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Stone, Greg – InCider, 1983
An Apple LOGO program is provided which results in the creation of a cat's face. Discusses program commands, indicating that, although they are never mentioned, various mathematical/geometrical concepts are involved. Indicates that LOGO provides an environment where one can play comfortably with these basic concepts. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Elementary School Mathematics
Gonsalves, Dotty; Lopez, Joan – Learning & Leading with Technology, 1998
Discusses teaching grade 1-8 students programming and complex problem-solving skills using MicroWorlds, a variation of LOGO. Discusses game programming and provides a MicroWorlds "Cat and Mouse" game-planning sheet. Argues that programming instruction fosters creativity, innovation, and patience. (PEN)
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Creativity
McGuire, Sandra L. – 1988
This curriculum on aging is designed to help promote positive attitudes toward age and aging among young children. It focuses on developing the concepts of: (1) aging is a natural and lifelong process of growing and developing; (2) old and young are similar in many ways; (3) older people are valuable and contributing members of society; (4) old…
Descriptors: Age Differences, Aging Education, Childhood Attitudes, Childrens Literature