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Hanghøj, Thorkild; Lieberoth, Andreas; Misfeldt, Morten – British Journal of Educational Technology, 2018
Can the challenges encountered in cooperative video games encourage classroom inclusion? And can this experience be translated into curriculum engagement? This study describes a 3 week intervention with game-based learning activities in eight lower secondary classrooms (n = 190). The intervention combined the use of the co-op action role-playing…
Descriptors: Cooperative Learning, Secondary School Students, Role Playing, Educational Games
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Hämäläinen, Raija; Kiili, Carita; Smith, Blaine E. – British Journal of Educational Technology, 2017
For universities to meet the 21st-century learning needs of today's students, it is important they allow students to take an active role in developing pedagogy and sharing their perspective. This paper introduces design-based research aiming to develop a pedagogic approach to support technology-enhanced learning practices at the university level…
Descriptors: College Students, Student Participation, Teaching Methods, Technology Uses in Education
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Hsiung, Chin-Min; Zheng, Xiang-Xiang – British Journal of Educational Technology, 2015
The Measurements for Team Functioning (MTF) database contains a series of student academic performance measurements obtained at a national university in Taiwan. The measurements are acquired from unit tests and homework tests performed during a core mechanical engineering course, and provide an objective means of assessing the functioning of…
Descriptors: Foreign Countries, Academic Achievement, Student Evaluation, Measures (Individuals)
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Sun, Daner; Looi, Chee-Kit – British Journal of Educational Technology, 2018
This paper explores the crossover between formal learning and learning in informal spaces supported by mobile technology, and proposes design principles for educators to carry out a science curriculum, namely Boundary Activity-based Science Curriculum (BAbSC). The conceptualization of the boundary object, and the principles of boundary activity as…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Cerratto Pargman, Teresa; Nouri, Jalal; Milrad, Marcelo – British Journal of Educational Technology, 2018
In this paper, we argue that in order to gain a deeper understanding of collaborative mobile learning in schools, it is important to know not only how mobile devices affect collaborative learning but also how collaborative learning emerges and is mediated by these devices. We develop our argument by applying the instrumental genesis theory and the…
Descriptors: Cooperative Learning, Telecommunications, Handheld Devices, Educational Technology
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Lai, Ah-Fur; Chen, Chih-Hung; Lee, Gon-Yi – British Journal of Educational Technology, 2019
Reading has been regarded as a medium for learning science, revealing the importance of enhancing learners' reading competence in science education. The critical features of science texts are their multiple representations, such as text and visual elements, which assist the representation of science concepts. A multimedia learning environment can…
Descriptors: Computer Simulation, Cognitive Ability, Science Instruction, Teaching Methods
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Yelland, Nicola J. – British Journal of Educational Technology, 2018
The data reported in this paper are part of a larger case study with children from 2 to 12 years of age, that took place over 4 years. The data reported here pertains to children in the age range 4-8 years of age in Australia. The children were from low socio-economic schools in one Australian state. The study was concerned with providing…
Descriptors: Foreign Countries, Young Children, Low Income Students, Teaching Methods
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Basal, Ahmet – British Journal of Educational Technology, 2019
Collocations are word combinations essential for achieving fluency in a given language. Considerable emphasis should therefore be placed on teaching collocations as a part of vocabulary instruction in language teaching. However, there is no current consensus on how best to teach collocations, and few studies have addressed the issue. This…
Descriptors: Phrase Structure, Teaching Methods, Pretests Posttests, Form Classes (Languages)
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Lämsä, Joni; Hämäläinen, Raija; Aro, Mikko; Koskimaa, Raine; Äyrämö, Sanna-Mari – British Journal of Educational Technology, 2018
The development of games for people with learning disabilities is one way to enhance the quality of learning and respond to the need for inclusive special educational support. Recently, game researchers have highlighted the need for paying more attention to identifying the game design choices that can strengthen learning. This paper reviews recent…
Descriptors: Educational Games, Learning Disabilities, Inclusion, Literature Reviews
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Lameras, Petros; Arnab, Sylvester; Dunwell, Ian; Stewart, Craig; Clarke, Samantha; Petridis, Panagiotis – British Journal of Educational Technology, 2017
This paper consolidates evidence and material from a range of specialist and disciplinary fields to provide an evidence-based review and synthesis on the design and use of serious games in higher education. Search terms identified 165 papers reporting conceptual and empirical evidence on how learning attributes and game mechanics may be planned,…
Descriptors: Educational Games, Instructional Design, Higher Education, Learning Processes
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Ng, Wan; Nicholas, Howard – British Journal of Educational Technology, 2013
While there are studies that have looked at the implementation of mobile learning in educational institutions, particularly the identification of issues encountered, few studies have explored holistically the elements that sustain mobile learning. This study dissects the findings of a longitudinal study of a secondary school adopting a personal…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Secondary Schools
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Northey, Gavin; Govind, Rahul; Bucic, Tania; Chylinski, Mathew; Dolan, Rebecca; van Esch, Patrick – British Journal of Educational Technology, 2018
Commitment, persistence and effort have long been considered critical components for an individual's academic success. Yet, according to the old proverb, two heads are better than one and collaborative learning may yield greater benefits than what might be achieved by an individual. Because of this, collaborative learning has been labelled a…
Descriptors: Learner Engagement, Academic Achievement, Cooperative Learning, Quasiexperimental Design
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Leinonen, Teemu; Keune, Anna; Veermans, Marjaana; Toikkanen, Tarmo – British Journal of Educational Technology, 2016
This study takes a design-based research approach to explore how applications designed for mobile devices could support reflection in learning in K-12 education. Use of mobile devices is increasing in schools. Most of the educational apps support single-person use of interactive learning materials, simulations and learning games. Apps designed to…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Reflection
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Wang, Qiyun; Huang, Changqin – British Journal of Educational Technology, 2018
In this study, a blended synchronous learning environment (BSLE) was designed from pedagogical, social and technical perspectives. It was created for a group of master's students to attend lessons in the classroom and at the same time allow a few of them to join the identical sessions using video conferencing from different sites. The purpose of…
Descriptors: Blended Learning, Synchronous Communication, Educational Experience, Learning Activities
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Bower, Matt; Vlachopoulos, Panos – British Journal of Educational Technology, 2018
Numerous models have been developed to help teachers efficiently and effectively design learning opportunities using new and emerging technologies. However, the literature to date makes little reference to the variation that exists within the models and frameworks as far as their scope, context, epistemological and pedagogical underpinnings and so…
Descriptors: Technology Uses in Education, Instructional Design, Models, Educational Technology
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