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Alexopoulos, Angelos N.; Paolucci, Pierluigi; Sotiriou, Sofoklis A.; Bogner, Franz X.; Dorigo, Tommaso; Fedi, Mariaelena; Menasce, Dario; Michelotto, Michele; Paoletti, Simone; Scianitti, Francesca – Smart Learning Environments, 2021
With the increasing shift from STEM to STEAM education, arts-based approaches to science teaching and learning are considered promising for aligning school science curricula with the development of twenty-first century skills, including creativity. Yet the impact of STEAM practices on student creativity and specifically on how the latter is…
Descriptors: Foreign Countries, High School Students, Creativity, Art Education
Schumm, Maximiliane F.; Bogner, Franz X. – International Journal of Science Education, 2016
To monitor science motivation, 232 tenth graders of the college preparatory level ("Gymnasium") completed the Science Motivation Questionnaire II (SMQ-II). Additionally, personality data were collected using a 10-item version of the Big Five Inventory. A subsequent exploratory factor analysis based on the eigenvalue-greater-than-one…
Descriptors: Grade 10, Questionnaires, Student Motivation, Science Instruction
Conradty, Cathérine; Bogner, Franz X. – Education Sciences, 2016
Computers are considered innovative in classrooms, raising expectations of increased cognitive learning outcomes or motivation with effects on Deeper Learning (DL). The "new medium", however, may cause cognitive overloads. Combined with gender-related variations in ability, self-efficacy or self-confidence, computers may even diminish…
Descriptors: Hypermedia, Technology Uses in Education, Educational Technology, Student Motivation