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Zhang, Jizhi; Bohrnstedt, George; Zheng, Xiaying; Bai, Yifan; Yee, Darrick; Broer, Markus – American Institutes for Research, 2021
Filling the STEM pipeline from secondary schools to postsecondary institutions is essential for the nations' competitiveness in the 21st century. It is therefore crucial to motivate more high school students to consider entering one of the STEM fields and to prepare themselves by taking advanced coursework in STEM that will prime them for choosing…
Descriptors: College Students, Majors (Students), Course Selection (Students), STEM Education
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Israel, Maya; Wang, Shuai; Marino, Matthew T. – Journal of Research in Science Teaching, 2016
Extant research reports differential effects related to the efficacy of video games as a means to enhance science instruction. However, there are very few studies examining differences in learning outcomes across student-level independent variables. This study used multilevel modeling to examine the effects of three video game-enhanced life…
Descriptors: Biological Sciences, Video Games, Learning Disabilities, Reading Ability
Mielke, Monica; LaFleur, Jennifer; Sanzone, Joy – Policy Studies Associates, Inc., 2010
With the support of the Noyce Foundation, National 4-H Council has contracted with Policy Studies Associates (PSA) to evaluate the implementation of the 4-H Science, Engineering and Technology (SET) Initiative. The goals of this initiative are to increase the number and quality of science, engineering, and technology programs that 4-H offers…
Descriptors: Youth, Learner Engagement, Student Attitudes, Knowledge Level