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Salle, Alexander – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
This exemplary case study describes the learning process of two sixth-graders that learn from an animated worked-out example and an accompanying self-explanation prompt in the domain of fractions. It is based on a corresponding field study. The analysis focuses on the interaction with the computer, the communication between the students, the…
Descriptors: Grade 6, Animation, Instructional Materials, Learning Processes
Wall, Kate; Burns, Helen; Llewellyn, Anna – Journal of Early Childhood Research, 2017
Mind the Gap is a family learning project aiming to facilitate intergenerational engagement with learning in schools through the vehicle of a stop-motion animation project. Implicit in the animation process is reflective and strategic thinking that helps to make the process of learning explicit (Learning to Learn: Wall et al.). The animation…
Descriptors: Metacognition, Family Programs, Animation, Program Descriptions
Enticknap-Seppänen, Kaisa – Research-publishing.net, 2017
This study investigates tourism undergraduates' perceptions of learning engagement and oral communication in English through their experiences of testing a pilot purpose-designed educational digital game. Reflecting the implementation of digitalization strategy in universities of applied sciences in Finland, it examines whether single instances of…
Descriptors: Tourism, Undergraduate Students, English (Second Language), Second Language Instruction
Kwasu, I. A.; Abubakar; Ema, E. – Journal of Education and Practice, 2015
This paper presents a profile on how teachers in senior secondary schools in Bauchi state Nigeria utilise animated instructional resource (AIR) in the teaching of biology. A structured questionnaire used to generate data on the availability, accessibility and application of the AIR for classroom instruction by teachers. The instrument for data…
Descriptors: Secondary School Teachers, Animation, Teaching Methods, Science Instruction
Gladding, Gary; Gutmann, Brianne; Schroeder, Noah; Stelzer, Timothy – Physical Review Special Topics - Physics Education Research, 2015
This paper is part of a series of studies to improve the efficacy of online physics homework activities by integrating narrated animated solutions with mastery inspired exercises. In a clinical study using first- and second-year university students, the mastery group attempted question sets in four levels, with animated solutions between each…
Descriptors: Physics, Science Instruction, Homework, Educational Technology
Swanson, Dewey; Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2015
The Computer Information and Technology Department (CIT) program of Purdue University is offered at our regional campus in Columbus, Indiana. Like many programs throughout the country, we face issues in recruiting new students. Over the last seven to eight years, we have faced declining enrollment, even as our main campus at West Lafayette saw…
Descriptors: Educational Games, Student Motivation, Information Technology, Summer Programs
Géryk, Jan – International Educational Data Mining Society, 2015
The efficacy of animated data visualizations in comparison with static data visualizations is still inconclusive. Some researches resulted that the failure to find out the benefits of animations may relate to the way how they are constructed and perceived. In this paper, we present visual analytics (VA) tool which makes use of enhanced animated…
Descriptors: Animation, Visualization, Visual Stimuli, Program Effectiveness
Koç, Yasemin; Yildiz, Emre; Çaliklar, Seyma; Simsek, Ümit – Educational Research and Reviews, 2016
The aim of this study is to determine the effect of Jigsaw II technique, reading-writing-presentation method, and computer animation on students' academic achievements, epistemological beliefs, attitudes towards science lesson, and the retention of knowledge in the "Light" unit covered in the 7th grade. The sample of the study consists…
Descriptors: Teaching Methods, Animation, Computer Uses in Education, Foreign Countries
O'Mara, Ben; Harris, Anne – Race, Ethnicity and Education, 2016
This article problematises the uptake and use of digital technologies by migrant and refugee-background young people, through the lens of a site-based arts pedagogy program, Culture Shack (CS), in Melbourne, Australia. It argues that online pedagogies including animation, Facebook, photoshop, mobile phones and Youtube can be used effectively for…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Migrants
Slowmation: A Twenty-First Century Educational Tool for Science and Mathematics Pre-Service Teachers
Paige, Kathryn; Bentley, Brendan; Dobson, Stephen – Australian Journal of Teacher Education, 2016
Slowmation is a twenty-first century digital literacy educational tool. This teaching and learning tool has been incorporated as an assessment strategy in the curriculum area of science and mathematics with pre-service teachers (PSTs). This paper explores two themes: developing twenty-first century digital literacy skills and modelling best…
Descriptors: Teaching Methods, Mathematics Instruction, Science Instruction, Preservice Teachers
Akpoghol, T. V.; Ezeudu, F. O.; Adzape, J. N.; Otor, E. E. – Journal of Education and Practice, 2016
The study investigated the effects of Lecture Method Supplemented with Music (LMM) and Computer Animation (LMC) on senior secondary school students' retention in electrochemistry in Makurdi metropolis. Three research questions and three hypotheses guided the study. The design of the study was quasi experimental, specifically the pre-test,…
Descriptors: Foreign Countries, Lecture Method, Music, Animation
Lin, Lijia; Atkinson, Robert K.; Savenye, Wilhelmina C.; Nelson, Brian C. – Interactive Learning Environments, 2016
The purpose of this study was to investigate the impacts of visual cues and different types of self-explanation prompts on learning, cognitive load, and intrinsic motivation in an interactive multimedia environment that was designed to deliver a computer-based lesson about the human cardiovascular system. A total of 126 college students were…
Descriptors: Cues, Outcomes of Education, Multimedia Instruction, Cognitive Ability
Trujillo, Karen; Chamberlin, Barbara; Wiburg, Karin; Armstrong, Amanda – Technology, Knowledge and Learning, 2016
This article captures the evolution of research goals and methodologies used to assess the effectiveness and impact of a set of mathematical educational games and animations for middle-school aged students. The researchers initially proposed using a mixed model research design of formative and summative measures, such as user-testing,…
Descriptors: Educational Games, Evaluation Methods, Instructional Effectiveness, Mathematics Instruction
Ivashkevich, Olga – Studies in Art Education: A Journal of Issues and Research in Art Education, 2013
This article uses queer performance theorist José Muñoz's metaphor of disidentification to interpret digital narratives produced by adolescent girls in the juvenile arbitration program. Muñoz views public artistic performances of marginalized subjects as a liminal strategy. While they cannot embody the normative ("good" middle…
Descriptors: Adolescents, Females, Personal Narratives, Identification
Wu, Leon Yufeng; Yamanaka, Akio – Educational Media International, 2013
In light of the increased usage of instructional media for teaching and learning, the design of these media as aids to convey the content for learning can be crucial for effective learning outcomes. In this vein, the literature has given attention to how concurrent on-screen text can be designed using these media to enhance learning performance.…
Descriptors: Preservice Teachers, Multimedia Instruction, Learning, Performance

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