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Yi-chen Chen – Education and Information Technologies, 2024
Augmented Reality (AR) is believed a suitable teaching method for beginning-level Chinese as a Foreign Language (CFL) learners in learning Chinese characters, as the effects of AR on visualization may enhance recognition of pictographic characters and the integration of multimedia may facilitate comprehension of this logographic language. Yet the…
Descriptors: Computer Simulation, Chinese, Written Language, Second Language Learning
Kirjava, Shade Avery; Krause, Bentley Andrew – Perspectives of the ASHA Special Interest Groups, 2023
Purpose: Team-based learning (TBL) is an instructional design that has been increasingly used in anatomy and physiology education. The appropriateness of TBL methods for students with diverse preferred sensory learning modalities has not been adequately examined. This study aimed to show the influence of students' preferred sensory modality for…
Descriptors: Cooperative Learning, Outcomes of Education, Undergraduate Students, Anatomy
From Reading Style to Cognitive Style and Its Possible Application: An Eye-Tracking and CFT Approach
Lu, Wei-lun; Dostálová, Nicol; Lacko, David; Šašinková, Alžbeta; Šašinka, Cenek – Asian-Pacific Journal of Second and Foreign Language Education, 2023
Reading strategies and cognitive styles have been the objective of many researchers. However, the relation between these two concepts remains unclear. This paper is focusing on three goals. Firstly, we verify the reliability of the eye-tracking indicators of risky and conservative reading style. Secondly, we aim to explore an additional…
Descriptors: Cognitive Style, Eye Movements, Reading Habits, Behavior Patterns
Wengrowicz, Niva; Lavi, Rea; Kohen, Hanan; Dori, Dov – Journal of Science Education and Technology, 2023
As part of the design, development, and deployment of a massive open online course (MOOC) on model-based systems engineering, we introduced MORTIF--Modeling with Real-Time Informative Feedback, a new learning-by-doing feature that enables the learner to model, receive detailed feedback, and resubmit improved solutions. We examined the pedagogical…
Descriptors: MOOCs, Feedback (Response), Student Characteristics, Student Attitudes
Salmon-Mordekovich, Nirit; Leikin, Mark – Journal of Creative Behavior, 2022
This study aimed to portray insightful problem solvers. Participants solved classic insight problems and rebuses and completed cognitive and creativity tasks. Grouping the participants based on their success in solving insight problems of different modalities revealed that 95% of the spatial problem solvers succeeded in solving verbal ones…
Descriptors: Problem Solving, Spatial Ability, Verbal Ability, Intuition
Birney, Damian P.; Beckmann, Jens F. – Journal of Intelligence, 2022
Despite substantial evidence for the link between an individual's intelligence and successful life outcomes, questions about what defines intelligence have remained the focus of heated dispute. The most common approach to understanding intelligence has been to investigate what performance on tests of intellect is and is not associated with. This…
Descriptors: Intelligence, Cognitive Processes, Cognitive Style, Psychometrics
Joshua Clements – Learning Assistance Review, 2022
This article responds to Just & Bruner's (2020) call for connecting the dots of student under-preparedness. While many of the suggestions in the essay are useful in the 21st century, the inclusion of learning styles is questionable. The following is a review of the current literature regarding learning styles and why they are not needed in the…
Descriptors: Cognitive Style, College Preparation, Elementary Secondary Education, Educational Practices
Ibrahim; Ibrahim Alhussain Khalil; Rully Charitas Indra Prahmana – Journal on Mathematics Education, 2024
Mathematical creative thinking skill often becomes the orientation of mathematics learning, aiming to enhance students' creativity in mathematics. Recognizing that creativity encompasses the capacity for thinking creatively and creativity disposition is essential. Building on this conceptual foundation, the primary objective of this study is to…
Descriptors: Creative Thinking, Mathematics Education, Algebra, Grade 8
Hunter Bennett; Steve Milanese – Journal of Further and Higher Education, 2024
There has been a shift in tertiary education, whereby large portions of theory are now taught online, and the practical skills underpinned by this knowledge taught in clinical environments. It is unclear if this flipped approach is appropriate for the learning styles Exercise Science (ES) and Clinical Exercise Physiology (CEP) students. First- and…
Descriptors: Cognitive Style, Undergraduate Students, Exercise Physiology, Foreign Countries
Robert J. Sternberg – Gifted Education International, 2024
Individuals are typically identified as gifted largely on the basis of competence in limited contexts, but their performance in the real world, both as children and adults, often lags far behind their competence. Thus, the identification of the individuals as "gifted," however useful in theory, is much less useful in practice. This…
Descriptors: Models, Gifted, Competence, Performance
Güliz Kaymakci; Sendil Can – Educational Policy Analysis and Strategic Research, 2024
The current study, which uses a survey approach, aims to identify middle school students who visit BILSEMs (Science and Art Centers) in terms of their creativity and learning preferences and to look into the impact of various factors on these traits. In the 2021-2022 academic year, 214 fifth, sixth, and seventh graders were chosen using the…
Descriptors: Foreign Countries, Middle School Students, Academically Gifted, Creativity
How Does a Motivational Gamification Typology Describe Learner Participation in Gamified Activities?
Annetta R. Dolowitz – ProQuest LLC, 2024
Since 2010, gamification, a concept and practice, gained attention in academic research. Results of its effectiveness were mixed and often lacked the use of grounded models or frameworks. Dichev et al. (2019b) proposed the existence of demotivational factors and highlighted two distinct sets of motivational drivers--one linked to game elements and…
Descriptors: Student Participation, Student Motivation, Gamification, Learning Activities
The Structure of Students' Mathematical Errors in Solving Calculus Problems Based on Cognitive Style
In Hi. Abdullah; Hery Suharna; Mustafa AH. Ruhama – International Education Studies, 2024
The understanding mathematical concept is an error that often occurs in classroom learning among students when solving mathematical problems. The most difficult part for students is solving problems, because it requires numeracy skills, high concept mastery, as well as the ability to use good language, and so on so that students don't make any…
Descriptors: Error Patterns, Problem Solving, Cognitive Style, Calculus
J. Pablo Rosas Baldazo; Yasmín Á. Ríos-Solís; Romeo Sánchez Nigenda – Interactive Learning Environments, 2024
Learning path generation involves the computation of learning trajectories to personalize academic instruction to prevent school problems. The Educational Planning Problem (EPP) considers generating personalized learning paths by scheduling activities that satisfy expected grades while minimizing plans makespan. In this work, we propose two…
Descriptors: Study Habits, Scheduling, Time Management, Computer Software
Chierchia, Gabriele; Soukupová, Magdaléna; Kilford, Emma J.; Griffin, Cait; Leung, Jovita; Palminteri, Stefano; Blakemore, Sarah-Jayne – Developmental Science, 2023
Understanding how learning changes during human development has been one of the long-standing objectives of developmental science. Recently, advances in computational biology have demonstrated that humans display a bias when learning to navigate novel environments through rewards and punishments: they learn more from outcomes that confirm their…
Descriptors: Reinforcement, Learning Processes, Developmental Stages, Adolescents

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