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Lee, Jung Eun; Gao, Zan – JTRM in Kinesiology, 2021
Few studies have explored the moderating effects of race on children's physical activity (PA) and psychosocial beliefs, particularly in physical education (PE) setting. The purpose of this study was to investigate whether children's PA behaviors and PA-related psychosocial beliefs differed as a function of race, as well as to explore any racial…
Descriptors: Racial Differences, Ethnicity, Physical Activity Level, Beliefs
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Fu, You; Burns, Ryan D.; Gomes, Emma; Hsu, Ya-Wen; Gao, Zan – JTRM in Kinesiology, 2019
Differences between interactive active video games (AVGs) and non-interactive AVGs on sedentary behavior, light physical activity, and moderate-to-vigorous physical activity has never been compared. Therefore, the purpose of this study to compare differences between two AVGs modalities on sedentary behavior, light physical activity, and…
Descriptors: Elementary School Students, Young Children, Student Behavior, Physical Activity Level
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Zhang, Tao; Moore, William; Gu, Xiangli; Chu, Tsz Lun; Gao, Zan – JTRM in Kinesiology, 2016
Approximately half of the children in the United States do not meet the global physical activity guidelines, and many children adopt sedentary lifestyles. Given the fact about two-thirds children are classified as overweight or obese, traditional video games have been blamed as a major contributor to children's sedentary behavior and excessive…
Descriptors: Physical Activity Level, Child Health, Physical Education, Life Style
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Ning, Weihong; Pope, Zachary; Gao, Zan – JTRM in Kinesiology, 2015
Purpose: This study aimed to examine the predictive strength of adolescents' situational motivation to their physical activity levels in physical education. Method: A total of 259 middle school students ranging from 11 to 14 years old participated in the study. Participants completed the Situational Motivation Scale in one class. Their PA levels…
Descriptors: Physical Activities, Middle School Students, Rating Scales, Physical Education
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Lee, Jung Eun; Huang, Charles; Pope, Zachary; Gao, Zan – JTRM in Kinesiology, 2015
Active video games require players to be physically active. Dance Dance Revolution (DDR) is an interactive dancing game that requires fast-foot movement coordinated with energetic music and visuals. The Wii and Xbox Kinect games have also become good active video games for the promotion of physical activity participation. These games are much more…
Descriptors: Video Games, Technology Integration, Extracurricular Activities, Interactive Video