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Showing 1 to 15 of 574 results Save | Export
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Hanghøj, Thorkild; Lieberoth, Andreas; Misfeldt, Morten – British Journal of Educational Technology, 2018
Can the challenges encountered in cooperative video games encourage classroom inclusion? And can this experience be translated into curriculum engagement? This study describes a 3 week intervention with game-based learning activities in eight lower secondary classrooms (n = 190). The intervention combined the use of the co-op action role-playing…
Descriptors: Cooperative Learning, Secondary School Students, Role Playing, Educational Games
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Zhai, Xiaoming; Zhang, Meilan; Li, Min; Zhang, Xuejie – British Journal of Educational Technology, 2019
Mobile technology has been increasingly adopted in science education. We generally assume that more innovative use of mobile technology leads to a greater learning outcome. Yet, there is a lack of empirical research to support this assumption. To fill in the gap, we drew upon data from 803 high school students who had used mobile devices for five…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Denham, André R. – British Journal of Educational Technology, 2019
Currently there are few pedagogical models available for mathematics teachers who are interested in digital game-based learning. The Play Curricular-activity Reflection and Discussion (PCaRD) model attempts to address this, but lacks the needed exploratory research on its implementation within formal mathematics classrooms. Through the use of…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Games
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Debeer, Dries; Vanbecelaere, Stefanie; Van Den Noortgate, Wim; Reynvoet, Bert; Depaepe, Fien – British Journal of Educational Technology, 2021
During the last decade, many governments and ed-tech companies have demonstrated an increased interest in digital personalised learning, which resulted in a variety of often game-like adaptive learning environments. However, there has been limited attention for the impact of these personalised learning technologies on children's learning…
Descriptors: Educational Games, Educational Technology, Individualized Instruction, Instructional Effectiveness
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Khechine, Hager; Raymond, Benoit; Augier, Marc – British Journal of Educational Technology, 2020
The purpose of this study is to identify the determinants of the intention to use and the effective use of a learning management system that integrates social learning tools. Data were collected through an online questionnaire and analyzed using structural equation modeling techniques. As our theoretical lens, we adapted the original unified…
Descriptors: Intention, Integrated Learning Systems, Higher Education, Social Media
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Chang, Ching-Yi; Hwang, Gwo-Jen; Gau, Meei-Ling – British Journal of Educational Technology, 2022
The aims of nursing training include not only mastering skills but also fostering the competence to make decisions for problem solving. In prenatal education, cultivating nurses' knowledge and competence of vaccine administration is a crucial issue for protecting pregnant women and newborns from infection. Therefore, obstetric vaccination…
Descriptors: Nursing Education, Job Skills, Skill Development, Knowledge Level
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Peters, Mitchell; Romero, Marc – British Journal of Educational Technology, 2019
Lifelong learning opportunities are readily accessible through the hybridization of digital learning contexts--from formal to informal--in today's globally networked knowledge society. As such, expanded learning opportunities generate a continuum of learning contexts and experiences mediated through digital technology. Consequently, there is an…
Descriptors: Foreign Countries, Lifelong Learning, Online Courses, Electronic Learning
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Sun, Daner; Looi, Chee-Kit – British Journal of Educational Technology, 2018
This paper explores the crossover between formal learning and learning in informal spaces supported by mobile technology, and proposes design principles for educators to carry out a science curriculum, namely Boundary Activity-based Science Curriculum (BAbSC). The conceptualization of the boundary object, and the principles of boundary activity as…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Chioma Udeozor; Fernando Russo Abegão; Jarka Glassey – British Journal of Educational Technology, 2024
Digital games (DGs) have the potential to immerse learners in simulated real-world environments that foster contextualised and active learning experiences. These also offer opportunities for performance assessments by providing an environment for students to carry out tasks requiring the application of knowledge and skills learned in the…
Descriptors: Educational Technology, Computer Assisted Testing, Game Based Learning, Test Construction
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Hoi, Vo Ngoc; Mu, Guanglun Michael – British Journal of Educational Technology, 2021
Teachers play key roles in advancing the use of mobile devices for language learning in both formal and informal settings. However, in contexts where top-down educational policies are prevalent, the roles of teachers are usually overemphasized while learners--the end-users of educational technologies remain largely ignored. Less understood is what…
Descriptors: Teacher Role, Telecommunications, Handheld Devices, Student Attitudes
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Guppy, Neil; Verpoorten, Dominique; Boud, David; Lin, Lin; Tai, Joanna; Bartolic, Silvia – British Journal of Educational Technology, 2022
Predictions about the post-pandemic future of digital learning vary among higher education scholars. Some foresee dramatic, revolutionary change while others speculate that growth in educational technology will be buffeted both by modest expansion and unevenness. To this debate we contribute evidence from four groups across six countries on four…
Descriptors: COVID-19, Pandemics, Educational Technology, Electronic Learning
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Major, Louis; Francis, Gill A.; Tsapali, Maria – British Journal of Educational Technology, 2021
Digital technology offers the potential to address educational challenges in resource-poor settings. This meta-analysis examines the impact of students' use of technology that personalises and adapts to learning level in low- and middle-income countries. Following a systematic search for research between 2007 and 2020, 16 randomised controlled…
Descriptors: Program Effectiveness, Educational Technology, Individualized Instruction, Low Income
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Zheng, Xiao-Li; Kim, Hoi-Soo; Lai, Wen-Hua; Hwang, Gwo-Jen – British Journal of Educational Technology, 2020
In recent years, most studies on flipped classrooms or flipped learning have focused on learners' motivation, academic achievement and teachers' and students' perceptions of the flipped classroom. Little research has involved interactions in the flipped classroom. This study aims to show that in-class collaborative learning in the flipped…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Cooperative Learning
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Ng, Oi-Lam; Chan, To – British Journal of Educational Technology, 2021
We adopt five observation categories, namely classroom management, classroom environment, communication, mathematical content and tasks, to analyse four in-service secondary mathematics teachers' noticing upon watching video episodes showing an actual mathematics lesson that implemented 3D Printing Pens for teaching and learning shape and space.…
Descriptors: Classroom Techniques, Classroom Environment, Interpersonal Communication, Mathematics Instruction
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Weipeng Yang; Chan Wang; Alfredo Bautista – British Journal of Educational Technology, 2024
A lack of evidence bridging the chasm between professional learning practices and commonly used, publicly available resources such as YouTube videos, remains a long-term challenge in both research and practice. The study introduced a YouTube video club for female early childhood teachers in Hong Kong (N = 29) to view, analyse and discuss STEM…
Descriptors: Social Media, Video Technology, Clubs, Females
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