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Ahmad Fauzi Hendratmoko; Madlazim Madlazim; Wahono Widodo; I Gusti Made Sanjaya – Turkish Online Journal of Distance Education, 2023
Scientific argumentation is a higher-order thinking skill that is a major focus in education in the 21st century. This is a skill that plays an important role in knowledge construction which in reality is rarely implemented in science learning. The facts show that most students have low scientific argumentation skills and still need to be…
Descriptors: Active Learning, Inquiry, Electronic Learning, Influences
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Voordijk, Hans; Vahdatikhaki, Farid – European Journal of Engineering Education, 2022
Training based on Virtual Reality (VR) has reached a level of maturity that renders it applicable in many industries. By moving through learner interaction and representational fidelity, from navigable to interactable VR learning environments, the relationships between trainees, VR technology, and the world that trainees experience change. These…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Construction Industry
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Vasilevski, Nikolche; Birt, James – Research in Learning Technology, 2020
Mixed reality (MR) and mobile visualisation methods have been identified as important technologies that could reimagine spatial information delivery and enhance higher education practice. However, there is limited research on the impact of mobile MR (MMR) within construction education and improvement of the learners' experience. With new building…
Descriptors: Educational Technology, Technology Uses in Education, Lecture Method, Experiential Learning
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Takemura, Atsushi – International Association for Development of the Information Society, 2022
Science and technology education necessitates teaching and learning experiments involving electronic circuit construction and measurements using experimental equipment. In this study, a novel cross reality system for learning physical circuit construction and performing virtual experiments using virtual experimental equipment with mid-air haptics…
Descriptors: Science Education, Technology Education, Electronic Equipment, Science Experiments
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Birt, James; Vasilevski, Nikolche – Educational Technology & Society, 2021
Immersive virtual reality (IVR) and mobile technologies have been identified as important in reimaging information delivery and pedagogy. This, coupled with evolving research in single (SUVR) and multiuser (MUVR) IVR environments, may enhance educational practice. However, there is limited research on the impact of such technologies on the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Educational Technology
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Dvir, Nurit; Schatz-Oppenheimer, Orna – European Journal of Teacher Education, 2020
The aims of this paper are to explore novice teachers' experiences in the Covid-19 crisis, and to examine their professional identity construction process. During the global crisis, novice teachers had to deal with unexpected challenges and take advantage of new opportunities. This study is based on 32 narratives of novice teachers in Israel who…
Descriptors: COVID-19, Pandemics, Beginning Teachers, Teaching Experience
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Hsu, Keng-Chih; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2023
Background: Given the advancement of mobile and sensing technology, the incorporation of augmented reality (AR) in context-aware ubiquitous learning (CAUL) has offered significant benefits to oral communication development in foreign language learning. Although a great number of studies have been dedicated in this field, only a little research was…
Descriptors: Computer Simulation, Educational Technology, Best Practices, Computer Uses in Education
Jonassen, David H. – Educational Technology, 2000
Contrasts modern and post-modern views of technology and suggests a newer, transformative view of educational technology in an effort to explain why technology has failed and to provide a vision for how it could work. Discusses technology as teaching medium; technology as power; technoglobalism; and mediating the social con-construction of…
Descriptors: Educational Technology, Global Approach, Learning Strategies, Postmodernism
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Seo, Hyun Jeong; Park, Gyu Mi; Son, Minjie; Hong, Ah-Jeong – Education Sciences, 2021
The current safety education and training system has a number of problems, namely that the actual risks in the field are not reflected and that workers cannot be engaged in safety education. Therefore, we conducted a study to build a VR-based safety education system that reflects the problems actually occurring in the field. The risk points of the…
Descriptors: Safety Education, Computer Simulation, Technology Uses in Education, Educational Technology
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Onele, Nicholas Ogbonna – Journal of Computer Assisted Learning, 2023
Background: The conventional classroom does not seem to adequately address the gender disparity in technology education. This could negatively affect the contributions of the female gender to national development. There was a need to advance a setting that enhances the participation of women in technology education. Aims: This study evaluated…
Descriptors: Computer Simulation, Employment Opportunities, Females, Technology
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Adams, Jonathan; Flavell, Fallyn; Raureti, Ramari – Research in Learning Technology, 2022
Pedagogy in vocational education is challenged by the increasing availability of mixed reality (MR) technologies. Wearable technologies such as the Microsoft HoloLens are being embedded in nursing education programmes in Aotearoa New Zealand and Australia and explored in other subject areas such as construction, architecture, and engineering.…
Descriptors: Computer Simulation, Assistive Technology, Educational Technology, Vocational Education
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Alvarez-Marin, Alejandro; Velazquez-Iturbide, J. Angel – IEEE Transactions on Learning Technologies, 2021
Augmented reality (AR) for learning is a relevant topic that has recently received considerable attention. However, the current literature lacks a survey of AR-based educational approaches and experiences in the specific field of engineering studies. Five research questions were addressed: RQ1) engineering studies where AR is used; RQ2) types of…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Engineering Education
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Udeozor, Chioma; Chan, Philippe; Russo Abegão, Fernando; Glassey, Jarka – International Journal of Educational Technology in Higher Education, 2023
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and educational digital games offer many benefits to teaching and learning. With their potential to immerse learners in realistic environments and facilitate higher-order cognitive learning, these technologies could be used to complement current classroom…
Descriptors: Educational Technology, Computer Simulation, Computer Games, Evaluation Methods
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Yannier, Nesra; Hudson, Scott E.; Koedinger, Kenneth R. – International Journal of Artificial Intelligence in Education, 2020
Along with substantial consensus around the power of active learning, comes some lack of precision in what its essential ingredients are. New educational technologies offer vehicles for systematically exploring benefits of alternative techniques for supporting active learning. We introduce a new genre of Intelligent Science Station technology that…
Descriptors: Active Learning, Artificial Intelligence, STEM Education, Educational Technology
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Abdinejad, Maryam; Talaie, Borzu; Qorbani, Hossain S.; Dalili, Shadi – Journal of Science Education and Technology, 2021
Visualizing molecular conformations and complex compound structures and chemical transformations in 3D is one of the most difficult tasks for undergraduate chemistry students. Modern computational technologies have revolutionized every aspect of our lives, including education. As a result, many researchers and educators are working on enhancing…
Descriptors: Visualization, Molecular Structure, Educational Technology, Technology Uses in Education
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