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Showing 1 to 15 of 18 results Save | Export
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Flannery, Louise P.; Bers, Marina Umaschi – Journal of Research on Technology in Education, 2013
Young learners today generate, express, and interact with sophisticated ideas using a range of digital tools to explore interactive stories, animations, computer games, and robotics. In recent years, new developmentally appropriate robotics kits have been entering early childhood classrooms. This paper presents a retrospective analysis of one…
Descriptors: Developmentally Appropriate Practices, Robotics, Early Childhood Education, Programming
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Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2016
Prior work demonstrates the importance of introducing young children to programming and engineering content before gender stereotypes are fully developed and ingrained in later years. However, very little research on gender and early childhood technology interventions exist. This pilot study looks at N = 45 children in kindergarten through second…
Descriptors: Early Childhood Education, Kindergarten, Grade 1, Grade 2
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Elkin, Mollie; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2014
This paper explores how robotics can be used as a new educational tool in a Montessori early education classroom. It presents a case study of one early educator's experience of designing and implementing a robotics curriculum integrated with a social science unit in her mixed-age classroom. This teacher had no prior experience using robotics in…
Descriptors: Robotics, Montessori Method, Case Studies, Curriculum Development
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Lee, Kenneth T. H.; Sullivan, Amanda; Bers, Marina U. – Computers in the Schools, 2013
Research shows the importance of social interaction between peers in child development. Although technology can foster peer interactions, teachers often struggle with teaching with technology. This study examined a sample of (n = 19) children participating in a kindergarten robotics summer workshop to determine the effect of teaching using a…
Descriptors: Social Networks, Robotics, Kindergarten, Child Development
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Bennie, Fiona; Corbett, Charlotte; Palo, Angela – Odyssey: New Directions in Deaf Education, 2015
This article describes an after-school program at the Horace Mann School for the Deaf (HMS), the oldest public day school for deaf students in the United States, where almost half of the student body imagined and created bridge and robotic machines. The Deaf Robotics Engineering and Math Team, or the DREAM Team club, included HMS students in…
Descriptors: After School Programs, Robotics, Deafness, Program Descriptions
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Sullivan, Florence R.; Keith, Kevin; Wilson, Nicholas C. – Universal Journal of Educational Research, 2016
This study investigates how students who are peripherally positioned in computer science-based, collaborative group work meaningfully engage with the group activity in order to learn. Our research took place in the context of a one-day, all-girl robotics workshop, in which the participants were learning to program robotic devices. A total of 17…
Descriptors: Computer Science, Robotics, Females, Cooperative Learning
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Moll, Mark; Bordeaux, Janice; Kavraki, Lydia E. – Computer Science Education, 2013
Motion planning is a core problem in robotics concerned with finding feasible paths for a given robot. Motion planning algorithms perform a search in the high-dimensional continuous space of robot configurations and exemplify many of the core algorithmic concepts of search algorithms and associated data structures. Motion planning algorithms can…
Descriptors: Computer Software, Active Learning, Student Projects, Robotics
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Ibrahim, Najwa; Trabucco, Kelsey – Tech Directions, 2012
The mysteries of the deep aren't always unsolvable. The students of Natick (Massachusetts) High School's robotics club and robotics courses took on a project that resulted in their locating and remotely exploring a barge that sank in Newfound Lake in New Hampshire, likely in the early 1900s. They did it by designing, building, and operating three…
Descriptors: Robotics, Local History, Historians, Technology Education
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Pugnali, Alex; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children's mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching…
Descriptors: Young Children, Computer Interfaces, Interpersonal Relationship, Concept Teaching
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Turkle, Sherry – Continuing Higher Education Review, 2011
The author has been a witness to the birth of the personal computer culture, with its intense one-on-one relationships with machines, and then to the development of the networked culture, with people using the computer to communicate with each other. In her most recent work on the revolutions in social networking and sociable robotics, she sees a…
Descriptors: Intimacy, Computer Networks, Social Networks, Computers
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Sullivan, Florence R. – Educational Technology & Society, 2011
This paper presents the results of a micro-genetic analysis of the development of a creative solution arrived at by students working collaboratively to solve a robotics problem in a sixth grade science classroom. Results indicate that four aspects of the enacted curriculum proved important to developing the creative solution, including the…
Descriptors: Group Dynamics, Inquiry, Grade 6, Creative Thinking
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Sullivan, Florence R.; Moriarty, Mary A. – Journal of Technology and Teacher Education, 2009
Much educational software is designed from a specific pedagogical stance. How teachers conceive of the pedagogical stance underlying the design will affect how they utilize the technology; these conceptions may vary from teacher to teacher and from teacher to designer. There may be a conflict between the designer's pedagogical beliefs inscribed in…
Descriptors: Discovery Learning, Educational Technology, Secondary School Teachers, Teaching Methods
Atkinson, Robert D.; Mayo, Merrilea – Information Technology and Innovation Foundation, 2010
Is the United States getting it wrong when it comes to educating tomorrow's innovators in critical fields? It has been known for years that the only way to compete globally in information technology, engineering, nanotechnology, robotics and other fields is to give students the best educational opportunities possible. But do individuals have a…
Descriptors: Educational Opportunities, STEM Education, Educational Innovation, Economic Progress
Perry, Paula Christine – ProQuest LLC, 2013
Science, Technology, Engineering, and Mathematics (STEM) education curriculum is designed to strengthen students' science and math achievement through project based learning activities. As part of a STEM initiative, SeaPerch was developed at Massachusetts Institute of Technology. SeaPerch is an innovative underwater robotics program that instructs…
Descriptors: Spatial Ability, STEM Education, Student Projects, Robotics
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Bettinni, Richard – Tech Directions, 2004
In this article, the author describes how his students competed in the Annual Remote-Operated Underwater Vehicle (ROV) Competition, sponsored by the Marine Advanced Technology Education Center of Monterey, California, in 2003. He describes how the Lyndhurst High School robotics team, which was composed of his students, learned a lot and had a…
Descriptors: Competition, Technology Education, Robotics, High School Students
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