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Charsky, Dennis; Ressler, William – Computers & Education, 2011
Does using a computer game improve students' motivation to learn classroom material? The current study examined students' motivation to learn history concepts while playing a commercial, off-the-shelf computer game, Civilization III. The study examined the effect of using conceptual scaffolds to accompany game play. Students from three ninth-grade…
Descriptors: Control Groups, Concept Mapping, Play, Student Motivation
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Fibert, Zigi; Ressler, William Harris – Journal of Social Psychology, 1998
Explores relations between political orientation and cognitive style among Israeli university students. Finds that intolerance of ambiguity contributed significantly to political orientation and that the political Left showed more complex cognitive styles than the Right. Notes implications for testing competing hypotheses about cognitive style and…
Descriptors: Ambiguity, Cognitive Style, College Students, Foreign Countries