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Zheng, Lanqin; Long, Miaolang; Niu, Jiayu; Zhong, Lu – International Journal of Computer-Supported Collaborative Learning, 2023
Learning engagement has gained increasing attention in the field of education. Previous studies have adopted conventional methods to analyze learning engagement, but these methods cannot provide timely feedback for learners. This study analyzed automated group learning engagement via deep neural network models in a computer-supported collaborative…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Learner Engagement, Automation
Ching-Yi Chang; Jie Chi Yang – Interactive Learning Environments, 2023
Concept mapping (CM) is widely used in educational settings as a teaching/learning or assessment tool. We conducted a bibliometric analysis and systematic review to provide an updated review on CM research in computer-supported learning environments. A total of 356 selected studies published from 1990 to 2020 were analyzed from the Web of Science…
Descriptors: Concept Mapping, Computer Assisted Instruction, Bibliometrics, Teaching Methods
Ruofei Zhang; Di Zou; Gary Cheng – Education and Information Technologies, 2024
Research on technology-enhanced language learning (TELL) has been rapidly growing since 2000, of which the attention is mostly on the statistically significant positive results. However, learning from TELL with null and negative results (NNR), especially its features and reasons, can develop knowledge and awareness of the nature and limitations of…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Second Language Learning, Social Theories
Kimberley L. M. Zonneveld; Alison D. Cox; Madeline M. Asaro; Kieva S. Hranchuk; Arezu Alami; Laura D. Kelly; Jan C. Frijters – Journal of Applied Behavior Analysis, 2024
Visual inspection of single-subject data is the primary method for behavior analysts to interpret the effect of an independent variable on a dependent variable; however, there is no consensus on the most suitable method for teaching graph construction for single-subject designs. We systematically replicated and extended Tyner and Fienup (2015)…
Descriptors: Graphs, Video Technology, Teaching Methods, Computer Software
Chrisostomos Drogaris; Alexander Butyaev; Elena Nazarova; Roman Sarrazin-Gendron; Harsh Patel; Akash Singh; Brenden Kadota; Jérôme Waldispühl – Biochemistry and Molecular Biology Education, 2024
In the last decade, video games became a common vehicle for citizen science initiatives in life science, allowing participants to contribute to real scientific data analysis while learning about it. Since 2010, our scientific discovery game (SDG) Phylo enlists participants in comparative genomic data analysis. It is frequently used as a learning…
Descriptors: Science Instruction, Citizen Participation, Genetics, Educational Games
Curby Alexander; Liran Ma; Ze-Li Dou; Zhipeng Cai; Yan Huang – Journal of Cybersecurity Education, Research and Practice, 2024
Recent advances in Artificial Intelligence (AI) have brought society closer to the long-held dream of creating machines to help with both common and complex tasks and functions. From recommending movies to detecting disease in its earliest stages, AI has become an aspect of daily life many people accept without scrutiny. Despite its functionality…
Descriptors: Students, Teachers, Inquiry, Computer Security
Jody Britten; Paul Atherton – Childhood Education, 2024
Globally, less than 10% of schools are developing uniquely local artificial intelligence (AI) policies and addressing use cases. Policies and guide rails for using AI in education that are in place have rightfully called for us to address the ethical implications and biases that can arise with regard to AI tools and systems. The landscape of what…
Descriptors: Artificial Intelligence, Technology Uses in Education, Faculty Development, Computer Assisted Instruction
Matt Finch; Niamh Ní Bhroin; Steffen Krüger – Prospects, 2024
In times of turbulence, uncertainty, novelty, and ambiguity--the so-called TUNA conditions--our experience of the past may prove a poor guide to the future times in which our decisions and their consequences will unfold. Under such conditions, the manufacture of scenarios that are plausible future contexts for a given issue and are designed to…
Descriptors: Educational Trends, Futures (of Society), Vignettes, Foreign Countries
Jacqueline Levon Gilyard – ProQuest LLC, 2024
Over the past decade, the United States has witnessed a remarkable surge in computer-based instruction, revolutionizing how students learn and educators teach. This action research study aimed to investigate the overall impact of computer-based instruction on mathematics achievement in the alternative high school setting. The research design…
Descriptors: Computer Assisted Instruction, High School Students, Grades (Scholastic), Mathematics Achievement
Chun-Yi Lee; Kin Hang Lei; Ming-Jang Chen; Chia-Rong Lee; Chao-Chi Chen – Cogent Education, 2023
This study combined the principles of multimedia message design with an enclosing-rectangle scaffold to facilitate instruction on deriving the area of basic geometric shapes. A pretest/posttest/delayed-posttest design was used to compare the effectiveness of the enclosing-rectangle scaffold with that of conventional dissection/rearrangement…
Descriptors: Low Achievement, Geometric Concepts, Computer Assisted Instruction, Teaching Methods
Jodie Torrington; Matt Bower; Emma C. Burns – British Journal of Educational Technology, 2024
It is well-established that being a self-regulated learner is beneficial academically, motivationally and is considered essential for productive life-long learning. Despite this, there is limited evidence examining how different measures of self-regulation for learning (SRL) relate to task performance for young students learning in digital…
Descriptors: Elementary School Students, Elementary Education, Electronic Learning, Independent Study
Tiphaine Colliot; Jean-Michel Boucheix – Journal of Computer Assisted Learning, 2024
Background: Previous studies have shown that dynamic illustrations, as compared to their static counterparts, lead to higher achievement levels, especially for hand-based procedures. Other researchers have investigated how the presence of seductive details (i.e., appealing but irrelevant adjunct displays) influences students' interest positively…
Descriptors: Illustrations, Animation, Handicrafts, Elementary School Students
Gertrude Mwalabu; Annie Msosa; Ingrid Tjoflåt; Kristin Hjorthaug Urstad; Bodil Bø; Christina Furskog Risa; Masauko Msiska; Patrick Mapulanga – Higher Education, Skills and Work-based Learning, 2024
Purpose: The purpose of this study was to explore the clinical readiness of simulation-based education (SBE) in preparing nursing and midwifery students for clinical practice in sub-Saharan Africa. This study has synthesised the findings from existing research studies and provides an overview of the current state of SBE in nursing and midwifery…
Descriptors: Foreign Countries, Nursing Education, Obstetrics, Computer Simulation
Anne Karhapää; Pauliina Rikala; Johanna Pöysä-Tarhonen; Raija Hämäläinen – Journal of Workplace Learning, 2024
Purpose: The purpose of this study is to explore how digital technologies at work serve as environments for informal workplace learning in knowledge work. Design/methodology/approach: Digital ethnography was used to investigate the digital environments of one public sector workplace. The data included observations, interviews and participant…
Descriptors: Informal Education, Workplace Learning, Public Sector, Information Technology
Richard Hannah – ProQuest LLC, 2024
The purpose of this research was to investigate the effects of virtual reality (VR) and emotionally resonant videos on knowledge retention for adult learners at a contractor safety training organization supporting the energy industry. The intent of this research was to determine if traditional computer-based training (CBT) can be made more…
Descriptors: Adult Education, Computer Simulation, Computer Assisted Instruction, Safety Education

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