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Yilmaz, Erdi Okan – Malaysian Online Journal of Educational Technology, 2023
This study aims to develop a measurement tool to determine the socio-technical pedagogical usability of mobile applications that can be used in an educational context. The study group consists of a total of 1012 students who are studying at a higher education institution in Turkey in the fall semester of the 2021-2022 academic year. A draft scale…
Descriptors: Test Construction, Usability, Handheld Devices, Computer Oriented Programs
Radici, Elena; Heboyan, Vahé; De Leo, Gianluca – Child Language Teaching and Therapy, 2023
In order to meet the communication needs of individuals who use Augmentative and Alternative Communication (AAC) devices, communication partners are often responsible for the programming of the AAC devices. However, the prolonged learning time and operational demands of AAC devices are often barriers to an efficient use of time during a therapy…
Descriptors: Augmentative and Alternative Communication, Computer Oriented Programs, Vocabulary Development, Handheld Devices
Alotaibi, Hind; Salamah, Dania – Education and Information Technologies, 2023
Utilizing translation technologies, such as computer-aided translation tools, online dictionaries, and parallel corpora, has become integral to the professional practice of translation. However, further research is necessary to investigate the effect of these technologies on translation quality and translator performance. The aim of the current…
Descriptors: Undergraduate Students, Translation, Professional Education, Computer Oriented Programs
Kukreja, Vinay; Jain, Anuj Kumar; Singh, Amitoj; Kaushal, Rajesh Kumar; Aggarwal, Arun – Education and Information Technologies, 2023
Context: In the children's education process, not only children but parents, educators, and teachers are using touchscreen technology-enabled contrivances for better quality of life. Every stakeholder has their perspective on the usage of touchscreen contrivances. A lot of moderators and critical factors affect this perception. Objective: To…
Descriptors: Early Childhood Education, Technology Uses in Education, Educational Technology, Handheld Devices
Dignum, Frank – International Journal of Social Research Methodology, 2023
The general feeling is that no predictions can be made based on agent-based social simulations. The outcomes of social simulations are based on the behaviors of individuals and their interactions. Behavioral models are always incomplete and often, also incorrect with respect to real behavior and thus the outcomes of agent-based social simulations…
Descriptors: Prediction, Predictive Validity, Educational Policy, Policy Formation
Julie Anna Fuller – ProQuest LLC, 2023
Children's exposure to technology primarily depends on parental decisions concerning when and how to introduce them to technology and some parents are not aware of the dangers on cognitive and social growth. However, there are significant research gaps on the factors that influence parental decisions on introducing preschool-aged children to…
Descriptors: Preschool Children, Parents, Parenting Styles, Decision Making
Yuanting Lu – Journal of Statistics and Data Science Education, 2023
Interactive web-based applets have proven effective in teaching statistics. This article presents new implementations of web-based applets primarily targeting a traditional introductory statistics course in two particular areas: (a) using real-time response data to engage students in simulations and (b) generating randomized datasets for…
Descriptors: Computer Oriented Programs, Simulation, Statistics Education, Teaching Methods
Shiv K. Tripathi; Wolfgang C. Amann; Agat Stachowicz-Stanusch – International Society for Technology, Education, and Science, 2023
The effective anti-corruption education requires careful understanding of the teaching-learning context. At the different stages of the designing an anti-corruption focuses course, we need to consider factors related to target learning group as well as the respective context in which they are. Learning style versatility is an important factor that…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Computer Oriented Programs
Rosziati Ibrahim; Mizani Mohamad Madon; Zhiang Yue Lee; Piraviendran A/L Rajendran; Jahari Abdul Wahab; Faaizah Shahbodin – International Society for Technology, Education, and Science, 2023
This paper discusses the steps involve in project development for developing the mobile application, namely Blood Bank Application and developing the convertor for software testing. The project development is important for Computer Science students for them to learn the important steps in developing the application and testing the reliability of…
Descriptors: Program Administration, Educational Technology, Computer Software, Testing
Kundu, Goutam Kumar; Perwez, Syed Khalid – Journal of International Education in Business, 2022
Purpose: This paper aims to identify and model the key barriers to implementation of project-based learning (PjBL) in higher educational institution. Design/methodology/approach: Using the interpretive structural modelling (ISM) technique, the study has developed a hierarchical-based model, depicting the mutual relationships amongst the key…
Descriptors: Barriers, Student Projects, Active Learning, Higher Education
Bazilio, Arianne A.; Kovarik, Michelle L.; Morrison, Janet F. – Journal of Chemical Education, 2022
Chemical solubility and equilibria are paramount for understanding everyday systems. Recent events have led to more interest by the general public in chemical equilibria that occur in drinking water systems. This presents a great opportunity to increase student interest and engagement in the more complicated aspects of chemical equilibria. Shiny…
Descriptors: Computer Software, Computer Oriented Programs, Case Studies, Science Instruction
Montazami, Armaghan; Pearson, Heather Ann; Dubé, Adam Kenneth; Kacmaz, Gulsah; Wen, Run; Alam, Sabrina Shajeen – British Journal of Educational Technology, 2022
Educational apps can be considered a dominant medium for providing educational content to children. Parents are major stakeholders and mediators in the selection of apps (Dias & Brito, 2021). It is critical to know how they choose apps for their children and understand what indicates a quality educational app, as well-designed apps can support…
Descriptors: Educational Technology, Handheld Devices, Computer Oriented Programs, Parents
Alam, Sabrina Shajeen; Dubé, Adam Kenneth – Educational Technology Research and Development, 2022
The present paper documents the design and development of a mobile mathematics application targeted to improve magnitude representation skills. Educational experts worked together with an app developer with the goal of creating an educational app as a math learning tool for children 5-8 years old. The description of the app design processes…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, Mathematics Skills
Kwaku Edusei – ProQuest LLC, 2022
The purpose of this study is to investigate how designers of commercial educational mathematics game apps describe various aspects of "integration". My investigation addresses several research questions, including what integration means to designers, why they build it into games, and how they do so. Integration is a concept described in…
Descriptors: Gamification, Educational Games, Computer Oriented Programs, Mathematics
Ahmet Sami Konca; Burcu Izci; Ahmet Simsar – European Early Childhood Education Research Journal, 2024
Science, Technology, Engineering, and Mathematics (STEM) has received widespread attention worldwide and technology companies designed educational applications (apps) focusing on STEM. Young children have access to tablets and smartphones and they engage with a variety of apps every day. Prior research showed that young children learn from…
Descriptors: STEM Education, Computer Oriented Programs, Foreign Countries, Educational Technology

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