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ERIC Number: EJ968847
Record Type: Journal
Publication Date: 2012-Feb
Pages: 4
Abstractor: ERIC
Reference Count: 0
ISSN: ISSN-1553-7544
3D, or Not to Be?
Norbury, Keith
Campus Technology, v25 n6 p36-39 Feb 2012
It may be too soon for students to be showing up for class with popcorn and gummy bears, but technology similar to that behind the 3D blockbuster movie "Avatar" is slowly finding its way into college classrooms. 3D classroom projectors are taking students on fantastic voyages inside the human body, to the ruins of ancient Greece--even to faraway galaxies. Even so, colleges and universities have been slower to jump on the 3D-projector bandwagon than K-12 schools. This is probably due to the fact that more 3D content is currently available for the K-12 market. A final hurdle to broader implementation of 3D projectors in higher education is one with which educators are all too familiar: budget issues. In these difficult economic times, it's tough to justify spending money on perceived frills. While 3D-ready projectors are not significantly more expensive than traditional projectors, many schools are likely to phase them in only gradually, as part of their normal equipment-replacement cycle. Even so, additional money is required to purchase auxiliary 3D equipment, including screens and glasses. (Contains 1 online resource.)
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Publication Type: Journal Articles; Reports - Descriptive
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A