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Nebel, Steve; Schneider, Sascha; Beege, Maik; Kolda, Franziska; Mackiewicz, Valerie; Rey, Günter Daniel – Educational Technology Research and Development, 2017
Complex, multimedia software such as educational videogames offer a wide range of elements to modify learner behavior. The adjustment of such software might support learning, especially in complex settings like collaborative or cooperative scenarios. Coming from a theoretical background of educational psychology, our experiment seeks to implement…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Cooperative Learning
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Hanghøj, Thorkild; Lieberoth, Andreas; Misfeldt, Morten – British Journal of Educational Technology, 2018
Can the challenges encountered in cooperative video games encourage classroom inclusion? And can this experience be translated into curriculum engagement? This study describes a 3 week intervention with game-based learning activities in eight lower secondary classrooms (n = 190). The intervention combined the use of the co-op action role-playing…
Descriptors: Cooperative Learning, Secondary School Students, Role Playing, Educational Games
Imbriale, Ryan – Principal Leadership, 2013
Teachers always have been and always will be the essential element in the classroom. They can create magic inside four walls, but they have never been able to create learning environments outside the classroom like they can today, thanks to blended learning. Blended learning allows students and teachers to break free of the isolation of the…
Descriptors: Blended Learning, Computer Uses in Education, Educational Technology, Teaching Methods
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Gambari, Amosa Isiaka; Yusuf, Mudasiru Olalere – Journal of Peer Learning, 2017
This study investigated the relative effectiveness of computer-supported cooperative learning strategies on the performance, attitudes, and retention of secondary school students in physics. A purposive sampling technique was used to select four senior secondary schools from Minna, Nigeria. The students were allocated to one of four groups:…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Educational Technology, Technology Uses in Education
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Franco-Camargo, Lubin Fernando; Camacho-Vásquez, Gonzalo – English Language Teaching, 2018
ICT role in education nowadays is not only important, but also effective; its advancement allows a vast opportunity to be explored by EFL teachers into the EFL classroom. This action-research study envisioned and carried out from our teaching practice basis with English language B1 level students at Weisheit institute. Observation and instruments…
Descriptors: Educational Technology, Technology Uses in Education, Collaborative Writing, Web Sites
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Zarghami-Hamrah, Saeid; de Vries, Marc J. – Ethics and Education, 2018
In the present study, we refer to Carr's theory on the nature of educational practice for evaluating teaching as a praxis in relation to two major changes, i.e. ubiquitous learning and massive communication caused by MOOCs. With regard to the first change, we argue that the teacher is faced with the problem of encouraging the learners to get…
Descriptors: Electronic Learning, Educational Technology, Classroom Communication, Computer Mediated Communication
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Lee, Dabae; Morrone, Anastasia S.; Siering, Greg – Educational Technology Research and Development, 2018
To promote student learning and bolster student success, higher education institutions are increasingly creating large active learning classrooms to replace traditional lecture halls. Although there have been many efforts to examine the effects of those classrooms on learning outcomes, there is paucity of research that can inform the design and…
Descriptors: Active Learning, Teaching Methods, Classroom Environment, Lecture Method
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Froehlich, Dominik E. – Journal of New Approaches in Educational Research, 2018
We live in a world permeated by digital technologies. Still, however, this digitization is not always reflected in the learning environments of higher education institutions, which raises questions about the adequacy of the instructional outcomes. In this paper, I maintain that the concept of the inverted or flipped classroom may be a fruitful…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Higher Education
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Konijn, W. S.; Essink, D. R.; de Cock Buning, T.; Zweekhorst, M. B. M. – Educational Media International, 2018
Even though the flipped classroom is an increasingly popular method in education, a literature search shows a gap in research on this method in higher education. This article describes an experiment with two central questions: (1) How do students and lecturers assess the effectiveness of the FC method? And (2) What are crucial design elements? To…
Descriptors: Video Technology, Educational Technology, Technology Uses in Education, Higher Education
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Donnelly, Julie; Hernández, Florencio E. – Chemistry Education Research and Practice, 2018
Physical chemistry students often have negative perceptions and low expectations for success in physical chemistry, attitudes that likely affect their performance in the course. Despite the results of several studies indicating increased positive perception of physical chemistry when active learning strategies are used, a recent survey of faculty…
Descriptors: Chemistry, Science Instruction, Phenomenology, Student Attitudes
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Bosch, Chantelle; Mentz, Elsa; Reitsma, Gerda Marie – International Journal of Mobile and Blended Learning, 2019
Extensive research has been done on the implementation of cooperative learning (CL) in a face-to-face classroom. However, only a few studies could be found on the implementation of CL in a blended learning environment. The implementation of CL in such an environment is a challenging goal for facilitators. It requires a commitment to change and the…
Descriptors: Cooperative Learning, Blended Learning, Educational Technology, Technology Uses in Education
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Zengin, Yilmaz; Tatar, Enver – Educational Technology & Society, 2017
The aim of this study was to evaluate the implementation of the cooperative learning model supported with dynamic mathematics software (DMS), that is a reflection of constructivist learning theory in the classroom environment, in the teaching of mathematics. For this purpose, a workshop was conducted with the volunteer teachers on the…
Descriptors: Computer Software, Mathematics Instruction, Cooperative Learning, Educational Technology
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Hung, Woei; Flom, Elicia; Manu, Jacob; Mahmoud, Enaz – Journal of Interactive Learning Research, 2015
An effective learning community helps foster positive student learning experiences and outcomes. However, in distance learning environments, the communication barriers inevitably hinder the interaction among the students because of the lower levels of social presence. These barriers present challenges in building learning communities in an online…
Descriptors: Educational Technology, Online Courses, Communities of Practice, Teaching Methods
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Hamalainen, Raija – Technology, Pedagogy and Education, 2011
Designing collaborative three-dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the "design-based research" methodology are described; these have been used to support collaborative learning in the…
Descriptors: Cooperation, Vocational Education, Cooperative Learning, Educational Games
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McKenna, Kelly – Journal of Continuing Higher Education, 2018
This study investigated the online higher education learning space of a doctoral program offered at a distance. It explored the learning space, the stakeholders, utilization, and creators of the space. Developing a successful online classroom experience that incorporates an engaging environment and dynamic community setting conducive to learning…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Distance Education
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