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Newton, Kristie J.; Leonard, Jacqueline; Buss, Alan; Wright, Christopher G.; Barnes-Johnson, Joy – Journal of Research on Technology in Education, 2020
This mixed methods study examined how engagement in robotics and game design influenced students' self-efficacy, STEM attitudes, and computational thinking (CT) skills. Predominantly African-American students engaged in engineering and computer science tasks during informal learning environments. Results revealed students' self-efficacy scores on…
Descriptors: Robotics, STEM Education, Self Efficacy, Student Attitudes
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El-Hamamsy, Laila; Bruno, Barbara; Audrin, Catherine; Chevalier, Morgane; Avry, Sunny; Zufferey, Jessica Dehler; Mondada, Francesco – International Journal of STEM Education, 2023
Background: Early exposure to Computer Science (CS) and Computational Thinking (CT) for all is critical to broaden participation and promote equity in the field. But how does the introduction of CS and CT into primary school curricula impact learning, perception, and gaps between groups of students? Methodology: We investigate a CS-curricular…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
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Caspi, Avner; Gorsky, Paul; Nitzani-Hendel, Rakefet; Shildhouse, Bruria – International Journal of Science Education, 2023
It has been found that participation in informal, year-long STEM programmes for "primary school children" encourages further STEM learning and motivates STEM career aspirations. To date, no previous research has investigated such programmes. The study's goals were to collect and analyse demographic data about the 3rd-6th grade…
Descriptors: STEM Education, Elementary School Students, Student Participation, Informal Education
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Kate Darmody; Julie Booth; Fergal O’Toole; Alexandra Alcala; Josephine Bleach; Paul Stynes; Pramod Pathak – International Association for Development of the Information Society, 2022
STEM family e-learning involves increasing the engagement in STEM home learning activities. STEM home learning activities range from exploring subjects such as science technology, engineering, and maths through a fun play based K-6 STEM curriculum. The family are trained to act as teachers, mentors, and coaches to the K-6 members. Families from…
Descriptors: Family (Sociological Unit), Family Involvement, STEM Education, Electronic Learning
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Lucey, Linda Polhemus; Jennings, Sybillyn; Olson, Peter; Rubenfeld, Lester; Holmes, Aliya E. – Teaching Children Mathematics, 2007
This article describes how Lego robotics, interactive multimedia, and a simple manipulative--string--can be offered to students through coordinated activities to help them build a conceptual foundation for measuring rate. (Contains 5 figures and 3 tables.)
Descriptors: Measurement, Mathematics Instruction, Multimedia Materials, Robotics
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Murray, Jenny; Bartelmay, Kathy – Science and Children, 2005
Can second-grade students construct an understanding of sophisticated science processes and explore physics concepts while creating their own inventions? Yes! Students accomplished this and much more through a month-long project in which they used Legos and Robolab, the Lego computer programing software, to create their own inventions. One…
Descriptors: Grade 2, Workshops, Educational Technology, Teaching Methods
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Williams, Keeshan; Igel, Irina; Poveda, Ronald; Kapila, Vikram; Iskander, Magued – Advances in Engineering Education, 2012
This paper presents a series of illustrative LEGO Mindstorms-based science and math activities, developed under an NSF GK-12 Fellows project, for elementary, middle, and high school grades. The activities, developed by engineering and science graduate Fellows in partnership with K-12 teachers, are grade appropriate, address pertinent learning…
Descriptors: Science Instruction, Mathematics Instruction, Elementary School Science, Secondary School Science