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Fangzheng Zhao; Richard E. Mayer; Nicoletta Adamo-Villani; Christos Mousas; Minsoo Choi; Luchcha Lam; Magzhan Mukanova; Klay Hauser – Journal of Educational Computing Research, 2024
This study examined how well people can recognize and relate to animated pedagogical agents of varying ethnicities/races and genders. For both Study 1 (realistic-style agents) and Study 2 (cartoon-style agents), participants viewed brief video clips of virtual agents of varying racial/ethnic categories and gender types and then identified their…
Descriptors: Race, Sex, Ethnicity, Animation
Sumeyra Dogan Coskun – Journal of Pedagogical Research, 2024
The purpose of the study is to examine pre-service elementary teachers' noticing of students' mathematical thinking of division through animations and depictions. For this purpose, the data was collected from preservice teachers' written explanations of important moments identified when watching a video clip, as well as pre-service teachers'…
Descriptors: Preservice Teachers, Elementary School Teachers, Mathematics Education, Animation
Prayitno Prayitno; Harun Harun; Amir Syamsudin; Riawan Y. Purwoko; Dafid S. Setiana – Journal of Pedagogical Research, 2024
An animation-based drawing learning model involves simple animation from the beginning to the end of the drawing, with the teacher acting as a facilitator and guide. The research is based on the fact that there are still many children who have difficulty expressing themselves through their drawings due to low imagination. The goal of this study is…
Descriptors: Animation, Young Children, Freehand Drawing, Models
Katai, Zoltan; Osztian, Erika – Journal of Computer Assisted Learning, 2023
Background: This study is the first to address the topic of schematic versus realistic dynamic visualization with particular focus on the human movement effect (HME) when the content to be learned takes the form of a computer algorithm. An AlgoRythmics dance choreography illustration (HM-realistic) was compared with an abstract computer animation…
Descriptors: Computer Software, Algorithms, Visualization, Animation
Raychl Smith – International Journal of Music Education, 2024
How can music educators explore the intersections of spirituality, relationships, and music education? The purpose of this paper is to examine how the Pixar film, "Soul," models the transformation that can occur when a music teacher embraces spirituality and the preciousness of everyday life both in and out of the classroom through…
Descriptors: Music Education, Music Teachers, Musicians, Popular Culture
Ariel Kalil; Susan Mayer; Philip Oreopoulos; Rohen Shah – National Bureau of Economic Research, 2024
Programs that engage young children in movement and song to help them learn are popular but experimental evidence on their impact is sparse. We use an RCT to evaluate the effectiveness of Big Word Club (BWC), a classroom program that uses music and dance videos for 3-5 minutes per day to increase vocabulary. We conducted a field experiment with…
Descriptors: Vocabulary Development, Animation, Video Technology, Music
Siripon Saenboonsong; Akarapon Poonsawad – Journal of Education and Learning, 2024
The aims of this study were to synthesize and evaluate the learning model in gamification environment together with cartoon animation media to promote students' creative problem-solving skills. This study was divided into three phases, (i) synthesized and evaluated the appropriateness of learning model (ii) developed cartoon animation and (iii)…
Descriptors: Problem Solving, Creative Thinking, Game Theory, Cartoons
Seung-Hee Claire Son; Kirsten R. Butcher – Journal of Research in Reading, 2024
Background: Rapid growth in early childhood device usage has raised critical questions about the potential impact of digital storybooks on children's reading outcomes. The current study examined how two types of multimedia animations in digital storybooks -- animations of storyline elements or details in the illustrations -- influenced the story…
Descriptors: Story Reading, Multimedia Materials, Animation, Preschool Children
de Koning, Bjorn B.; Mok, Katrina; Marcus, Nadine; Ayres, Paul – British Journal of Educational Psychology, 2023
Background: Research indicates that animations presenting procedural instructions lead to better learning if the animation displays the procedural task from a first-person perspective (over-the-shoulder) compared to a third-person perspective (face-to-face). Aims: This study extends view-perspective research by investigating whether the…
Descriptors: Animation, Perspective Taking, Human Body, College Students
Glen Bull; Jo Watts; Rachel Gibson; Ryan Novitski; Debra Shapiro; Elaine Wolfe – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
A series of models in the Educational CAD Model Library can be used to reconstruct mechanical animation machines such as the Praxinoscope and related animation mechanisms. Hands-on experiences can be used to enhance understanding of historical invention processes and related science concepts. Foundational concepts of visual perception are…
Descriptors: Animation, Computer Assisted Design, Hands on Science, Scientific Concepts
Huang Lin; Sastra Laoakka – International Journal of Education and Literacy Studies, 2024
The objectives of this research are to study: (i) the history and development of knowledge of Yiwulv Mountain Manchu paper-cutting art, and (ii) the process of designing and developing digital media for learning about cultural heritage. This research used qualitative research methods. By studying documents and collecting field data by surveys,…
Descriptors: Foreign Countries, Paper (Material), Handicrafts, Folk Culture
Shu Chen; Xiaoting Liu; Norfarizah Mohd Bakhir; Yang Yu – Education and Information Technologies, 2024
This paper studies the effect of learning efficiency through various animations in conjunction with instructional teaching of traditional Intangible Cultural Heritage (ICH) crafts projects. The germane cognitive load (GCL) is defined as an investment in cognitive resources for schema development and automation. This study employs four…
Descriptors: Difficulty Level, Cognitive Processes, Schemata (Cognition), Cultural Background
Karakolidis, Anastasios; Scully, Darina; O'Leary, Michael – Practical Assessment, Research & Evaluation, 2021
As part of the growing interest in the measurement of complex constructs in recent years, a body of research examining the extent to which videos are a useful alternative to written text in tests and assessments has emerged. Early attempts to replace written text with videos featured actors, but lately, animated videos have become more popular.…
Descriptors: Animation, Video Technology, Visual Measures, Test Construction
Holiday, Steven – Journal of Early Childhood Literacy, 2023
One of the staple components of "Sesame Street" over the last 50 years is the short, animated segments that periodically interrupt the narratives and focus on brief educational and literacy concepts. Histories of the show have recognized these segments and referred to them as commercials, but to date, literature lacks a comprehensive…
Descriptors: Early Childhood Education, Literacy, Childrens Television, Educational Strategies
Rayendra Wahyu Bachtiar; Ralph F. G. Meulenbroeks; Wouter R. Joolingen – Journal of Research in Science Teaching, 2024
Previous studies have documented the promising results from student-constructed representations, including stop-motion animation (SMA), in supporting mechanistic reasoning (MR), which is considered an essential thinking skill in science education. Our current study presents theoretically and empirically how student-constructed SMA contributes to…
Descriptors: Animation, Thinking Skills, Science Education, Skill Development

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