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Sasi, Sabri; Chang, Maiga; Altinay-Aksal, Fahriye; Kayimbasioglu, Dervis; Dervis, Huseyin; Kinshuk; Altinay-Gazi, Zehra – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Early childhood quality education is a cornerstone in educational development. Many countries have started to develop their own preschool educational system in accordance with the European Union Standards, where learning English language and using technology are prerequisites. In this research, the peace context was used as a mediator for learning…
Descriptors: Preschool Children, Early Childhood Education, Educational Technology, Technology Integration
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Lu, Chris; Chang, Maiga; Kinshuk; Huang, Echo; Chen, Ching-Wen – Educational Technology & Society, 2014
The research presented in this paper is part of a 5-year renewable national research program in Canada, namely the NSERC/iCORE/Xerox/Markin research chair program that aims to explore possibilities of adaptive mobile learning and to provide learners with a learning environment which facilitates personalized learning at any time and any place. One…
Descriptors: Foreign Countries, Educational Games, Role Playing, Electronic Learning
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Chen, Shang-Ti; Chiang, I-Tsun; Liu, Eric Zhi-Feng; Chang, Maiga – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study was to develop appropriate somatosensory video game interventions on enhancing selective attention of institutional-dwelling elderly with disabilities. Fifty-eight participants aged 65[approximately]92 were recruited and divided into four groups, 4-week and 8-week experimental and two control groups, for evaluating the…
Descriptors: Disabilities, Quality of Life, Older Adults, Attention
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Chang, Maiga; Wang, Chin-Yeh; Chen, Gwo-Dong – Educational Technology & Society, 2009
Taiwan government has initiated a five-year program since 2002: the National Science and Technology Program for e-Learning. The national program started from 2003 and was completed at the end of year 2007, involving thirteen government agencies. This paper describes the results that the national program has accomplished at its first phase, 2003 to…
Descriptors: National Programs, Foreign Countries, Public Agencies, Research and Development
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Lin, Chun-Hung; Liu, Eric Zhi-Feng; Chen, Yu-Liang; Liou, Pey-Yan; Chang, Maiga; Wu, Cheng-Hong; Yuan, Shyan-Ming – Educational Technology & Society, 2013
The study examines the effectiveness of using computer games for after-school remedial mastery learning. We incorporated instructional materials related to "area of a circle" into the popular Monopoly game to enhance the performance of sixth-grade students learning mathematics. The program requires that students enter the answers to…
Descriptors: Foreign Countries, Mastery Learning, Remedial Instruction, Elementary School Students
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Heh, Jia-Sheng; Li, Shao-Chun; Chang, Alex; Chang, Maiga; Liu, Tzu-Chien – Educational Technology & Society, 2008
Students in network-based learning environments may have their own learning paths based on either their learning results or status. The learning system can choose suitable learning materials for individual students depending on students' learning results. There is a lot of research about learning diagnosis in distance education, and the main…
Descriptors: Feedback (Response), Distance Education, Computer Assisted Instruction, Identification
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Chuang, Chi-Kuo; Chang, Maiga; Wang, Chin-Yeh; Chung, Wen-Cheng; Chen, Gwo-Dong – International Journal on E-Learning, 2008
TransAsia Airway is one of the four domestic airlines in Taiwan. Taiwan has 13 domestic airports with the longest distance between two airports being about 400 kilometers. The domestic airline market is highly competitive. TransAsia decided to apply e-learning within its organization to reduce training expenses and improve service quality. This…
Descriptors: Flight Training, Foreign Countries, Vocational Education, Industry
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Kuo, Rita; Lien, Wei-Peng; Chang, Maiga; Heh, Jia-Sheng – Educational Technology & Society, 2004
This paper proposes a methodology to calculate both the difficulty of the basic problems and the difficulty of solving a problem. The method to calculate the difficulty of problem is according to the process of constructing a problem, including Concept Selection, Unknown Designation, and Proposition Construction. Some necessary measures observed…
Descriptors: Problem Solving, Identification, Planning, Difficulty Level