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Auer, Herbert J. – 1985
This instructional manual contains 20 learning activity packets for use in a workshop on robotics. The lessons cover the following topics: safety considerations in robotics; introduction to technology-level and coordinate-systems categories; the teach pendant (a hand-held computer, usually attached to the robot controller, with which the operator…
Descriptors: Competency Based Education, Computer Oriented Programs, Course Content, Equipment
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Mandell, Alan – Journal of Computers in Mathematics and Science Teaching, 1985
Presents the listing for a TRS-80 Model III program which illustrates the first law of robotics (all robots must be programed so that none of their actions will be harmful to man). Also discusses the rational for and development of the program. (JN)
Descriptors: Artificial Intelligence, Computer Simulation, Computer Software, Higher Education
Reck, Gene – 1986
A course was developed to introduce students at a community college to four major areas of emphasis in emerging technologies: FORTH programming language, elementary electronic theory, robotics, and artificial intelligence. After a needs assessment indicated the importance of such a course, a pretest focusing on the four areas was given to students…
Descriptors: Artificial Intelligence, Computer Science Education, Computer Software, Electronic Equipment
Barnes, James L.; Windham, Billy L. – 1985
This publication, one of a series of instructional manuals for industrial arts education, is designed to assist teachers as they plan and implement new courses to create environments that integrate classroom learning with students' real life experiences. The material is organized in seven instructional units. Each unit consists of objectives, key…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Science Education, Computer Software
Muir, Michael – 1990
Intended for learners with a basic familiarity with the Logo programming language, this manual is designed to introduce them to artificial intelligence and enhance their programming capabilities. Nine chapters discuss the following features of Logo: (1) MAZE.MASTER, a look at robots and how sensors make machines aware of their environment; (2)…
Descriptors: Artificial Intelligence, Computer Games, Computer Software, Educational Strategies