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Zhang, Tao; Moore, William; Gu, Xiangli; Chu, Tsz Lun; Gao, Zan – JTRM in Kinesiology, 2016
Approximately half of the children in the United States do not meet the global physical activity guidelines, and many children adopt sedentary lifestyles. Given the fact about two-thirds children are classified as overweight or obese, traditional video games have been blamed as a major contributor to children's sedentary behavior and excessive…
Descriptors: Physical Activity Level, Child Health, Physical Education, Life Style
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Yli-Piipari, S.; Layne, T.; McCollins, T.; Knox, T. – JTRM in Kinesiology, 2016
The aim of the study was to examine the effect of a 4-week classroom physical activity break intervention on middle school students' health-related physical fitness. The study was a randomized controlled trial with students assigned to the experiment and control conditions. A convenience sample comprised 94 adolescents (experiment group n = 52;…
Descriptors: Middle School Students, Physical Activity Level, Intervention, Physical Fitness
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Lee, Jung Eun; Huang, Charles; Pope, Zachary; Gao, Zan – JTRM in Kinesiology, 2015
Active video games require players to be physically active. Dance Dance Revolution (DDR) is an interactive dancing game that requires fast-foot movement coordinated with energetic music and visuals. The Wii and Xbox Kinect games have also become good active video games for the promotion of physical activity participation. These games are much more…
Descriptors: Video Games, Technology Integration, Extracurricular Activities, Interactive Video