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Fu, You; Burns, Ryan D.; Gomes, Emma; Hsu, Ya-Wen; Gao, Zan – JTRM in Kinesiology, 2019
Differences between interactive active video games (AVGs) and non-interactive AVGs on sedentary behavior, light physical activity, and moderate-to-vigorous physical activity has never been compared. Therefore, the purpose of this study to compare differences between two AVGs modalities on sedentary behavior, light physical activity, and…
Descriptors: Elementary School Students, Young Children, Student Behavior, Physical Activity Level
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Zhang, Tao; Moore, William; Gu, Xiangli; Chu, Tsz Lun; Gao, Zan – JTRM in Kinesiology, 2016
Approximately half of the children in the United States do not meet the global physical activity guidelines, and many children adopt sedentary lifestyles. Given the fact about two-thirds children are classified as overweight or obese, traditional video games have been blamed as a major contributor to children's sedentary behavior and excessive…
Descriptors: Physical Activity Level, Child Health, Physical Education, Life Style
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Yli-Piipari, S.; Layne, T.; McCollins, T.; Knox, T. – JTRM in Kinesiology, 2016
The aim of the study was to examine the effect of a 4-week classroom physical activity break intervention on middle school students' health-related physical fitness. The study was a randomized controlled trial with students assigned to the experiment and control conditions. A convenience sample comprised 94 adolescents (experiment group n = 52;…
Descriptors: Middle School Students, Physical Activity Level, Intervention, Physical Fitness