NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Journal of Computer Assisted…25
Audience
Location
Taiwan25
China1
Hong Kong1
United States1
Laws, Policies, & Programs
Assessments and Surveys
Program for International…1
What Works Clearinghouse Rating
Showing 1 to 15 of 25 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Fan, Ting-Yu; Chen, Hsiu-Ling – Journal of Computer Assisted Learning, 2023
Background Study: English education has been promoted in Taiwan for many years. Recently, content and language integrated learning (CLIL) has received attention as an effective way to integrate English into real-life contexts. With advances in technology, digital storytelling is suitable for students to develop multiple skills such as narrating…
Descriptors: Cooperative Learning, Content and Language Integrated Learning, Elementary School Students, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Hsiung, C .M.; Luo, L. F.; Chung, H. C. – Journal of Computer Assisted Learning, 2014
Cooperative learning has many pedagogical benefits. However, if the cooperative learning teams become ineffective, these benefits are lost. Accordingly, this study developed a computer-aided assessment method for identifying ineffective teams at their early stage of dysfunction by using the Mahalanobis distance metric to examine the difference…
Descriptors: Cooperative Learning, Teamwork, Identification, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Yuan-Hsuan – Journal of Computer Assisted Learning, 2022
Background: Processing and comprehending information from multiple sources have been a primary means of learning and are essential 21st-century skills to construct knowledge for a deeper understanding. Objectives This study examined students' individual differences in search strategies and internet epistemic beliefs as well as the effect of…
Descriptors: Reading Comprehension, Search Strategies, Online Searching, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Cheng, Ching-I. – Journal of Computer Assisted Learning, 2023
Background: Taiwan's higher education institutions prioritize interdisciplinary knowledge and cultural competence in cultural design, emphasizing the value of immersion in the local environment to develop cultural competence. However, challenges arise from the disappearance of traditional local lifestyles and limitations of traditional outdoor…
Descriptors: Foreign Countries, Learning Analytics, Handheld Devices, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Hong, Jon-Chao; Tai, Kai-Hsin; Luo, Wan-Lun; Sher, Yung-Ji; Kao, Yi-Wen – Journal of Computer Assisted Learning, 2022
Background: Many gamification applications (apps) have been designed to motivate students to learn particular content. Based on the brain activation approach, the present study adapted an app, named Shaking-On, which requires students to shake their mobile devices to send their answers to multiple-choice questions to the teacher. Students then…
Descriptors: Comparative Analysis, Computer Games, Computer Software, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Chiung-Wen; Ho, Li-An; Chueh, Ting-Yu – Journal of Computer Assisted Learning, 2020
Because the microworld can create a learning environment that allows learners to interact with the real world, the view of the microworld has been widely used in education and training. In this study, the simulated transactional interactive concurrent system (STICS) was used to provide an environment that simulates the stock market trading of the…
Descriptors: Money Management, Instructional Effectiveness, Foreign Countries, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, Chun-Yen; Lin, Huann-shyang; Liu, Shu-Chiu – Journal of Computer Assisted Learning, 2020
The purpose of this study is to explore the effect of a pedagogical model of digital games on students' scientific competencies that are advocated by the Programme for International Student Assessment (PISA). As a single game-based learning strategy may not be enough to enhance such competencies, the online game in the current study incorporated…
Descriptors: Educational Games, Instructional Effectiveness, Achievement Tests, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Wu, Ting-Ting – Journal of Computer Assisted Learning, 2018
Memorizing English vocabulary is often considered uninteresting, and a lack of motivation exists during learning activities. Moreover, most vocabulary practice systems automatically select words from articles and do not provide integrated model methods for students. Therefore, this study constructed a mobile game-based English vocabulary practice…
Descriptors: Vocabulary Development, Learning Motivation, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Wen-Hui; Liu, Yuan-Chen; Huang, Tzu-Hua – Journal of Computer Assisted Learning, 2017
The purpose of this study is to develop a multi-dimensional scale to measure students' awareness of key competencies for M-learning and to test its reliability and validity. The Key Competencies of Mobile Learning Scale (KCMLS) was determined via confirmatory factor analysis to have four dimensions: team collaboration, creative thinking, critical…
Descriptors: Test Construction, Multidimensional Scaling, Electronic Learning, Test Reliability
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, C.-C.; Guo, K.-H.; Lin, Y.-C. – Journal of Computer Assisted Learning, 2016
This study aims at implementing a simple and effective remedial learning system. Based on fuzzy inference, a remedial learning material selection system is proposed for a digital logic course. Two learning concepts of the course have been used in the proposed system: number systems and combinational logic. We conducted an experiment to validate…
Descriptors: Remedial Instruction, Artificial Intelligence, Intelligent Tutoring Systems, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, J-W.; Lai, Y-C.; Lai, Y-C.; Chang, L-C. – Journal of Computer Assisted Learning, 2016
Most systems for training self-regulated learning (SRL) behaviour focus on the provision of a learner-centred environment. Such systems repeat the training process and place learners alone to experience that process iteratively. According to the relevant literature, external scaffolds are more promising for effective SRL training. In this work,…
Descriptors: Learner Controlled Instruction, Self Management, Scaffolding (Teaching Technique), Peer Teaching
Peer reviewed Peer reviewed
Direct linkDirect link
Chan, Tak-Wai – Journal of Computer Assisted Learning, 2010
Our schools have been experiencing three overlapping waves of technology adoption since the mid-1980s: the personal computer lab wave, the online learning wave and the digital classroom wave. In this position paper, I tried to explain why we are now at the onset of the digital classroom wave, why it will cause great changes in education and why…
Descriptors: Electronic Learning, Online Courses, Position Papers, Educational Change
Peer reviewed Peer reviewed
Direct linkDirect link
Hsu, P.-S.; Van Dyke, M.; Chen, Y.; Smith, T. J. – Journal of Computer Assisted Learning, 2016
The purpose of this mixed-methods study was to explore how seventh graders in a suburban school in the United States and sixth graders in an urban school in Taiwan developed argumentation skills and science knowledge in a project-based learning environment that incorporated a graph-oriented, computer-assisted application (GOCAA). A total of 42…
Descriptors: Mixed Methods Research, Grade 7, Grade 6, Suburban Schools
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, P.-S.; Tsai, C.-C.; Hwang, G.-J. – Journal of Computer Assisted Learning, 2012
This study developed a survey to explore students' preferences in constructivist context-aware ubiquitous learning environments. A constructivist context-aware ubiquitous learning (u-learning) environment survey (CULES) was developed, consisting of eight scales, including ease of use, continuity, relevance, adaptive content, multiple sources,…
Descriptors: Constructivism (Learning), Student Attitudes, Learning Activities, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Hsiao, H-S.; Chang, C-S.; Lin, C-Y.; Hu, P-M. – Journal of Computer Assisted Learning, 2014
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed abilities studying a foundation unit entitled…
Descriptors: Foreign Countries, Creativity, Elementary School Students, Science Instruction
Previous Page | Next Page ยป
Pages: 1  |  2