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Ishaq, Kashif; Rosdi, Fadhilah; Zin, Nor Azan Mat; Abid, Adnan – Education and Information Technologies, 2022
Digital learning environments have been gaining prominence during the last few years. In particular, the rising usage of mobile devices, including smartphones and tabs, has invited researchers to design and develop learning applications and games for such platforms. Mobile applications and games have been developed for learning languages like many…
Descriptors: Educational Games, Language Acquisition, Handheld Devices, Computer Oriented Programs
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Neuwirth, Lorenz S. – Journal of College Student Retention: Research, Theory & Practice, 2022
Cellular phone distractions inhibit faculty delivering and students learning the curriculum by reducing student attendance and active engagement. Arguably, cellular phone usage during precious class times can be a risk factor for student attrition, but scarce solutions have been offered to address this problem in colleges. The Flipd App, a…
Descriptors: Telecommunications, Handheld Devices, Attention, Computer Use
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Melcher, Jennifer; Camacho, Erica; Lagan, Sarah; Torous, John – Journal of American College Health, 2022
Objective: College students' demand for mental health resources is straining the services offered by colleges. While mobile apps demonstrate potential to help, students' engagement with these apps remains low. This study examines why college students show poor engagement with mental health apps and how apps may be adapted to suit this population.…
Descriptors: College Students, Learner Engagement, Mental Health, Educational Technology
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Tang, Kai-Yu; Chen, Chao-Chen; Hwang, Gwo-Jen; Tu, Yun-Fang – Educational Technology Research and Development, 2022
Mobile learning strategies have been employed for social learning activities, including library- and museum-supported learning. Previous studies have reviewed the literature from the technological aspect. However, a retrospective study from the perspective of bibliometric and network structure has not yet been provided. The aim of this study was…
Descriptors: Learning Strategies, Handheld Devices, Educational Technology, Computer Oriented Programs
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Fester, Anthea; Horvath, George – TESOL Journal, 2022
In the last couple of decades, the increased use of technology in the education sector has led to smartphone use becoming more prevalent in supporting students' learning. Apart from applications (apps) specifically designed for language educational purposes, such as Duolingo, there are also instant messaging apps that are not specifically designed…
Descriptors: Computer Mediated Communication, Handheld Devices, Computer Oriented Programs, Computer Uses in Education
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Isaac Kofi Nti; Faiza Umar Bawah; Juanita Ahia Quarcoo; Favour Kalos – Africa Education Review, 2022
Computers in education, along with soft-computing technology applications, have revolutionised global interconnectedness and the need for a well-educated workforce. Many studies worldwide explore technology in education, often relying on systematic reviews, though concerns about selection bias have emerged. This article takes a different approach,…
Descriptors: Bibliometrics, Computer Uses in Education, Artificial Intelligence, Educational Research
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Adam Carreon; Caitlin Criss; Maggie Mosher – Journal of Special Education Technology, 2024
Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Student Motivation
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Heather Lotherington; Noah Bradley – Language Learning & Technology, 2024
This article presents a study on novel language forms and uses across evolving digital environments, and questions whether emerging digital communication conventions should have a place in language education. The study was motivated by the deepening gap between the content of and approaches to language instruction evident in popular…
Descriptors: Computer Mediated Communication, Language Research, Digital Literacy, Content Analysis
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Robin Spring; Shanshan Lou – Journal of Advertising Education, 2024
The 26th annual Teaching Pre-Conference organized by the Advertising Division of the Association for Education in Journalism and Mass Communication focused on the topic of innovating data storytelling and visualization with AI and ChatGPT. Five prominent speakers from leading media companies and universities shared insights with advertising…
Descriptors: Advertising, Conferences (Gatherings), Journalism Education, Mass Media
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Cheng Wei Lim; Kong Yen Liew; Sie Hui Lim; Manraj Singh Cheema; Puteri Suhaiza Sulaiman; Hanis Hazeera Harith; Hasni Idayu Saidi; Chau Ling Tham – International Journal of Educational Technology in Higher Education, 2024
The high cost of establishing a cell and tissue culture facility has denied students an opportunity to practice proper aseptic techniques during their studies. An in-house application named AsepticTech Virtual Reality (VR) was developed to simulate a cell and tissue culture facility for students to train their aseptic techniques virtually.…
Descriptors: Student Attitudes, Science Instruction, Teaching Methods, Cytology
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Connie Levina Yuen; Nadja Schlote – Journal of Educational Technology Systems, 2024
This study examines learners' experiences and the use of language learning applications ("apps") as a primary source of "second or additional language learning" ("L2") instruction and assessment in higher education. It purviews the integration of artificial intelligence (AI)-powered features that support…
Descriptors: Handheld Devices, Learning Experience, Computer Oriented Programs, Artificial Intelligence
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Signe Sophus Lai; Victoria Andelsman; Sofie Flensburg – Learning, Media and Technology, 2024
Amid the increasing reliance on digital tools and services in education, this article examines the datafication and commodification of student life in Denmark. We analyse the web and app (iOS and Android) versions of 45 tools and services that teachers in Danish public primary schools use as part of their teaching, the types of data generated by…
Descriptors: Data, Foreign Countries, Educational Technology, Web Sites
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Laura M. Heron; Rumi Agarwal; Joel Greenup; Nicole Attong; Shanna L. Burke – International Journal of Inclusive Education, 2024
An estimated 19% of students enrolled in postsecondary education in the US have a disability. However, students with disabilities often face barriers, including accessibility challenges, that result in lower attendance and graduation rates. It is therefore critical that universities take action to ensure campuses are fully inclusive and…
Descriptors: Attitudes toward Disabilities, Usability, Accessibility (for Disabled), Design
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Sheng-Ming Wang; Muhammad Ainul Yaqin; Vu Hong Lan – IEEE Transactions on Education, 2024
Contribution: This research provides insights into the applications of virtual reality (VR) in learning spatial reasoning, which could be utilized and developed in educational frameworks and settings, especially in science, technology, engineering, arts, and mathematics (STEAM), and other aspects. Background: Spatial reasoning and VR are essential…
Descriptors: Spatial Ability, Abstract Reasoning, Thinking Skills, Computer Simulation
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Laleh Fakhraee Faruji; Samira Soleimanian; Mahdieh Shafipoor – Anatolian Journal of Education, 2024
The present study investigated the effect of computer- and mobile-mediated shadowing on Iranian impulsive and reflective English as a Foreign Language (EFL) learners' speaking ability. To collect the data, 100 intermediate participants, whose proficiency level was measured by administering Oxford Quick Placement Test (OQPT), took the pretest of…
Descriptors: Computer Mediated Communication, English (Second Language), Second Language Instruction, Speech Skills
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