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Showing 46 to 60 of 740 results Save | Export
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Zengin, Yilmaz – Educational Technology & Society, 2017
The purpose of this study was to determine the effect of the flipped classroom approach designed by using Khan Academy and free open source software on students' academic achievement and to examine students' views about this approach. The research was evaluated in the light of both qualitative and quantitative data. Twenty-eight students studying…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Homework
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Ng, Oi-Lam; Park, Moonyoung – Educational Technology & Society, 2021
This paper reports on the design, implementation, and results of a video-based study that focused on supporting an individualized viewing experience, keeping a record of what was noticed, providing a degree of guiding framework, and facilitating a combination of individual and collaborative reflections in noticing activities for STEM professional…
Descriptors: Video Technology, Learner Engagement, Instructional Innovation, STEM Education
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Chang, Ching-Yi; Kao, Chien-Huei; Hwang, Gwo-Jen – Educational Technology & Society, 2020
In various case-based training courses, such as engineering, science and medical courses, students need to learn not only the skills to deal with problems, but also the knowledge to identify problems and make correct decisions. Such educational objectives have been recognized by educators as being important but challenging. In this study, an RSI…
Descriptors: Critical Thinking, Decision Making, Blended Learning, Case Method (Teaching Technique)
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Chen, Zhi-Hong; Chen, Howard Hao-Jan; Dai, Wan-Jhen – Educational Technology & Society, 2018
This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a PlanetAdventure system was developed to examine its feasibility and its effects on student language learning. A…
Descriptors: Second Language Learning, Case Studies, Second Language Instruction, English (Second Language)
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Zheng, Lanqin; Li, Xin; Huang, Ronghuai – Educational Technology & Society, 2017
Students' abilities to socially shared regulation of their learning are crucial to productive and successful collaborative learning. However, how group members sustain and regulate collaborative processes is a neglected area in the field of collaborative learning. Furthermore, how group members engage in socially shared regulation still remains to…
Descriptors: Cooperative Learning, Undergraduate Students, Experimental Groups, Control Groups
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Sze Ki Marianna Fung; Liping Deng – Educational Technology & Society, 2024
This mixed method study aims to address the lack of self-regulation in primary school students through providing self-regulation training with prompts and modeling in virtual flipped classroom (VFC). A four-week training was integrated into an extra-curricular program of Chinese speech with prompts or modeling embedded in pre-class videos. The…
Descriptors: Self Management, Electronic Learning, Flipped Classroom, Elementary School Students
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Ellahi, Abida – Educational Technology & Society, 2018
The central objective of this study is to investigate the extent to which social networking sites can affect learning effectiveness, and to what amount this technology can be used as supplementary elements for existing pedagogy methods prevailing in a developing country. The study used a teaching case research method to investigate the effects of…
Descriptors: Social Networks, Social Media, Web Sites, Conventional Instruction
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Ma, Ning; Xin, Shuang; Du, Jia-Yuan – Educational Technology & Society, 2018
Personalized learning based on learning analytics has become increasingly important for teachers' development via providing adaptive contents and strategies for teachers by identifying their questions and needs. Currently, most studies on teachers' professional development focus on pre-service teachers, and studies on teachers' personalized…
Descriptors: Coaching (Performance), Faculty Development, Inservice Teacher Education, Experimental Groups
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Chen, Ching-Huei; Liu, Jun-Han; Shou, Wen-Chuan – Educational Technology & Society, 2018
Although educational games have become prevalent in recent research, only a limited number of studies have considered learners' learning behaviors while playing a science problem-solving game. Introducing a competitive element to game-based learning is promising; however, research has produced ambiguous results, indicating that more studies should…
Descriptors: Competition, Educational Games, Teaching Methods, Science Instruction
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Chen, Sherry Y.; Yeh, Chia-Chi – Educational Technology & Society, 2017
Various hints have been proposed to scaffold students. Such hints can be broadly divided into direct hints and indirect hints. On the other hand, individual differences existed among learners. In particular, cognitive styles greatly affect student learning. However, there is a lack of studies to investigate how cognitive styles affect students'…
Descriptors: Cognitive Style, Language Usage, English for Academic Purposes, English (Second Language)
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Alkis, Nurcan; Temizel, Tugba Taskaya – Educational Technology & Society, 2018
This study investigates the impact of students' motivation and personality traits on their academic performance in online and blended learning environments. It was conducted with students attending a mandatory introductory information technology course given in a university in Turkey. The Big Five Inventory and Motivated Strategies for Learning…
Descriptors: Foreign Countries, Student Motivation, Personality Traits, Academic Achievement
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Liu, Wenhui; Wang, Cixiao – Educational Technology & Society, 2022
In science classrooms, technology affordance varies depending on device-student ratios (DSR) and the ways virtual manipulatives on mobile devices are used. Additionally, external scripts (ES) are widely used to promote effective group interaction in collaborative learning. Therefore, this research explored the influence of DSR and ES on…
Descriptors: Science Education, Grade 6, Telecommunications, Handheld Devices
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Lo, Chung Kwan; Hew, Khe Foon – Educational Technology & Society, 2017
Flipping the classroom is a current pedagogical innovation in many schools and universities. Although interest in flipped classroom (or Inverted Classroom) continues to grow, its implementation so far has been driven more by teachers' intuitive beliefs, rather than empirically-based principles. Many studies merely replace in-class instructions…
Descriptors: Blended Learning, Technology Uses in Education, Educational Technology, Homework
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Neri, Luis; Noguez, Julieta; Robledo-Rella, Victor; Escobar-Castillejos, David; Gonzalez-Nucamendi, Andres – Educational Technology & Society, 2018
In this work, the design and implementation of several physics scenarios using haptic devices are presented and discussed. Four visuo-haptic applications were developed for an undergraduate engineering physics course. Experiments with experimental and control groups were designed and implemented. Activities and exercises related to classical…
Descriptors: Foreign Countries, Physics, Science Instruction, Mechanics (Physics)
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Kurt, Gökçe – Educational Technology & Society, 2017
The flipped classroom, a form of blended learning, is an emerging instructional strategy reversing a traditional lecture-based teaching model to improve the quality and efficiency of the teaching and learning process. The present article reports a study that focused on the implementation of the flipped approach in a higher education institution in…
Descriptors: Foreign Countries, Educational Technology, Blended Learning, Technology Uses in Education
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