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Liu, Chen-Chung; Tao, Shu-Yuan; Chen, Wei-Hung; Chen, Sherry Y.; Liu, Baw-Jhiune – Behaviour & Information Technology, 2013
Social media on the World Wide Web, such as Wiki, are increasingly applied to support collaborative learning for students to conduct a project together. However, recent studies indicated that students, learning in the collaborative project, may not actively contribute to the collaborative work and are involved only in a limited level of positive…
Descriptors: Cooperative Learning, Internet, Student Participation, Story Telling
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Liu, Chen-Chung; Chen, Holly S. L.; Shih, Ju-Ling; Huang, Guo-Ting; Liu, Baw-Jhiune – Computers & Education, 2011
Storytelling is an imperative and innovative pathway to enhance learning due to the fact that such activity prompts learners to reflect to construct meaning based on their observations and knowledge. Therefore, to develop and enhance students' storytelling ability has become an important issue for both educators and researchers. Since storytelling…
Descriptors: Concept Mapping, Cognitive Processes, Story Grammar, Story Telling
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Liu, Chen-Chung; Chung, Chen-Wei; Chen, Nian-Shing; Liu, Baw-Jhiune – Educational Technology & Society, 2009
Collaborative learning is extensively applied in classroom activities, but the screens on handheld devices are designed for individual-user mobile applications and may constrain interaction among group learners. The small screen size may lead to fragmented and tete-a-tete communication patterns and frequently obstruct the externalization of the…
Descriptors: Graduate Students, Class Activities, Learning Activities, Visual Aids
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Liu, Chen-Chung; Don, Ping-Hsing; Chung, Chen-Wei; Lin, Shao-Jun; Chen, Gwo-Dong; Liu, Baw-Jhiune – Educational Technology & Society, 2010
While Web discovery is usually undertaken as a solitary activity, Web co-discovery may transform Web learning activities from the isolated individual search process into interactive and collaborative knowledge exploration. Recent studies have proposed Web co-search environments on a single computer, supported by multiple one-to-one technologies.…
Descriptors: Cooperative Learning, Internet, Foreign Countries, Models
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Liu, Chen-Chung; Chou, Chien-Chia; Liu, Baw-Jhiune; Yang, Jui-Wen – American Annals of the Deaf, 2006
Hard of hearing students usually face more difficulties at school than other students. A classroom environment with wireless technology was implemented to explore whether wireless technology could enhance mathematics learning and teaching activities for a hearing teacher and her 7 hard of hearing students in a Taiwan junior high school.…
Descriptors: Teaching Methods, Foreign Countries, Student Participation, Educational Technology
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Chen, Gwo-Dong; Liu, Chen-Chung; Ou, Kuo-Liang; Liu, Baw-Jhiune – Journal of Educational Computing Research, 2000
Discusses the use of Web logs to record student behavior that can assist teachers in assessing performance and making curriculum decisions for distance learning students who are using Web-based learning systems. Adopts decision tree and data cube information processing methodologies for developing more effective pedagogical strategies. (LRW)
Descriptors: Computer Assisted Instruction, Curriculum Development, Decision Making, Distance Education
Chang, Chih-Kai; Chen, Gwo-Dong; Liu, Baw-Jhiune; Ou, Kou-Liang – 1998
As learners use World Wide Web-based distance learning systems over a period of years, large amounts of learning logs are generated. An instructor needs analysis tools to manage the logs and discover unusual patterns within them to improve instruction. However, logs of a Web server cannot serve as learners' portfolios to satisfy the requirements…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Mediated Communication, Computer System Design
Chen, Gwo-Dong; Shen, Gee-Yu; Ou, Kuo-Liang; Liu, Baw-Jhiune – 1998
This paper discusses the use of WebQuest, a World Wide Web-based multi-user game, in promoting learning motivation and navigation skills in K-9 students. WebQuest demonstrates ways to integrate games, Internet communication facilities, Web-based courseware, and database techniques together in order to assist learning. The following guidelines for…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Games