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Noh, Jiyae; Lee, Jeongmin – Educational Technology Research and Development, 2020
Around the world, programming education is actively promoted by such factors as economic and technical requirements. The use of a robot in programming education could help students understand computer-science concepts more easily. In this study we designed a course in programming a robot for elementary school students and investigated its…
Descriptors: Thinking Skills, Elementary School Students, Robotics, Programming
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Kim, Jin-Ok; Kim, Jinsoo – International Journal of Mobile and Blended Learning, 2018
This article aims at developing an art-based STEAM educational program that would help elementary school students to develop their abilities to solve scientific problems and artistic sensibilities by using an educational robot. In addition, this article investigates whether the program could be applied in the field. In order to achieve the purpose…
Descriptors: STEM Education, Art Education, Robotics, Elementary School Students
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Yoon, Ma-byong; Baek, Je-eun – International Journal of Mobile and Blended Learning, 2018
The purpose of this article was to develop an elementary school robot STEAM program and explore the possibility of field applications. To this end, the authors extracted the contents related to school achievement standards for 5th and 6th grade curricula around the topic of robot soccer, incorporating a relevant curriculum based on the extracted…
Descriptors: Foreign Countries, Elementary School Students, STEM Education, Art Education
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Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu – IEEE Transactions on Education, 2017
In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on…
Descriptors: Robotics, Educational Games, Programming, Teaching Methods
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Kwon, D.-Y.; Kim, H.-S.; Shim, J.-K.; Lee, W.-G. – IEEE Transactions on Education, 2012
Tangible programming tools enable children to easily learn the programming process, previously considered to be difficult for them. While various tangible programming tools have been developed, there is still a lack of available tools to help students experience the general programming process. This study therefore developed a tool called…
Descriptors: Foreign Countries, Programming Languages, Computer Interfaces, Robotics