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Nielsen, Suna Løwe; Stovang, Pia – Education & Training, 2015
Purpose: In recent years there has been growing focus on the innovative and profit generating value of design thinking in a businesses. This attention is also reflected in business education. The basic thesis is that design thinking is particular relevant to entrepreneurship education. The purpose of this paper is to propose a teaching model,…
Descriptors: Entrepreneurship, Design, Teaching Methods, Thinking Skills
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Biffi, Alfredo; Bissola, Rita; Imperatori, Barbara – Education & Training, 2017
Purpose: The purpose of this paper is to illustrate and discuss the main features and key challenges of an original post-graduate education program designed according to an innovative theoretical framework promoting design thinking in a rhizomatic approach. By involving different stakeholders, the aim of this entrepreneurship education program is…
Descriptors: Pilot Projects, Case Studies, Educational Innovation, Entrepreneurship
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Chesley, Amelia; Coots, Michael W.; Jackson, Andrew; Knapp, Sarah; Mentzer, Nathan; Laux, Dawn – Journal of Technology Education, 2018
Much recent STEM research indicates that course integration improves the student learning experience and fosters stronger connections among concepts and skills; this study attempts to evaluate whether or not students learn the design process more fully in the integrated version of a required first-year course, Design Thinking in Technology.…
Descriptors: Design, Interdisciplinary Approach, Writing (Composition), Freshman Composition
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Koh, Joyce Hwee Ling; Chai, Ching Sing; Benjamin, Wong; Hong, Huang-Yao – Asia-Pacific Education Researcher, 2015
This conceptual paper argues that to develop students' twenty first century competencies, teachers need to consider how technological pedagogical content knowledge (TPACK) can be applied through design thinking processes. It proposes a conceptual framework articulating various TPACK considerations and how these various forms of TPACK can be used…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Teacher Competencies, Design
Mubin, Omar; Novoa, Mauricio; Al Mahmud, Abdullah – International Association for Development of the Information Society, 2016
This paper narrates a case study on design thinking based education work in an industrial design honours program. Student projects were developed in a multi-disciplinary setting across a Computing and Engineering faculty that allowed promoting technologically and user driven innovation strategies. A renewed culture and environment for Industrial…
Descriptors: Case Studies, Feedback (Response), Honors Curriculum, Foreign Countries
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Kangas, Kaiju; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – Design and Technology Education, 2013
Design and Technology education is potentially a rich environment for successful learning, if the management of the whole design process is emphasised, and students' design thinking is promoted. The aim of the present study was to unfold the collaborative design process of one team of elementary students, in order to understand their multimodal…
Descriptors: Technology Education, Elementary School Students, Cooperative Learning, Design
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McLaughlan, Rebecca; Lodge, Jason M. – Teaching in Higher Education, 2019
Tomorrow's professionals will require an enhanced capacity for collaboration, cooperation and creative thinking. Markauskaite and Goodyear (Markauskaite, L., and P. Goodyear. 2016. "Epistemic Fluency and Professional Education: Innovation, Knowledgeable Action and Actionable Knowledge". Springer) have posited "epistemic…
Descriptors: Design, Studio Art, Teaching Methods, Epistemology
Crane, Alison – ProQuest LLC, 2018
Before the mobile revolution, the father of educational technology Seymour Papert declared, "[T]he computer's true power as an educational medium lies...in the ability to facilitate and extend children's awesome natural ability and drive to construct, hypothesize, explore, experiment, evaluate, draw conclusions--in short to learn--all by…
Descriptors: Kindergarten, Elementary Secondary Education, Best Practices, Design
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Larsen, Lasse Juel – Educational Media International, 2018
The aim of this article is to advance a framework for understanding and teaching game design in higher education, in order to address complexities inherent in teaching game design courses. Everyday teaching and learning game design often deviate from the standard textbook model of game design. In reality everyday teaching and learning operate with…
Descriptors: Design, Models, Higher Education, Educational Games
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Cardone, Taran – About Campus, 2018
Taran Cardone suggests the concept of design thinking as an approach to personal learning design and the customization of the college experience. Such customization is good for student learning, Cardone reminds us, because connecting educational experiences to previous knowledge and experiences, as well as interests and goals, encourages deep…
Descriptors: Higher Education, Thinking Skills, Program Implementation, Individual Development
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Zarzosa, Jennifer – Marketing Education Review, 2018
This article seeks to address the gap between marketing education and marketing practice by integrating a design-thinking (DT) methodology to the marketing research (MR) framework to achieve learning objectives that will enhance cross-functional, collaborative, conceptual, and technical skills. The mobile application marketing research project…
Descriptors: Interdisciplinary Approach, Marketing, Teaching Methods, Educational Objectives
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Stock, Karen L.; Bucar, Branko; Vokoun, Jennifer – Management Teaching Review, 2018
There exists an "innovation gap" where students are not prepared to meet the demands of an increasingly complex world. Skills such as creative confidence help close this gap and also foster innovation. To better prepare students, two concepts, design thinking and experiential learning, are integrated through the use of a modified writing…
Descriptors: Experiential Learning, Creative Thinking, Writing Exercises, College Instruction
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Razzouk, Rim; Shute, Valerie – Review of Educational Research, 2012
Design thinking is generally defined as an analytic and creative process that engages a person in opportunities to experiment, create and prototype models, gather feedback, and redesign. Several characteristics (e.g., visualization, creativity) that a good design thinker should possess have been identified from the literature. The primary purpose…
Descriptors: Feedback (Response), Creativity, Problem Solving, Expertise
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Carroll, Maureen; Goldman, Shelley; Britos, Leticia; Koh, Jaime; Royalty, Adam; Hornstein, Michael – International Journal of Art & Design Education, 2010
The purpose of the Taking Design Thinking to Schools Research Project was to extend the knowledge base that contributes to an improved understanding of the role of design thinking in K-12 classrooms. The ethnographic qualitative study focused on the implementation of an interdisciplinary design curriculum by a team of university instructors in a…
Descriptors: Charter Schools, Class Activities, Learning Activities, Elementary Secondary Education
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Huq, Afreen; Gilbert, David – Education & Training, 2017
Purpose: The purpose of this paper is to present an alternate approach to entrepreneurship pedagogy development through an iterative journey of co-ownership between students, industry partners and academic course teams to enhance student satisfaction and learning outcomes. Design/methodology/approach: Utilising design thinking, the pedagogy…
Descriptors: Entrepreneurship, Design, Delivery Systems, Evaluation Methods
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