driven by autistic children's emotional states. To integrate adaptive prompts in VR-based training, we conducted…
Descriptors: Computer Simulation, Interpersonal Competence, Autism Spectrum Disorders, Early Adolescents
Huiying Dai; So Hee Yoon – International Journal of Web-Based Learning and Teaching Technologies, 2024
The multimedia simulation teaching mode introduces students into virtual scenes for learning. Whether it is enhancing students' interest in learning or enhancing their physical fitness, it is a new teaching mode. This article discusses the establishment of a BP neural network model to study the prediction of students' physical fitness and conducts…
Descriptors: Physical Education, Physical Fitness, Prediction, Adolescents
Aisha M. A. S. Alnajdi – ProQuest LLC, 2024
Data are an essential factor in the fourth industrial revolution, demanding engineers and scientists to leverage and analyze their potential for significantly improving the efficiency of industrial processes and their control systems. In classical industrial process control systems, the models are constructed using linear data-driven approaches,…
Descriptors: Artificial Intelligence, Chemistry, Hierarchical Linear Modeling, Time
Tyler Gaspich; Insook Han – Education and Information Technologies, 2024
Design thinking and virtual reality continue to infiltrate the K-12 landscape, with incredible promise for fostering deeper engagement with content. Design thinking in particular embodies maker education's beliefs in learning through building, but with the added caveat of solving real-world problems with the consideration of others' perspectives.…
Descriptors: Computer Simulation, Design, Thinking Skills, Perspective Taking
Razvan Gabriel Boboc; Robertas Damaševicius – Education and Information Technologies, 2024
This paper examines how Extending Reality (XR) technologies, such as Virtual and Augmented Reality, can provide innovative solutions for preventing and addressing bullying. A search for relevant articles was conducted in five electronic databases (ACM, Emerald, Science Direct, Scopus, and Web of Science), resulting in the identification of 867…
Descriptors: Bullying, Computer Simulation, Technology Uses in Education, Prevention

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