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Michael E. J. Stouthandel; Lena Van Beek; Joris Van de Velde; Carl Vangestel; Tom Van Hoof – Anatomical Sciences Education, 2024
For this pilot study, the use of the digital 3D anatomy application Complete Anatomy was evaluated as a non-mandatory additional study tool throughout the semester. The aim of the study was to investigate if the Complete Anatomy usage time had an effect on final exam grades and how the app was used post-COVID-19. This cross-sectional study asked…
Descriptors: College Freshmen, Physical Therapy, Allied Health Occupations Education, Visual Aids
Jennifer Underwood Farmer – ProQuest LLC, 2024
The purpose of this action research was to understand the impact of computer-based instructional scaffolding in Desmos on Math 3 high school students' performance and attitudes toward mathematics. The demand for societal mathematics literacy has increased significantly over the last decade and continues to grow. To achieve this literacy, students…
Descriptors: Computer Assisted Instruction, Scaffolding (Teaching Technique), High School Students, Student Attitudes
Mary-Ann Isaacs; Jo Tondeur; Sarah Howard; Magdalena Claro; Johan van Braak – Technology, Pedagogy and Education, 2024
Digital storytelling (DST) is an educational strategy that has been shown to be capable of developing a wide range of skills. The focus of this review is to examine the relationship between this strategy and the development of 21st-century skills, a highly relevant notion in today's educational systems. The findings combine qualitative evidence…
Descriptors: Story Telling, Computer Assisted Instruction, Computer Uses in Education, 21st Century Skills
Tom Neuschafer – Journal of Educators Online, 2024
This research used qualitative netnography to examine the use of Duolingo German discussion boards among users of varying levels of engagement. The sample contained six participants of various levels of engagement. The criteria for selecting participants were based on usage counts in the discussion board community. This study aimed to examine…
Descriptors: Second Language Learning, Second Language Instruction, German, Computer Software
Abrahamson, Dor; Abdu, Rotem – Educational Technology Research and Development, 2021
Designers of educational modules for conceptual learning often rely on procedural frameworks to chart out interaction mechanics through which users will develop target understandings. To date, however, there has been no systematic comparative evaluation of such frameworks in terms of their consequences for learning. This lack of empirical…
Descriptors: Educational Technology, Mathematics Instruction, Computer Assisted Instruction, Geometry
Berti, Margherita – The EUROCALL Review, 2021
Educational technology tools that improve learning and foster engagement are constantly sought by teachers and researchers. In the domain of Computer-Assisted Language Learning a variety of tools, for instance blogs and podcasts, have been used to promote language and cultural learning (Shih, 2015). More recently, virtual reality has been…
Descriptors: Computer Simulation, Cultural Education, Computer Assisted Instruction, Second Language Learning
Baker, Michael J.; Schwarz, Baruch B.; Ludvigsen, Sten R. – International Journal of Computer-Supported Collaborative Learning, 2021
We present a critical perspective on the current state of research on educational dialogues, within and without Computer-Supported Collaborative Learning environments, in order to propose research perspectives in the intersection of these two domains. Our main proposal is that in order to integrate different types of human or machine analyzed data…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Data Analysis, Man Machine Systems
Vykopal, Jan; Seda, Pavel; Svabensky, Valdemar; Celeda, Pavel – IEEE Transactions on Learning Technologies, 2023
Hands-on computing education requires a realistic learning environment that enables students to gain and deepen their skills. Available learning environments, including virtual and physical laboratories, provide students with real-world computer systems but rarely adapt the learning environment to individual students of various proficiency and…
Descriptors: Students, Educational Technology, Computer Assisted Instruction, Media Adaptation
Beege, Maik; Schneider, Sascha – Educational Technology Research and Development, 2023
Pedagogical agents were found to enhance learning but studies on the emotional effects of such agents are still missing. While first results show that pedagogical agents with an emotionally positive design might especially foster learning, these findings might depend on the gender of the agent and the learner. This study investigated whether…
Descriptors: Psychological Patterns, Design, Emotional Response, Educational Technology
Yang, Xigui – TechTrends: Linking Research and Practice to Improve Learning, 2023
Collaborative learning and cooperative learning are two separate approaches developed independently by two groups of scholars around the same period of time in the 1960 and 1970s. Due to their different origins and intertwined paths of development, they have their own distinct features while sharing many similarities. The relationship between…
Descriptors: Cooperative Learning, Educational History, Group Dynamics, Teaching Methods
Ironsi, Chinaza Solomon – Quality Assurance in Education: An International Perspective, 2023
Purpose: This paper asserts that while educational resources are times effective in teaching students how to write, the format in which they are delivered can influence results. With this in mind, this study aims to examine the effectiveness of using educational resources in a blended format. Design/methodology/approach: This study used a…
Descriptors: Educational Resources, Blended Learning, Writing Instruction, Writing Skills
Zhang, Yanhui; MacWhinney, Brian – Smart Learning Environments, 2023
As hypothesized by the unified competition model (MacWhinney, 2007, 2017, 2021), optimizing training schemes can enhance second language (L2) learning by fostering various protective factors. Under such a framework, the current study focuses on how the familiarity of stimuli will affect learning Chinese phonetic skills in a computer-assisted…
Descriptors: Novelty (Stimulus Dimension), Second Language Learning, Chinese, Phonetics
Bülbül, Buket Özüm; Güler, Mustafa – E-Learning and Digital Media, 2023
Geometric habits of mind (GHoM) are the approaches that individuals use to solve geometry problems. This study aimed to determine the effect of dynamic geometry software (DGS) in activating the GHoM of pre-service mathematics teachers. The study was conducted with six teacher candidates who were enrolled in a semester-long course titled…
Descriptors: Cognitive Processes, Problem Solving, Geometry, Computer Software
Zhang, Shunan; Che, ShaoPeng; Nan, Dongyan; Li, Yincen; Kim, Jang Hyun – Education and Information Technologies, 2023
Considering the importance of group member familiarity in collaborative learning in classroom learning environments, this study examined the impact of group member familiarity on CSCL (computer-supported collaborative learning) in a networked setting. Also, the differences between CSCL in the online environments and FtF (face-to-face)…
Descriptors: Group Dynamics, Familiarity, Cooperative Learning, Computer Assisted Instruction
Torres-Jimenez, Jose; Lescano, Germán; Lara-Alvarez, Carlos; Mitre-Hernandez, Hugo – Education and Information Technologies, 2023
Conflicts play an important role to improve group learning effectiveness; they can be decreased, increased, or ignored. Given the sequence of messages of a collaborative group, we are interested in recognizing conflicts (detecting whether a conflict exists or not). This is not an easy task because of different types of natural language…
Descriptors: Conflict, Identification, Computer Assisted Instruction, Cooperative Learning

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