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Loveless, Douglas J., Ed.; Griffith, Bryant, Ed.; Bérci, Margaret E., Ed.; Ortlieb, Evan, Ed.; Sullivan, Pamela, Ed. – IGI Global, 2014
While incorporating digital technologies into the classroom has offered new ways of teaching and learning into educational processes, it is essential to take a look at how the digital shift impacts teachers, school administration, and curriculum development. "Academic Knowledge Construction and Multimodal Curriculum Development" presents…
Descriptors: Curriculum Development, Technology Uses in Education, Technological Literacy, Teacher Attitudes
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Verhoeven, Ludo; Schnotz, Wolfgang; Paas, Fred – Learning and Instruction, 2009
The focus of this special issue is on the cognitive load underlying processes of interactive knowledge construction in a wide range of instructional multimedia platforms. Multimedia comprehension involves the parallel processing of auditory-verbal and visual-pictorial channels within working memory. By means of integrating multimodal information,…
Descriptors: Prior Learning, Perspective Taking, Short Term Memory, Cognitive Processes
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Liu, Dennis – CBE - Life Sciences Education, 2007
Cells are the fundamental unit of life and disease; therefore, many avenues of research converge on cells, making images of cells prominent in research and teaching. Much of the progress of modern biomedical science can be tied to advances in our ability to better visualize the functional morphology of cells, including higher resolution imaging,…
Descriptors: Biomedicine, Molecular Structure, Science Instruction, Scientific Concepts
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Greenwald, Sarah J. – PRIMUS, 2007
Here we explore the educational implications of classroom activities related to the backgrounds and motivations of talented Hollywood comedy writers and the mathematical moments they created for the Emmy Award-winning animated sitcom "Futurama." (Contains 6 figures.)
Descriptors: Comedy, Popular Culture, Number Concepts, Mathematics Instruction
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Taylor, M.; Duffy, S.; Hughes, G. – Education & Training, 2007
Purpose: The purpose of the research reported in this paper was to examine the potential usefulness of animated learning materials for supporting students with dyslexia in a UK higher education setting. Design/methodology/approach: An experiment was conducted with a set of 13 undergraduate computing students with dyslexia and a control group of 13…
Descriptors: Higher Education, Undergraduate Students, Dyslexia, Animation
Hood, Julia Ann Kelly – ProQuest LLC, 2011
The current study evaluated the use of a manualized social skills program, Superheroes Social Skills, to increase the use of prosocial behaviors and decrease the use of aggressive behaviors for children with externalizing behaviors. The training was implemented by a school psychologist in a pullout group with four children with high-incidence…
Descriptors: Disabilities, Evidence, Program Effectiveness, Intervention
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Barwell, Graham; Moore, Chris; Walker, Ruth – Australasian Journal of Educational Technology, 2011
The model of learning best suited to the future may be one which sees learning as the process of managing the different kinds of participation an individual might have in complex social systems. Learning capability and engagement is thus dependent on the relationship between an individual identity and social systems. We report on the incorporation…
Descriptors: Social Systems, Pilot Projects, Computer Assisted Instruction, Student Evaluation
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Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
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Moremoholo, T. P. – South African Journal of Higher Education, 2008
The aim of the study was to determine whether the animation of a linear process, requiring explanatory text, can assist students to form a better understanding of the text. Tertiary students (N = 61) participated in a pre-test, post-test experimental study during which they were exposed to 4 treatment variables: text (T), video and text (VT),…
Descriptors: Control Groups, Animation, Illustrations, Academic Achievement
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Holzinger, Andreas; Kickmeier-Rust, Michael; Albert, Dietrich – Educational Technology & Society, 2008
With the increasing use of dynamic media in multimedia learning material, it is important to consider not only the technological but also the cognitive aspects of its application. A large amount of previous research does not provide preference to either static or dynamic media for educational purposes and a considerable number of studies found…
Descriptors: Control Groups, Computer Science Education, Computer Assisted Instruction, Program Effectiveness
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Lam, Wan Shun Eva – E-Learning, 2009
This article reviews the emerging research literature on literacy in transnational migrant contexts and extends research in this area through an-depth study of how two immigrant teenagers navigated online media across countries to participate in a domain of interest, which included online forum discussion of philosophy and websites related to…
Descriptors: Protocol Analysis, Multilingualism, Literacy, Migrants
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Falvo, David A.; Suits, Jerry P. – Journal of Educational Computing Research, 2009
This study investigates the effects of using both specific labels and diagrammatic arrows in the animation of salt dissolution. Four different versions of the animation served as treatments that were developed based upon principles of educational technology and cognitive psychology. The researchers studied the effects of spatial ability (high or…
Descriptors: Animation, Chemistry, Educational Technology, Spatial Ability
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She, Hsiao-Ching; Chen, Yi-Zen – Computers & Education, 2009
This study examined how middle school students constructed their understanding of the mitosis and meiosis processes at a molecular level through multimedia learning materials presented in different interaction and sensory modality modes. A two (interaction modes: animation/simulation) by two (sensory modality modes: narration/on-screen text)…
Descriptors: Animation, Eye Movements, Attention, Interaction
Fels, Deborah I.; Udo, John Patrick; Diamond, Jonas E.; Diamond, Jeremy I. – Journal of Visual Impairment & Blindness, 2006
This study explored the feasibility of using a first-person narrative style for video description of an animated comedy, "Odd Job Jack." It found that viewers who are blind find the first-person style more engaging, entertaining, and preferable but less trustworthy than the more conventional third-person description style.
Descriptors: Comedy, Educational Media, Special Education, Personal Narratives
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Li, Frederick W. B.; Lau, Rynson W. H.; Komura, Taku; Wang, Meng; Siu, Becky – International Journal of Distance Education Technologies, 2007
Human motion animation has been one of the major research topics in the field of computer graphics for decades. Techniques developed in this area help present human motions in various applications. This is crucial for enhancing the realism as well as promoting the user interest in the applications. To carry this merit to e-learning applications,…
Descriptors: Motion, Electronic Learning, Technology Uses in Education, Animation
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