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Fatma Pehlivan; Taner Arabacioglu – International Journal of Education and Literacy Studies, 2023
The aim of this research is to examine the effect of the gamification elements usage in the flipped classroom model on students' academic success, motivation, and learning strategies in the 9th grade mathematics course clusters subject. The method of the study is a quasi-experimental research design with a pretest/post-test control group. The…
Descriptors: Gamification, Mathematics Achievement, Student Motivation, Learning Strategies
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Spencer, Dan; Griffith, Emily; Briska, Kayla; Post, Justin; Willis, Chris – Statistics Education Research Journal, 2023
The current study aimed to understand not only students' attitudes towards statistics, but also their beliefs about their ability to perform statistical tasks (self-efficacy), the value they place on carrying out course and statistical tasks (task value), and the level of effort they perceive when engaging in these tasks (cost) across a semester…
Descriptors: Introductory Courses, Statistics Education, Student Attitudes, Self Efficacy
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Aloia, Lindsey S. – Journalism and Mass Communication Educator, 2021
Previous research demonstrated the importance of a healthy instructional environment characterized by institutional support and positivity for student learning. Furthermore, classroom climate is impacted by the qualities of the students and the other individuals in the classroom. Accordingly, the goal of this article was to investigate the…
Descriptors: Teacher Influence, Teacher Student Relationship, Peer Relationship, Classroom Environment
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Belge Can, Hatice; Boz, Yezdan – International Journal of Science and Mathematics Education, 2016
This study investigates the effect of structuring cooperative learning based on conceptual change approach on grade 9 students' understanding the concepts of mixtures and their motivation, compared with traditional instruction. Among six classes of a high school, two of them were randomly assigned to cooperative learning group where students were…
Descriptors: Cooperative Learning, Motivation, Grade 9, Comparative Analysis
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Tetteh, Godson Ayertei – Journal of International Education in Business, 2018
Purpose: This paper aims to investigate the relationship between the student's class attendance and learning strategies that will influence Bloom et al. (1956) learning outcome or performance. Design/methodology/approach: Data were collected from undergraduate students in their final year. Student identification number was subsequently matched to…
Descriptors: College Seniors, Attendance Patterns, Learning Strategies, Outcomes of Education
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Al-Abdullatif, Ahlam Mohammed – Cogent Education, 2020
This study aimed to investigate the impact of a flipped classroom on the self-regulated learning (SRL) and academic achievement of seventh-grade junior high school students. A quantitative approach was used to compare the traditional and flipped classroom approaches. The data were obtained using the Motivated Strategies for Learning Questionnaire…
Descriptors: Self Management, Academic Achievement, Flipped Classroom, Electronic Learning
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Karaoglan Yilmaz, Fatma Gizem – Technology, Pedagogy and Education, 2022
The purpose of this study is to examine the effect of student satisfaction on students' engagement and motivation in a mobile-based flipped classroom. A total of 222 university students taking the Computing I course designed as a mobile-based flipped classroom were recruited. Data were collected through three self-report instruments: the…
Descriptors: Flipped Classroom, Learner Engagement, Student Motivation, Student Satisfaction
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Yilmaz, Ramazan; Yurdugül, Halil – Journal of Computing in Higher Education, 2018
The purpose of this study is to find out the level of cyberloafing behaviors of the students in information technologies (IT) classrooms; and to examine the relationship between cyberloafing behaviors and the psycho-social perceptions, attitudes and motivation for the courses and learning strategies. Correlational method was utilized; and…
Descriptors: Educational Technology, Technology Uses in Education, Student Behavior, Correlation
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Lai, Ting-Ling; Lin, Fang Ting; Yueh, Hsiu-Ping – Interactive Learning Environments, 2020
The purpose of this study is to explore the effectiveness of team-based flipped learning classes on students' learning achievement and motivation. Eighty-two students in two economics classes at a vocational high school participated in the study. This study adopted a pre-test and post-test quasi-experiment design with two teaching approaches…
Descriptors: Blended Learning, Teamwork, Vocational High Schools, Economics Education
Hall-Rivera, Jennifer Lynn – ProQuest LLC, 2018
Student enrollment in undergraduate online education continues in an increasing trend toward the creation of new virtual degree programs. Academia and university faculty have observed comparable learning outcomes in both traditional and online classrooms, but minimal research exists discussing student perspectives of science-based coursework in…
Descriptors: Crime, Criminology, Undergraduate Students, Online Courses
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Hsiao, I-Chun Vera; Hung, Shao-Ting Alan; Huang, Heng-Tsung Danny – Journal of Research on Technology in Education, 2023
The flipped classroom approach has been extensively adopted in STEM disciplines, while little empirical evidence has been found in language teaching and learning, especially in the English for Specific Purposes (ESP) context. This quasi-experimental study aimed to explore how the flipped classroom approach affected non-English majors'…
Descriptors: Flipped Classroom, English for Special Purposes, English (Second Language), College Students
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Moote, Julie – Research Papers in Education, 2020
Understanding students' capacity to direct their learning in school and beyond has been a sustained area of interest for practising science teachers, policy-makers, and educational researchers. This paper presents results from a longitudinal quasi-experimental study carried out to examine changes in students' self-reported levels of…
Descriptors: Classroom Environment, Student Participation, Active Learning, Inquiry
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Sun, Jerry Chih-Yuan; Hsieh, Pei-Hsun – Educational Technology & Society, 2018
This study combined the gamification element and an interactive response system (IRS) in the development of a gamified IRS, and examined its effects on the intrinsic and extrinsic motivation, engagement, and attention of junior high school students when learning English. The quasi-experimental research method comprised the scales for measuring…
Descriptors: Educational Games, Audience Response Systems, Learning Motivation, Learner Engagement
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Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Liu, Jia-Yin – Interactive Learning Environments, 2019
This study aimed to investigate the effect of flipped classrooms integrated with massive open online courses (MOOCs) and game-based learning on the learning motivation and learning outcomes of students from different backgrounds (in terms of gender, grade, self-confidence indicators in mathematics, and roles played in the game-based learning…
Descriptors: Blended Learning, Online Courses, Game Based Learning, Instructional Effectiveness
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Kaur, Amanpreet; Chahal, Kuljit Kaur – Journal of Science Education and Technology, 2023
Computational thinking (CT) is an essential skill required for every individual in the digital era to become creative problem solvers. The purpose of this research is to investigate the relationships between computational thinking skills, the Big Five personality factors, and learning motivation using structural equation modeling (SEM). The…
Descriptors: Personality, Learning Motivation, Computation, Thinking Skills
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